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LOL.... no not shockman asking for something impossible, thats Impossible...LOL
Bite me 'freaks. I've did it myself in the past. Replaced the flipper with a nail and changed the built-in starter table with a bagatelle starter. Google Visual Bagatelle.
well then your good to go buddy...
Not really. The old version of VP I used had the ball through the flipper problem, though it was not an issue with the static flippers used as nails, as well as poor ball to ball physics, low-res plunger, and other familiar issues. I'm not set up to edit the source material right now either. But you are right. I am good to go with the physics we have now.
A pin, as an element inside of a PIN sim, is certainly something I would argue the merits of though, even with someone that would call these machines 'flippers', and I did prove that it is not impossible, nor ever was.
I understand where you are coming from, the point that this is all stuff that can be created already, but then, why have any elements provided with the editor at all then?
I used the VP flipper model to make a nail. The only downside was no shadow. Pop bumpers can be whittled down into nice nails to. At least the old fashioned ones. A nail might be one thing i actually could model in blender though, come to think of it.
I still think a pin element should be in the program though. It is a rudimentary element, like the other ones provided.
We are but a nail from having it all (in context of having all for flipper machines) in the box. Or does the world really need a Visual Bagatelle program?
Maybe a few or an edit-able one can be added to the group of models off the demo table?
Edited by Shockman, 15 January 2018 - 06:13 AM.



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