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Terminator 3 (Stern 2003) Hanibals 4k Edition [Visual Pinball X]

vpx Terminator 3 Stern 4k

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#61 STAT

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Posted 25 January 2018 - 05:00 PM

Display, you talking about the DMD ? Right Click on this ...

 

DarthMarino, you can easy Change an Image on Primitive like this: primname.image = "imagename"


Edited by STAT, 25 January 2018 - 05:01 PM.


#62 STAT

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Posted 27 January 2018 - 05:42 PM

Very playable now :tup: thanks also to DarthMarino !



#63 xenonph

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Posted 27 January 2018 - 09:40 PM

Thanks for the updates!!

Love this table!!

Everyones work on this is appreciated!!

I actually work on these tables more than I play them, but I played this table a few extra times as I really enjoy the playfield layout.

I download these new tables that have been uploaded, and play them 3 or 4 times,(If I am lucky.), and then I go right back to working on tables.

It has been this way for me for the past 2 years!! I can't help it!!

Sometimes I only download the new stuff once or twice a month, just to catch up on what I have missed.

 

Thanks again to all who helped put this table together!!

Carry on.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#64 Brer Frog

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Posted 28 January 2018 - 09:27 AM

Thank you everyone for all your hard work.



#65 hanibal2001

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Posted 28 January 2018 - 12:33 PM

Next version should be with real RPG Mode, not the 5 step mode.

On the cabinet view it works very nice, but the communication to STATS Backglass does not work at the moment very well...



#66 DarthMarino

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Posted 28 January 2018 - 01:48 PM

Next version should be with real RPG Mode, not the 5 step mode.

On the cabinet view it works very nice, but the communication to STATS Backglass does not work at the moment very well...

 

Are you having more issues with the backglass than 1.2?  I only really saw it functioning with 1.3 and STAT said the jumpiness when the ball returns can't really be fixed due to the communication with backglass.

 

I agree that having a smooth rotating RPG gun would be great but I'm not sure how it could be implemented, especially in cabinet mode (unless there is a way to create a ball back there).



#67 Mark70

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Posted 28 January 2018 - 02:19 PM

I can confirm that since 1.3 the backglass is not working proper anymore. the moving part is interuppted and the ball is getting invisible.

But maybe just something on my end


Edited by Mark70, 28 January 2018 - 02:31 PM.


#68 STAT

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Posted 28 January 2018 - 02:21 PM

Unfortunately, directb2s have Limitations here ... and yes, it would be possible, to do a smooth real rotating Part, like the rotating Wheels on some Backglasses (Cyclone, Hurricane, ...),
but for me, this Solutuion with 5 Steps is ok ... maybe someone ( or i later, i don't know ) can try it with a "Mech Wheel" Function at directb2s ...

Attached File  T3_possible.PNG   10.35KB   4 downloads

#69 DarthMarino

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Posted 28 January 2018 - 02:56 PM

I can confirm that since 1.3 the backglass is not working proper anymore. the moving part is interuppted and the ball is getting invisible.

But maybe just something on my end

 

Are you using the v2 backglass? On my end it works perfectly until the ball gets back to the gun.  At that point, the gun position sometimes will jump to another position but the ball then reappears in it and it works again.  Many times the position issue won't even happen.


Edited by DarthMarino, 28 January 2018 - 03:05 PM.


#70 hanibal2001

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Posted 28 January 2018 - 03:21 PM

I playing something with the communication, because sometimes the kicker don't stop ;) 

But now it should work, update version 1.4 is on



#71 Mark70

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Posted 28 January 2018 - 03:54 PM

 

I can confirm that since 1.3 the backglass is not working proper anymore. the moving part is interuppted and the ball is getting invisible.

But maybe just something on my end

 

Are you using the v2 backglass? On my end it works perfectly until the ball gets back to the gun.  At that point, the gun position sometimes will jump to another position but the ball then reappears in it and it works again.  Many times the position issue won't even happen.

 

Yes It is the latest BG. It's like you described but the ball did not reappear. Could be somthing else, I will download it again.



#72 DarthMarino

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Posted 28 January 2018 - 04:17 PM

 

 

I can confirm that since 1.3 the backglass is not working proper anymore. the moving part is interuppted and the ball is getting invisible.

But maybe just something on my end

 

Are you using the v2 backglass? On my end it works perfectly until the ball gets back to the gun.  At that point, the gun position sometimes will jump to another position but the ball then reappears in it and it works again.  Many times the position issue won't even happen.

 

Yes It is the latest BG. It's like you described but the ball did not reappear. Could be somthing else, I will download it again.

 

 

When 1.4 goes online, see if it fixes the problem.



#73 vogliadicane

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Posted 28 January 2018 - 07:13 PM

Shouldn't the ambient settings set to 0,0,0 on vpx tables to avoid greyisch look?

Or is it on purpose set to 25?

is still in with (25,25,25), really looks better with real black (0,0,0)



#74 STAT

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Posted 28 January 2018 - 07:18 PM

Real RPG for Cabinet ? I have to take a look at this ...



#75 DarthMarino

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Posted 28 January 2018 - 09:18 PM

The desktop version has an error in 1.4 after the RPG game.  Line 845 should be put into an if statement:

 

 If B2SOn Then ResetB2SGun: End If

Edited by DarthMarino, 28 January 2018 - 09:23 PM.


#76 hauntfreaks

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Posted 29 January 2018 - 06:29 AM

 

Shouldn't the ambient settings set to 0,0,0 on vpx tables to avoid greyisch look?

Or is it on purpose set to 25?

is still in with (25,25,25), really looks better with real black (0,0,0)

 

its fake 4k, why would you expect it to be color corrected properly..... hehehe  ;)


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#77 STAT

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Posted 29 January 2018 - 07:44 AM

... delete : End If , on this Line.


Edited by STAT, 29 January 2018 - 07:45 AM.


#78 CalleV

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Posted 30 January 2018 - 08:01 AM

Hi!

 

I have performance issues with this table.

Looking at F11 I can see thst the script uses 40% of CPU.

 

So I guess some script optimization should be done.



#79 Mark70

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Posted 30 January 2018 - 10:18 PM

Hi!

 

I have performance issues with this table.

Looking at F11 I can see thst the script uses 40% of CPU.

 

So I guess some script optimization should be done.

Disable "playfield reflections" could solve the issue. If you want try



#80 CalleV

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Posted 31 January 2018 - 04:50 PM

disabe reflection on the playfield does not help.

Script CPU is 40% so something is really bad in the script.







Also tagged with one or more of these keywords: vpx, Terminator 3, Stern, 4k