Jump to content



Photo
* * * * * 1 votes

Bugs Bunny Birthday Ball (Bally 1991) [Visual Pinball X]

Bash wrd1972 Ball Birthday Bunny Bugs

  • Please log in to reply
122 replies to this topic

#61 connorsdad

connorsdad

    Enthusiast

  • Members
  • PipPipPip
  • 266 posts

  • Flag: ---------

  • Favorite Pinball: Adams Family

Posted 17 May 2017 - 09:58 PM

@connorsdad, 
Here are my FS settings for BBBB.  Note, they are not perfect, but work for my setup.  Hope it helps!
 

That's great, thank you :)

Sent from my SM-G930F using Tapatalk

sig.jpg sig2.png


#62 scottacus

scottacus

    Enthusiast

  • Gold Supporter
  • 307 posts
  • Location:Wisconsin

  • Flag: United States of America

  • Favorite Pinball: Adventures of Rocky and Bullwinkle

Posted 27 May 2017 - 03:25 AM

This is a really great table, very fun to play!

 

I couldn't get the table to respond to the END key to open the coin door so that I could set the table to free play.  All my other VP10 tables open the coin door with END so my solution was to open VPinMAME and select the proper ROM and edit the adjustment for free play there.  Hope this helps anyone who runs into the same issue.



#63 ta2686

ta2686

    Retired ROM Settings Guru

  • VIP
  • 2,324 posts
  • Location:USA

  • Flag: United States of America

  • Favorite Pinball: ONE THAT WORKS!



Contributor

Posted 27 May 2017 - 04:06 AM

 

I couldn't get the table to respond to the END key to open the coin door so that I could set the table to free play.  All my other VP10 tables open the coin door with END so my solution was to open VPinMAME and select the proper ROM and edit the adjustment for free play there.  Hope this helps anyone who runs into the same issue.

Since this is a System 11C table, the END key is not recognized.  All pre-WPC tables from Bally/Williams do not recognize the coin door switch (not emulated in VPinMAME I guess) so to enter the adjustment menu for this table you would press the 9 key first then the 7 and 8 keys to get to the first adjustment (as is stated in the replay adjustment and balls per game adjustment tutorials for System 11C)


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#64 mfuegemann

mfuegemann

    Pinball Fan

  • VIP
  • 1,222 posts
  • Location:Cologne

  • Flag: Germany

  • Favorite Pinball: Medieval Madness, Fast Draw



Contributor

Posted 30 June 2017 - 10:13 PM

Hi Wrd,

 

I love the table. In version 1.3 I have some minor issues, though:

 

- the main flippers are missing the material "Flipper1"

- Ramp9 and Ramp22 are missing the material, "Plastics clear prims" seems to fit

- the flipper solenoids are not responding properly, leaving the flippers up or not responding at some times

 

Regards

Michael



#65 wrd1972

wrd1972

    Authoring Padawan

  • Platinum Supporter
  • 2,265 posts
  • Location:Central KY. USA

  • Flag: United States of America

  • Favorite Pinball: Funhouse

Posted 04 July 2017 - 04:16 PM

Just now saw this. I can adjust the materials. But i cant reallt speak to the unresponsive flippers. I am just not see it here.

However i have seem that issue when when i run a table on my without a db2s backglass. Cant explain why. But when i use the db2s bacglass, the issue is gone.

I am working on a new gi dimming script for smoother dimming. So there will be a rev soon.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#66 ScottyVH

ScottyVH

    Novice player, but love the game!

  • Silver Supporter
  • 443 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness, Cirqus Voltaire, Simpson's Pinball Party

Posted 05 July 2017 - 01:38 AM

Thanks wrd1972!!!!

test5.gif


#67 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 05 July 2017 - 01:53 AM

I've seen the flipper issue before on some tables... doesnt seem to be the tables... because if I put those same tables in my cab they work fine....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#68 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,983 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 05 July 2017 - 05:28 AM

Interesting, I too have seen this but never thought in the direction of this maybe is db2s related. Looking forward to see the new dimming code in use.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#69 vogliadicane

vogliadicane

    Pinball Fan

  • Members
  • PipPipPipPip
  • 517 posts
  • Location:Velbert

  • Flag: Germany

  • Favorite Pinball: The Addams Family

Posted 06 July 2017 - 09:10 AM

I have this too from time to time at first time opening a table (not with this table though). Problem is always gone after firing up the table a second or third time... strange, but it is that way


Edited by vogliadicane, 06 July 2017 - 09:11 AM.


#70 misfit

misfit

    Hobbyist

  • Members
  • PipPip
  • 13 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Posted 04 September 2017 - 02:29 AM

I am attempting to run this is cabinet / FS mode, but the playfield image is being displayed North-South on my primary display. It should be rotated 90 degrees. I've had no such issue with any other tables. What am I missing here? 



#71 gtxjoe

gtxjoe

    VPF Veteran

  • VIP
  • 5,152 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness, AbraCadabra



Contributor

Posted 04 September 2017 - 02:47 AM

The author runs his cab in portrait mode

#72 Outhere

Outhere

    Pinball Wizard

  • Platinum Supporter
  • 4,806 posts

  • Flag: United States of America

  • Favorite Pinball: M M

Posted 04 September 2017 - 02:47 AM

http://www.vpforums....=35602&p=378879

I am attempting to run this is cabinet / FS mode, but the playfield image is being displayed North-South on my primary display. It should be rotated 90 degrees. I've had no such issue with any other tables. What am I missing here? 



#73 misfit

misfit

    Hobbyist

  • Members
  • PipPip
  • 13 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Posted 04 September 2017 - 03:20 AM

 

http://www.vpforums....=35602&p=378879

I am attempting to run this is cabinet / FS mode, but the playfield image is being displayed North-South on my primary display. It should be rotated 90 degrees. I've had no such issue with any other tables. What am I missing here? 

 

Ohhhhh.... I get it now. Thanks!



#74 wrd1972

wrd1972

    Authoring Padawan

  • Platinum Supporter
  • 2,265 posts
  • Location:Central KY. USA

  • Flag: United States of America

  • Favorite Pinball: Funhouse

Posted 04 September 2017 - 08:54 AM

The author runs his cab in portrait mode

Yep thats it. :)

I find doing this beneficial in so many ways, I just cant go back. Ive even had many folks PM me with why I do it and they reply back, they like it better too. Maybe we can get some kind of UI enhancement to make this a little easier and intuitive, for the landscape guys.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#75 Outhere

Outhere

    Pinball Wizard

  • Platinum Supporter
  • 4,806 posts

  • Flag: United States of America

  • Favorite Pinball: M M

Posted 04 September 2017 - 03:07 PM

What are the benefits of doing it in portrait



#76 LynnInDenver

LynnInDenver

    Pinball Fan

  • Members
  • PipPipPipPip
  • 570 posts
  • Location:Denver

  • Flag: United States of America

  • Favorite Pinball: Genie

Posted 04 September 2017 - 05:12 PM

What are the benefits of doing it in portrait

 

At least two that I can think of:

 

If you have to drop out of the cabinet front-end, you don't have to take keyboard and mouse to the side of the pincab to do what you need to do. Sometimes, a pincab might need to have the "operator" side of the monitor against another cabinet, or the wall, or whatever.

 

If you're trying to run Steam pinball simulations alongside VP, portrait is preferred. Zaccaria Pinball can only be run in portrait mode when in a cabinet, and Pinball Arcade needs to be forced with after-market camera modding software, which can be easier in portrait mode. Yes, there are ways to script automated orientation swapping when loading tables, but those can lead to complications with software that may or may not expect the orientation to suddenly change.

 

The main reason tables were done in landscape for so long is that rotation was not a considered part of video card driver software. Big heavy computer CRTs simply weren't designed to be turned on their side, and it took a while for video cards to catch up once flat panels and rotating mounts became a thing.



#77 xenonph

xenonph

    I have Pinball Fever!

  • VIP
  • 4,131 posts
  • Location:Castle Rock, WA.

  • Flag: United States of America

  • Favorite Pinball: TRON Classic-Congo-Xenon-PINBOT-BOP-LOTR-A Real American Hero OPERATION PINBALL-Millionaire-Whirlwind-Krull-NFL-BlackKnight-FishTales

Contributor

Posted 04 September 2017 - 06:06 PM

I have also heard that while in portrait mode, it is easier to use camera to adjust table for fs users?

If you want tables that are set for portrait mode, to have regular rotation, simply click File tab when table is loaded into editor, and click export Backdrop POV. This will create an XML file which you can then open with notepad and modify and import back into table. Or if you want all your tables in portrait mode, simply export your POV from table that is in portrait mode, and then import it into new table.

Some of these tables that are set for portrait mode, cannot be rotated by just putting in numbers in rotation spot. You will need to export the Backdrop POV and add your rotation to the actual xml file.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#78 jsbalusek

jsbalusek

    Neophyte

  • Members
  • Pip
  • 1 posts

  • Flag: ---------

  • Favorite Pinball: Mars Attacks

Posted 23 October 2017 - 01:06 PM

Table is awesome, though I am getting a subscript out of range scripting error on RollingTimer_Timer().  Specifically on the following line:

 

 For b = 0 to UBound(BOT)

 

Any suggestions?

 

 

'*****************************************
'      JP's VP10 Rolling Sounds
'*****************************************
 
Const tnob = 9 ' total number of balls
ReDim rolling(tnob)
InitRolling
 
Sub InitRolling
    Dim i
    For i = 0 to tnob
        rolling(i) = False
    Next
End Sub
 
Sub RollingTimer_Timer()
    Dim BOT, b
    BOT = GetBalls
 
' stop the sound of deleted balls
    For b = UBound(BOT) + 1 to tnob
        rolling(b) = False
        StopSound("fx_ballrolling" & b)
    Next
 
' exit the sub if no balls on the table
    If UBound(BOT) = -1 Then Exit Sub
 
' play the rolling sound for each ball
    For b = 0 to UBound(BOT)
        If BallVel(BOT(b) ) > 1 AND BOT(b).z < 230 Then
            rolling(b) = True
            PlaySound("fx_ballrolling" & b), -1, Vol(BOT(b) ), Pan(BOT(b) ), 0, Pitch(BOT(b) ), 1, 0
        Else
            If rolling(b) = True Then
                StopSound("fx_ballrolling" & b)
                rolling(b) = False
            End If
        End If
    Next
End Sub
 
Thanks!!!


#79 Pinballman

Pinballman

    Enthusiast

  • Gold Supporter
  • 304 posts

  • Flag: ---------

  • Favorite Pinball: Wizard of Oz

Posted 03 August 2018 - 08:35 PM

Is it possible to make the back glass brighter? Seems darker than prior release.

Edited by Pinballman, 03 August 2018 - 08:37 PM.


#80 wrd1972

wrd1972

    Authoring Padawan

  • Platinum Supporter
  • 2,265 posts
  • Location:Central KY. USA

  • Flag: United States of America

  • Favorite Pinball: Funhouse

Posted 04 August 2018 - 06:37 PM

Version 2.0 for VP10 is up and ready to DL.

This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options.

Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and bord for heavily contributing to this latest refresh.  Cant thank you guys enough.

 

Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options.

Hope you guys enjoy it.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.






Also tagged with one or more of these keywords: Bash, wrd1972, Ball, Birthday, Bunny, Bugs