Jump to content



Photo
* * * * * 7 votes

The VP 10.5 beta thread


  • Please log in to reply
1031 replies to this topic

#61 Shockman

Shockman

    Pinball Fan

  • VIP
  • 1,717 posts
  • Location:Portland Or.

  • Flag: United States of America

  • Favorite Pinball: Star Trek

Posted 15 January 2018 - 06:08 AM

 

 

 

 

...

LOL.... no not shockman asking for something impossible, thats Impossible...LOL

 

Bite me 'freaks. I've did it myself in the past. Replaced the flipper with a nail and changed the built-in starter table with a bagatelle starter. Google Visual Bagatelle.

 

well then your good to go buddy...  ;)

 

Not really. The old version of VP I used had the ball through the flipper problem, though it was not an issue with the static flippers used as nails, as well as poor ball to ball physics, low-res plunger, and other familiar issues. I'm not set up to edit the source material right now either. But you are right. I am good to go with the physics we have now.

 

A pin, as an element inside of a PIN sim, is certainly something I would argue the merits of though, even with someone that would call these machines 'flippers', and I did prove that it is not impossible, nor ever was.

 

I understand where you are coming from, the point that this is all stuff that can be created already, but then, why have any elements provided with the editor at all then?

 

I used the VP flipper model to make a nail. The only downside was no shadow. Pop bumpers can be whittled down into nice nails to. At least the old fashioned ones. A nail might be one thing i actually could model in blender though, come to think of it.

 

I still think a pin element should be in the program though. It is a rudimentary element, like the other ones provided. 

 

We are but a nail from having it all (in context of having all for flipper machines) in the box. Or does the world really need a Visual Bagatelle program?

 

Maybe a few or an edit-able one can be added to the group of models off the demo table?


Edited by Shockman, 15 January 2018 - 06:13 AM.


#62 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 15 January 2018 - 11:28 AM

The nail really sounds like something we could have..

 

So it's then just about being able to place a plain "cylinder"? Does it need anything else in addition?



#63 BorgDog

BorgDog

    We come in peace.. shoot to kill.. shoot to kill.

  • Members
  • PipPipPipPip
  • 1,427 posts
  • Location:Leavenworth, WA

  • Flag: United States of America

  • Favorite Pinball: Alien Star, TNA



Posted 15 January 2018 - 05:25 PM

very easy to make a 16 sided primitive object with the standard primitive object, also fairly easy to make a 8 or 16 sided wall object from the standard wall object, both of which work for a pin with the right material and physics settings. That being said, I am certainly not opposed to having a cylinder object available. A nail however would need a model, and probably several for different types and sizes of nail heads.

 

 

 

 

 

 The only downside was no shadow.

 

 

 

 

 

 

 

 

since when does anything in vp have shadows?



#64 dark

dark

    3D model-man

  • VIP
  • 1,936 posts
  • Location:Toronto

  • Flag: Canada

  • Favorite Pinball: Star Wars, AbraCadaBra,MB, LAH,JPark...too many to choose!

Contributor

Posted 15 January 2018 - 05:51 PM

I would still like to see using the metric system instead of the VP units. It would be a lot easier to compare the VP tables with the real ones. Moreover the rounding differences always produce some inaccuracy...

Agreed.

 

 

Why metric, though?  Majority of pinball parts were designed using US standard system, so it would be more accurate in inches

Metric really is better but I see your point,  I think however that if one was able to set metric as the mode of measurement it wouldn't be too much more difficult to add the option of feet & inches as well, at least that's how it is in 3D software.  I've requested this so many times I'd be really surprised if it ever actually happened.  I'm sure the difficulty of the task is a big factor.

 

 

I'm going to suggest this one more time before I lay it to rest,  I think its awesome that FSS was added to backdrop settings, however I still think it would be nice to have an extra backdrop option or potentially a longer list of backdrop options.  If a long(er) list is too difficult than one extra backdrop setting perhaps labelled "custom" could be nice.  Reason I suggest this is because there are times when I'd like different POV's that are both still FS.   Having at least one more option for backdrop settings or potentially a long list would allow for a lot of variation and versatility. 



#65 jipeji16

jipeji16

    Enthusiast

  • Members
  • PipPipPip
  • 104 posts

  • Flag: France

  • Favorite Pinball: Creature from the black lagoon

Posted 15 January 2018 - 05:52 PM

nFozzy, i use the UseSolenoid = 2, identical to the PM5 version... All is working well with the 10.3 vbs, but not with the new version.

So i have to use, the vpx 10.4 with the vbs 10.3 collection...

 

I don't understand the difference between using solenoid 1 or 2... but using one or the other, it don't work better...

 

I've already test the way to integer the Gion in the fastflip method !!! it was like fireworks !!!! ;) ;) ;) ;) loool ;)

 

But i will try your method that it seems the good way to do it ;) ;) ;)

 

Thank you very much ;) ;)



#66 Shockman

Shockman

    Pinball Fan

  • VIP
  • 1,717 posts
  • Location:Portland Or.

  • Flag: United States of America

  • Favorite Pinball: Star Trek

Posted 15 January 2018 - 07:44 PM



very easy to make a 16 sided primitive object with the standard primitive object, also fairly easy to make a 8 or 16 sided wall object from the standard wall object, both of which work for a pin with the right material and physics settings. That being said, I am certainly not opposed to having a cylinder object available. A nail however would need a model, and probably several for different types and sizes of nail heads.

 

 

 


 

 

 The only downside was no shadow.

 

 

 

 

 

 

 

 

since when does anything in vp have shadows?

The better question is since when did anything not. 

 

This is my favorite nail for pins. Nowadays these could look much better with material, shadows (when we get those back), and some new contact physics.

example_t.jpg


Edited by Shockman, 15 January 2018 - 07:46 PM.


#67 jipeji16

jipeji16

    Enthusiast

  • Members
  • PipPipPip
  • 104 posts

  • Flag: France

  • Favorite Pinball: Creature from the black lagoon

Posted 15 January 2018 - 08:15 PM

Cool nFozzy, your script is very good !!!!! ;) ;) ;) ;) it open mind !!!! ;) ;) ;)

UseSolenoid 1 is working now !!! all with the last version, with the last vbs files. i test aon, true or not and it's ok for Freddy...

 

All the gts3 pinballs are working, but not the others (but the non rom pinball, which are working well).... why ? which version of vpinmame must i use ? perhaps i miss an update ? 

 

In other pinballs i tried to change the UseSolenoid, 1 to 2 or 2 to 1, but they don't work... i'm running with Windows 7 pro... 

 

Another time Thank you !!!


Edited by jipeji16, 15 January 2018 - 08:16 PM.


#68 nFozzy

nFozzy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 553 posts

  • Flag: ---------

  • Favorite Pinball: Pinbot

Posted 15 January 2018 - 08:21 PM

Cool nFozzy, your script is very good !!!!! ;) ;) ;) ;) it open mind !!!! ;) ;) ;)

UseSolenoid 1 is working now !!! all with the last version, with the last vbs files. i test aon, true or not and it's ok for Freddy...

 

All the gts3 pinballs are working, but not the others (but the non rom pinball, which are working well).... why ? which version of vpinmame must i use ? perhaps i miss an update ? 

 

In other pinballs i tried to change the UseSolenoid, 1 to 2 or 2 to 1, but they don't work... i'm running with Windows 7 pro... 

 

Another time Thank you !!!

 

Try the hotfix scripts from here:

http://www.vpforums....ic=38651&page=1



#69 jipeji16

jipeji16

    Enthusiast

  • Members
  • PipPipPip
  • 104 posts

  • Flag: France

  • Favorite Pinball: Creature from the black lagoon

Posted 15 January 2018 - 09:48 PM

i go for it now !!! ;) ;) ;) Thx   !!!! ;) ;) ;)



#70 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,522 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 15 January 2018 - 10:05 PM

The nail really sounds like something we could have..

 

So it's then just about being able to place a plain "cylinder"? Does it need anything else in addition?

 
LOL...LOL   :otvclap:  :love39:  :yahoo:  :wub:  LOL...LOL...LOL

I'm still wanting to play all these tables that these special requests are for.... <waiting with baited breath>   :lazy:

maybe try here 
http://pinballnirvana.com


Edited by hauntfreaks, 15 January 2018 - 10:07 PM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#71 rothbauerw

rothbauerw

    Enthusiast

  • Members
  • PipPipPip
  • 345 posts
  • Location:Wisconsin - USA

  • Flag: United States of America

  • Favorite Pinball: Dr Who, Tee'd Off, Jive Time

Posted 16 January 2018 - 01:49 AM

I was going to ask the same thing. When was the last time Shockman published or contributed to a table?

#72 BorgDog

BorgDog

    We come in peace.. shoot to kill.. shoot to kill.

  • Members
  • PipPipPipPip
  • 1,427 posts
  • Location:Leavenworth, WA

  • Flag: United States of America

  • Favorite Pinball: Alien Star, TNA



Posted 16 January 2018 - 02:59 AM

Been getting a pretty consistent crash.  after doing some edits, object moves, object creations, object deletions etc, and then I go to change the playfield graphic vp crashes.  Did it 4 or 5 times in a row.  If I change the playfield graphic first it works ok until I go to change it again. latest beta v3324

 

Crash dmp and txt files https://www.dropbox..../crash.zip?dl=0



#73 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 16 January 2018 - 07:32 AM


I'm going to suggest this one more time before I lay it to rest,  I think its awesome that FSS was added to backdrop settings, however I still think it would be nice to have an extra backdrop option or potentially a longer list of backdrop options.  If a long(er) list is too difficult than one extra backdrop setting perhaps labelled "custom" could be nice.  Reason I suggest this is because there are times when I'd like different POV's that are both still FS.   Having at least one more option for backdrop settings or potentially a long list would allow for a lot of variation and versatility. 

 

 

arconovum wanted to have the same initially, but then said it's good enough to have the XML/POV loading option. I tend to agree nowadays, as i don't think the single custom field is good enough, but would potentially demand a longer list.. So if at all it should be a list that can be extended by the author him/herself (like 'add POV')..


 

The nail really sounds like something we could have..

 

So it's then just about being able to place a plain "cylinder"? Does it need anything else in addition?

 
LOL...LOL   :otvclap:  :love39:  :yahoo:  :wub:  LOL...LOL...LOL

I'm still wanting to play all these tables that these special requests are for.... <waiting with baited breath>   :lazy:

maybe try here 
http://pinballnirvana.com

 

 

I know, i know.. But somehow i like the idea of having a nail/pin.. And be it just for the fun of it.. :)

Let's see..



#74 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 16 January 2018 - 07:34 AM

How you getting on with the touchscreen message?


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#75 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 16 January 2018 - 03:29 PM

Maybe an option in the preferences could be added to switch between VP units/metric/inch? Would be a big relief for most things...



#76 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 16 January 2018 - 03:39 PM

Maybe an option in the preferences could be added to switch between VP units/metric/inch? Would be a big relief for most things...

That feature was discussed multiple times here. The main problem for switching between units is that all vbs scripts can only handle VP units and nothing else.
Adding a switch so VP would convert units will confuse users when they start to use mm or inch values in the script.

#77 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 16 January 2018 - 04:06 PM

Nevertheless in my personal opinion VP units was a bad idea.



#78 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 16 January 2018 - 04:16 PM

I wouldn't go as far as to say bad idea, but it is a PITA having to convert units with an open calculator.

 

A visual label of mm next to the entry boxes would be handy, vice  versa. A dropdown option of Units/mm/Inch which always displays the VP units in a label.


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#79 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 16 January 2018 - 04:20 PM

I wouldn't go as far as to say bad idea, but it is a PITA having to convert units with an open calculator.
 
A visual label of mm next to the entry boxes would be handy, vice  versa. A dropdown option of Units/mm/Inch which always displays the VP units in a label.

Yes something like that is possible even if it's a lot of work to add a conversion function to all gui areas. I'll see what I can do here.

#80 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 16 January 2018 - 04:31 PM

Yes, I was afraid that maybe the case but just wall heights, ramp width would be a great start.

 

You could make a small square wall & ramp and drag it around the playfield as you work to reference the mesurement of widths/heights, quicker than working with a calc.


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000