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UT99ctfGE[Visual Pinball X Original]

original tournament unnreal

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#61 cv2065

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Posted 27 August 2021 - 03:59 AM

Killer table. Works great for me. Nice work!!



#62 Snwfrd38

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Posted 27 August 2021 - 08:53 AM

really nice table and not easy! I love the physics!

For those interested you can modify the script for using the LockBarKey if you have one.

 

You need to update the code as I put here in #9344 and #9352 respectively.

	If SNAKEGAMEON=1 Then
'		debug.print "snakedir" & SnakeDir
		If keycode = LeftFlipperKey And Snakeintro=1 Then Snakespeed=Snakespeed-1 : playSound "drip0" & int(Rnd(1)*7)+1 , 1, BG_Volume*0.57, 0,0,0,0,0,0 : If snakespeed<2 Then snakespeed=2
		If keycode = RightFlipperKey And Snakeintro=1 Then Snakespeed=Snakespeed+1 : playSound "drip0" & int(Rnd(1)*7)+1 , 1, BG_Volume*0.57, 0,0,0,0,0,0 : If snakespeed>20 Then snakespeed=20
		If keycode = LeftFlipperKey And Snakeintro=0 Then SnakeDir=SnakeDir-1 : playSound "drip0" & int(Rnd(1)*7)+1 , 1, BG_Volume*0.57, 0,0,0,0,0,0 : If SnakeDir<0 Then SnakeDir=3
		If keycode = RightFlipperKey And Snakeintro=0 Then SnakeDir=SnakeDir+1 : playSound "drip0" & int(Rnd(1)*7)+1 , 1, BG_Volume*0.57, 0,0,0,0,0,0 : If SnakeDir>3 Then SnakeDir=0
		If ( keycode = LockbarKey or keycode = PlungerKey ) And Snakeintro=1 Then SNAKEGAMEON=0 : CreateIntroVideo2 : FoggymcFoggerson=1
		If keycode = StartGameKey And SnakeIntro=1 Then	snakelength=10 : SnakeHideIntro 
		Exit Sub
	End If 


	If keycode = 19 then ScoreCard=1 : CardTimer.enabled=True

	If ( keycode = LockbarKey or keycode = PlungerKey ) Then


Edited by Snwfrd38, 27 August 2021 - 08:54 AM.


#63 R4ND0M

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Posted 27 August 2021 - 06:06 PM

thanks a lot for this beauty! extremly heart-warming for every ex-ut99 addict and a pleasure to play ;)

#64 jammit

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Posted 31 August 2021 - 09:34 AM

Awesome Table. Previous Version worked just fine for me. Unfortunately, I can't get this verion to work.

With dmddevice dlls on 1.8.2 it gives me script errors (Line 13815) and dmddevice dlls on 1.9 just crashes entirely (with only dmddevice.log stating "System.Exception: Extension function glGenFramebufferEXT not supported)

Are we still waiting for a fix/solution, or did I somehow miss that in the thread? 



#65 tartzani

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Posted 31 August 2021 - 09:51 AM

Awesome Table. Previous Version worked just fine for me. Unfortunately, I can't get this verion to work.

With dmddevice dlls on 1.8.2 it gives me script errors (Line 13815) and dmddevice dlls on 1.9 just crashes entirely (with only dmddevice.log stating "System.Exception: Extension function glGenFramebufferEXT not supported)

Are we still waiting for a fix/solution, or did I somehow miss that in the thread? 

flexDMD 1.8.0.0 is needed to work



#66 jammit

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Posted 31 August 2021 - 11:16 AM

 

Awesome Table. Previous Version worked just fine for me. Unfortunately, I can't get this verion to work.

With dmddevice dlls on 1.8.2 it gives me script errors (Line 13815) and dmddevice dlls on 1.9 just crashes entirely (with only dmddevice.log stating "System.Exception: Extension function glGenFramebufferEXT not supported)

Are we still waiting for a fix/solution, or did I somehow miss that in the thread? 

flexDMD 1.8.0.0 is needed to work

 

 

Thank you for the suggestion, but that did not fix it for me. It's still the same Script error.



#67 wiesshund

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Posted 31 August 2021 - 11:51 AM

 

 

Awesome Table. Previous Version worked just fine for me. Unfortunately, I can't get this verion to work.

With dmddevice dlls on 1.8.2 it gives me script errors (Line 13815) and dmddevice dlls on 1.9 just crashes entirely (with only dmddevice.log stating "System.Exception: Extension function glGenFramebufferEXT not supported)

Are we still waiting for a fix/solution, or did I somehow miss that in the thread? 

flexDMD 1.8.0.0 is needed to work

 

 

Thank you for the suggestion, but that did not fix it for me. It's still the same Script error.

 

You should not get that kind of error, but it is not the table itself
I even have beta versions of the table, as well as this version, and they all work correctly in flexDMD 1.8.0 with freezy's 1.9.0
The only place they act up is in flexDMD 1.8.1 and that may very well be a bug in flexDMD

If you had flex DMD 1.8.1 installed, i suggest run flexDMDUI and unregister it entirely, then exit flexDMDUI
then copy 1.8.0 into the vpinmame folder again and run flexDMDUI and register it again
and dont have VPX open while doing it or it may not register right


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#68 RYSr

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Posted 31 August 2021 - 02:19 PM

Awesome Table. Previous Version worked just fine for me. Unfortunately, I can't get this verion to work.

With dmddevice dlls on 1.8.2 it gives me script errors (Line 13815) and dmddevice dlls on 1.9 just crashes entirely (with only dmddevice.log stating "System.Exception: Extension function glGenFramebufferEXT not supported)

Are we still waiting for a fix/solution, or did I somehow miss that in the thread? 

 

Make sure you copied the new updated UT99DMD folder over the old one there are additional files the script is looking for. I had the same problem when I  loaded it to my CAB.



#69 studlygoorite

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Posted 31 August 2021 - 02:55 PM

Awesome Table. Previous Version worked just fine for me. Unfortunately, I can't get this verion to work.

With dmddevice dlls on 1.8.2 it gives me script errors (Line 13815) and dmddevice dlls on 1.9 just crashes entirely (with only dmddevice.log stating "System.Exception: Extension function glGenFramebufferEXT not supported)

Are we still waiting for a fix/solution, or did I somehow miss that in the thread? 

Make sure you also re-name the b2s the same as the updated table. 



#70 jammit

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Posted 01 September 2021 - 07:10 PM

Wow, great response, thank you all. I did the unregistering, replaced the files, registered them again with flexdmdui, with flex on 1.8.0 and freezy on 1.9.0.0, deleted the table, b2s and dmd files, put new ones in... still crashed without warning when trying to load the dmd. The table and b2s did show up first though.

Tested with Diablo Pinball, crashed as well.

Went back to flex 1.8 and freezy 1.8... everthing works!

Strange though. Oh well, all good for now. Thanks again =)



#71 wiesshund

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Posted 01 September 2021 - 09:47 PM

Wow, great response, thank you all. I did the unregistering, replaced the files, registered them again with flexdmdui, with flex on 1.8.0 and freezy on 1.9.0.0, deleted the table, b2s and dmd files, put new ones in... still crashed without warning when trying to load the dmd. The table and b2s did show up first though.

Tested with Diablo Pinball, crashed as well.

Went back to flex 1.8 and freezy 1.8... everthing works!

Strange though. Oh well, all good for now. Thanks again =)

 

Ok so seems that your PC has some issue with 1.9 dmdextensions, which is odd
but at least you know what the issue is and what to start investigating


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#72 wryker

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Posted 17 January 2022 - 09:12 PM

Hm - read this entire thread and my error is different. I get

Line: 13830

Object doesn't support this property or method: 'scene1.Clip'
 
So not sure why it's not loading/playing.


#73 wiesshund

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Posted 18 January 2022 - 03:27 AM

 

Hm - read this entire thread and my error is different. I get

Line: 13830

Object doesn't support this property or method: 'scene1.Clip'
 
So not sure why it's not loading/playing.

 

 

Either you have VPX scripts out of date, or old scripts in the table folder

Or your Freezy's DMD extensions and FlexDMD is out of date

 

those are the most likely causes


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#74 wryker

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Posted 18 January 2022 - 01:50 PM

 

 

Hm - read this entire thread and my error is different. I get

Line: 13830

Object doesn't support this property or method: 'scene1.Clip'
 
So not sure why it's not loading/playing.

 

 

Either you have VPX scripts out of date, or old scripts in the table folder

Or your Freezy's DMD extensions and FlexDMD is out of date

 

those are the most likely causes

 

I updated to 10.7 the official build including the scripts and updated VPinMAME and FLexDMD's at 1.7.1







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