I have re-uploaded the table with a fixed ramp height. If you don't want to download it again, then simply select that primitive ramp, backramp_prim, and set the Zsize to 75.
Thanks a lot!! You are amazing! ![]()
Posted 30 October 2018 - 11:00 PM
I have re-uploaded the table with a fixed ramp height. If you don't want to download it again, then simply select that primitive ramp, backramp_prim, and set the Zsize to 75.
Thanks a lot!! You are amazing! ![]()
Posted 04 November 2018 - 06:32 PM
UPDATE:
Some more cosmetic changes, this time was Draifet who took time to make a new backwall, and adjust a few other things. Thanks!
1.0.5 Updated 04.11.2018
- a few cosmetics adjustments by Draifet (the rocket was not fully visible due to the new ramp, and a rubber was missing on top of the cosmic cottage)
- new backwall adjusted to fit better the new ramps, also by Draifet
- the girl was missing. Thanks Draifet for noticing that ![]()
Edited by jpsalas, 04 November 2018 - 06:32 PM.
Posted 24 October 2022 - 05:38 PM
UPDATE
Posted 24 October 2022 - 07:31 PM
wow!!!Fantastic!!!thanks for the update and for sharing!JP could get carried away and update several of his great tables that were forgotten for the new physics 4.0
I'm updating them alphabetically
But I leave a few of them for the end as they require a lot of extra work ![]()
Posted 24 October 2022 - 07:46 PM
Posted 24 October 2022 - 07:59 PM
Thanks JP. I wasn't so sure I was liking the new version at first. I was playing the old version for a while so I would have a feeling for how it compared to the new version. New version has a different feel and seems a little faster. Once I got used to it, things started coming together and went on for a new high sore. Thank you for all your efforts
"and in the end , the love you take is equal to the love you make"
Posted 25 October 2022 - 01:31 AM
Thanks JP. I wasn't so sure I was liking the new version at first. I was playing the old version for a while so I would have a feeling for how it compared to the new version. New version has a different feel and seems a little faster. Once I got used to it, things started coming together and went on for a new high sore. Thank you for all your efforts
Yes, the table plays differently. My new physics changes makes the tables faster, since there is less friction on the playfield. I could have slowed down the table a little more, but after watching several videos on YouTube I decided it was the right speed. I even feel the bumpers and slingshots are even stronger in the PAPA videos ![]()
Generally, these version 4 of my tables play differently from the older versions, usually they are a little bit faster and they may have stronger slingshots. But the flippers gain a little better shooting angles than before, at least I hope so
But they will never be like a fine tuned nFozzy flippers on a fast computer, but at least they will be playable on slower computers too, as they use the standard VPX flippers, just tweaked for the low friction, and adding some strength and precision to them.
Jp can't even imagine the work you have to make your tables better and better! That's awesome...actually I'm talking about tables that were forgotten, or not... I understand that we have many excellent versions of other colleagues, but tables like Scared Stiff, Medieval Madness among others I would love to have your version...who knows, maybe one day you'll get excited, right?hugs
I have also thought about the same. I think it should be nice to have some of those tables in a smaller size and using my physics, but all those tables play already really nice, so it should be a kind of waste of time to remake them. But one of my ideas for the next year, after I'm finished with my updates (42 tables to go, and 142 done
), is to take the 300 best tables list from IPDB and check the VPX versions, and if I see that some tables could benefit from using my techniques, then I'll rebuild them
I have made already many of those tables in VP9 (and older VP's) so they will be easy to rebuild for me
I'm also going to make several old Spanish tables
Posted 25 October 2022 - 12:34 PM
Thanks JP. I wasn't so sure I was liking the new version at first. I was playing the old version for a while so I would have a feeling for how it compared to the new version. New version has a different feel and seems a little faster. Once I got used to it, things started coming together and went on for a new high sore. Thank you for all your efforts
Yes, the table plays differently. My new physics changes makes the tables faster, since there is less friction on the playfield. I could have slowed down the table a little more, but after watching several videos on YouTube I decided it was the right speed. I even feel the bumpers and slingshots are even stronger in the PAPA videos
Generally, these version 4 of my tables play differently from the older versions, usually they are a little bit faster and they may have stronger slingshots. But the flippers gain a little better shooting angles than before, at least I hope so
But they will never be like a fine tuned nFozzy flippers on a fast computer, but at least they will be playable on slower computers too, as they use the standard VPX flippers, just tweaked for the low friction, and adding some strength and precision to them.
Jp can't even imagine the work you have to make your tables better and better! That's awesome...actually I'm talking about tables that were forgotten, or not... I understand that we have many excellent versions of other colleagues, but tables like Scared Stiff, Medieval Madness among others I would love to have your version...who knows, maybe one day you'll get excited, right?hugs
I have also thought about the same. I think it should be nice to have some of those tables in a smaller size and using my physics, but all those tables play already really nice, so it should be a kind of waste of time to remake them. But one of my ideas for the next year, after I'm finished with my updates (42 tables to go, and 142 done
), is to take the 300 best tables list from IPDB and check the VPX versions, and if I see that some tables could benefit from using my techniques, then I'll rebuild them
I have made already many of those tables in VP9 (and older VP's) so they will be easy to rebuild for me
I'm also going to make several old Spanish tables
![]()
Posted 18 April 2023 - 06:29 AM
I guess I forgot to update the script for the knocker sound ![]()
So, if you miss that sound then find the line nr 343, which looks like this:
SolCallback(7) = "vpmSolSound ""Knocker"","
and change it to this:
SolCallback(7) = "vpmSolSound SoundFX(""fx_Knocker"",DOFKnocker),"
I'll include this fix in the next update, if there is one ![]()