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Twilight Zone (Bally 1993)_Bigus(MOD)[Visual Pinball X MOD]


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#61 rob3d

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Posted 21 January 2021 - 01:24 PM

@rob3d : Add this code to the end of the script.
 
Sub Table1_exit()
  Controller.Pause = False
  Controller.Stop
End Sub


Thanks this worked perfectly

#62 Conehead

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Posted 18 April 2021 - 08:18 PM

This is a question about the pup pack that goes with it, and not the table itself.  Given that vpinball.com is no longer I thought I'd post here to see if anyone knew the answer.

 

After the game is over the frame stays on the screen, with the video of the black/white circles continuing to go round and round and round.  Even when I go to another game the frame stays overlain on top of the new game's backglass.

 

Any suggestions for editing the pup pack so the overlay goes away once the game is over?



#63 wiesshund

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Posted 18 April 2021 - 10:48 PM

This is a question about the pup pack that goes with it, and not the table itself.  Given that vpinball.com is no longer I thought I'd post here to see if anyone knew the answer.

 

After the game is over the frame stays on the screen, with the video of the black/white circles continuing to go round and round and round.  Even when I go to another game the frame stays overlain on top of the new game's backglass.

 

Any suggestions for editing the pup pack so the overlay goes away once the game is over?

 does PUP have no shut down command that could be added to table_exit ?


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#64 Conehead

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Posted 19 April 2021 - 01:49 AM

I don't think so.  Usually the videos just automatically stop once the table does.



#65 burntoats

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Posted 08 August 2021 - 01:33 PM

Twilight Zone (P-4) - ROM - tz_p4.zip works

just tell the table to use that ROM

 

94H is the older free play home version of the ROM

Which we have

Twilight Zone (9.4H) - ROM - tz_94h.zip

 

Or we have the IFPA tourney rom

Twilight Zone (IFPA Rules) - ROM - tz_ifpa.zip

 

We have 2 pages of ROM's for this table right here

I'm also only getting free play. Could you say how you get the table to use that other ROM? It is still only wanting to have the 9H rom. Thanks



#66 wiesshund

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Posted 08 August 2021 - 06:10 PM

 

Twilight Zone (P-4) - ROM - tz_p4.zip works

just tell the table to use that ROM

 

94H is the older free play home version of the ROM

Which we have

Twilight Zone (9.4H) - ROM - tz_94h.zip

 

Or we have the IFPA tourney rom

Twilight Zone (IFPA Rules) - ROM - tz_ifpa.zip

 

We have 2 pages of ROM's for this table right here

I'm also only getting free play. Could you say how you get the table to use that other ROM? It is still only wanting to have the 9H rom. Thanks

 

change the cgamename to the ROM you want it to use
i think the table even has a switchable ROM option already in the script


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#67 emuoyaji

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Posted 30 August 2021 - 04:13 AM

I want to copy the lights of this table to the skitso table.
Copying scripts, objects, and lighting will not be the same as this table.
Some lights are too bright.
Are there any points you might forget?


#68 MrGrynch

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Posted 22 March 2022 - 12:58 PM

Hi,  I am a newcomer to all of this, but learning fast.  I loaded this table and the default settings are causing the table to render very strangely.  I have attached a link to an image of what I am talking about.  The arrows show the obvious strange spots.  Any ideas how to go about adjusting it so the table looks symmetrical?

 

https://drive.google...iew?usp=sharing

 

Thank you for any help!



#69 kiwi

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Posted 22 March 2022 - 04:47 PM

Hi,  I am a newcomer to all of this, but learning fast.  I loaded this table and the default settings are causing the table to render very strangely.  I have attached a link to an image of what I am talking about.  The arrows show the obvious strange spots.  Any ideas how to go about adjusting it so the table looks symmetrical?

 

https://drive.google...iew?usp=sharing

 

Thank you for any help!

The real table is not symmetrical.



#70 MrGrynch

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Posted 22 March 2022 - 04:49 PM

 

Hi,  I am a newcomer to all of this, but learning fast.  I loaded this table and the default settings are causing the table to render very strangely.  I have attached a link to an image of what I am talking about.  The arrows show the obvious strange spots.  Any ideas how to go about adjusting it so the table looks symmetrical?

 

https://drive.google...iew?usp=sharing

 

Thank you for any help!

The real table is not symmetrical.

 

 

Thanks!  That explains it.  I can open that lane up a bit by changing inclination.  Don't want to go too nuts though



#71 freebird1963

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Posted 15 November 2022 - 02:52 AM

So going thru the script I find this code. Not sure what it means/does ? 
 
Select Case Romset
Case 0: cGameName = "tz_94h"
Case 1: cGameName = "tz_94ch"
End Select
 
Cgame search shows Cgame =Cgame and then dim cgame 
So I'm confused on roms for this table. 
 
So to change the rom I change it on the case0/1 ? 
 
Thanks.

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