For some reason I can't get this table to run. As soon as it loads the table freezes. Doesn't run on 10.7 either. I'm running V3.6 929 and 10.8 rev.1975. Any help would be GREATLY appreciated, this is driving me crazy!
That's a problem with the vpinmame 3.6. I'm not sure which revision started doing that. I have downloaded the latest beta, VPinMAME-sc-3.6.0-1045-6ab6180-win-x86, and the table and the lights work with my desktop computer, but not with my portable. All the lights simply hang after the Stern Pinball. The game can be played but the lights are frozen. I have tried everything, deleting nvram and cfg, updating everything, VPX, vpinmame, C++ runtimes, but nothing helped. So for now I recommend to do not use vpinmame 3.6 until it is more stable. It is still beta, so there is a reason to use it unless you want to test it and report problems, like this one ![]()
Edit: Forget all that, I have tried to go back to vpinmame 3.5 and it does the same now. I even tried to go back to the scripts of VPX 7.3 and it still freezes. I was hoping the error was in the new core.vbs. So, I haven't a clue why it works in one computer and not in the other ![]()
Edit2: More testing, using the latest of everything (VPX8 and vpinmame 3.6): it works with VPX8 64 bits!!!!!! both the DX and the OpenGL versions
Maybe the table reaches a memory limit? There are a lot of images in the table, so that can be the problem.
Edit3: it also works with VPX74 64 bits. So it is a memory problem. Some computers may handle it better than others.
Edited by jpsalas, 25 August 2024 - 04:02 PM.





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