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Creature form the Black Lagoon FS Alpha Mod
Started By
unclewilly
, Nov 20 2009 10:30 PM
250 replies to this topic
#62
Posted 02 August 2011 - 04:52 AM
Hello,
After reading all this, I am amazed at all the work that goes into building a table. Thanks for all the effort.
I do have one issue that I have not seen on another table (though I have setup very few thus far). My transparent ramps are quite dithered in appearance. From looking at screen shots and you tube video's- I see this is not normal. Anyone know what leads to this?
Thanks,
Matt
cftbl_ramps.png 206.48KB
107 downloads
EDIT: UPDATE- after looking at a few other tables, it looks like I am getting it on a number of them, just did not notice it before (still setting up for the first time). I suspect it is due to incorrectly proportioned resolution, but not sure. I don't have a proper 16x9 option at the moment to test with. Thanks-Matt
After reading all this, I am amazed at all the work that goes into building a table. Thanks for all the effort.
I do have one issue that I have not seen on another table (though I have setup very few thus far). My transparent ramps are quite dithered in appearance. From looking at screen shots and you tube video's- I see this is not normal. Anyone know what leads to this?
Thanks,
Matt
cftbl_ramps.png 206.48KB
107 downloadsEDIT: UPDATE- after looking at a few other tables, it looks like I am getting it on a number of them, just did not notice it before (still setting up for the first time). I suspect it is due to incorrectly proportioned resolution, but not sure. I don't have a proper 16x9 option at the moment to test with. Thanks-Matt
Edited by mattdavis, 02 August 2011 - 05:10 AM.
#63
Posted 02 August 2011 - 09:44 AM
you need to enable hardware rendering in the video preferences section
plus running at 1080x1920 res will make it look the best, that is if your system can handle it.
save and shut vp down completely reload and it should be better
plus running at 1080x1920 res will make it look the best, that is if your system can handle it.
save and shut vp down completely reload and it should be better
Edited by oooPLAYER1ooo, 02 August 2011 - 09:46 AM.
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#64
Posted 20 February 2012 - 08:20 AM
QUOTE (mattdavis @ Aug 2 2011, 05:52 AM) <{POST_SNAPBACK}>
My transparent ramps are quite dithered in appearance.
This beauty really needs alpha ramps...
#65
Posted 20 February 2012 - 08:26 AM
QUOTE (MRCMRC @ Feb 20 2012, 08:20 AM) <{POST_SNAPBACK}>
QUOTE (mattdavis @ Aug 2 2011, 05:52 AM) <{POST_SNAPBACK}>
My transparent ramps are quite dithered in appearance.
This beauty really needs alpha ramps...
i tried to change the ramps on this personally i did the same thing i did with CC ramps using an image i made...but they kept going weird like the original ramps...
Edited by bladexdsl, 20 February 2012 - 10:01 AM.
#66
Posted 23 February 2012 - 09:50 PM
Since some ramps, like the whirpool area, were shown really bad on my system (I cannot go further than 1360 x 768), I've tried to convert the ramps to alpha. I'm an absolute rookie in table edition, so the result is not spectacular, but enough for me.
Edited by MRCMRC, 23 February 2012 - 09:51 PM.
#70
Posted 23 February 2012 - 10:45 PM
QUOTE (bladexdsl @ Feb 23 2012, 11:02 PM) <{POST_SNAPBACK}>
how did you get the ramps to look like that i tried changing them to alpha and putting a png image on but they kept looking like the original with that moire pattern?
I've used a pair of textures from JPSalas' TOTAN: one for the ramp itself (alpha, no cast shadow, apply image to walls) and the other for the border of the ramp (solid, cast shadow). Image Wrap in all cases. Try it!
QUOTE (Arcade4 @ Feb 23 2012, 11:10 PM) <{POST_SNAPBACK}>
I agree. It looks great to me.
And if the ball does not get stuck at the top of the left ramp, that would be a huge improvement.
And if the ball does not get stuck at the top of the left ramp, that would be a huge improvement.
It doesn't on the lower ramp. I've played only a couple of minutes, and I haven't been able to test the whirpool access. I presume it will work also fine.
#71
Posted 23 February 2012 - 11:27 PM
Wow, those ramps look great. I noticed on my version at home the ball gets stuck on the left ramp way at the top too, sometimes doesn't make the turn as well... The table will be even more awesome with those transparencies and the ball issue being fixed.
#72
Posted 24 February 2012 - 12:31 AM
Go ahead and release it
all my tables are free to mod
all my tables are free to mod
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#73
Posted 24 February 2012 - 03:35 AM
QUOTE (unclewilly @ Feb 23 2012, 06:31 PM) <{POST_SNAPBACK}>
Go ahead and release it
all my tables are free to mod
all my tables are free to mod
#75
Posted 24 February 2012 - 05:02 AM
Looking great! I never really started playing the old version (although I think I've tried the real thing few times many years ago...) because the ramps didn't look too good and in this table they cover so huge part of the screen.
Now I'm really looking forward to this table! So please release it for the weekend
Now I'm really looking forward to this table! So please release it for the weekend
#78
Posted 24 February 2012 - 04:31 PM
QUOTE (Arcade4 @ Feb 23 2012, 11:35 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Feb 23 2012, 06:31 PM) <{POST_SNAPBACK}>
Go ahead and release it
all my tables are free to mod
all my tables are free to mod
#79
Posted 24 February 2012 - 05:26 PM
QUOTE (CPSNine @ Feb 24 2012, 11:31 AM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ Feb 23 2012, 11:35 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Feb 23 2012, 06:31 PM) <{POST_SNAPBACK}>
Go ahead and release it
all my tables are free to mod
all my tables are free to mod


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