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Congo Night Mod [VP 9.x Cabinet FS MOD]


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#61 The Loafer

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Posted 25 August 2014 - 05:05 AM

LW:  So I couldn't resist, popped in my numbers and here's the results:

 

- Good news: the lane reflections don't have to be moved.  On a quick view I didn't notice any other lights that needed adjusting though I am certain I am missing a few.  Still  Yay!

 

- Bad news:  I'm taking out a bounty on you for superfluous use of bolts!  LOL they do look great, don't blame you for using them but yeah that's going to be a bit longer than I thought

 

overall comment on this version:  Very nice improvements that at first glance may seem like just a few things added but playability wise, having those lane reflections in is BIG and the table just has that "spit polish" look to it that screams quality.  The script option for the slightly brighter playfield is very nice, its pretty cool to indeed see a bit more detail but it does mean the light show is in turn not as eye-catching.  Makes me wonder what it would look like with just a bit less bright.  LOL 3 playfield selection? Forget it! :)

 

Great job guys!


Since its going to be a few days for me to get to every bolt on that table, here's the settings to use for all the previous objects that IMHO really needed to be moved, and the backdrop layback settings that go along with this.

 

So for the uninitiated, load the latest version, click on select and from the long list of objects, find the ones below and change the x - y coordinates to the ones I have listed for each of these objects.  Once done, not a bad idea to save it under another name so you can keep the other version around that you know everything is lined up perfectly.  I can do all of these changes in less than 5 minutes, and then you are greeted with a nice alternative view for your troubles.  I'm a curious guy so let me know what you think afterwards.

 

f127fo x 958 y 694
f127fp x 952 y 586

f127fq x 779 y 506
f126   x 924 y 411.5

F117   x 121 y 332
 
f117a  x 108 y 263
f117b  x 169 y 235

f118a  x 196 y 476

 

backdrop/options:

incl 11
fov 45
layb 85
rot 270
x scale 1.33
y scale 2.08
z scale 1
x offset -225
x offset 560
z offset 0


Edited by The Loafer, 25 August 2014 - 05:06 AM.


#62 Pinball999

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Posted 25 August 2014 - 06:38 AM

Pinball999:  it has been a busy day but I should be ok to take care of this tomorrow night (I suspect those added lights may need to be moved).  Is that ok?

Busy days here as well, and I'm not playing to use the cab before a few days, so don't worry and take all the time you need!

Just saw your post. Curious to compare your backdrop options with mine. Thanks a lot!

Edited by Pinball999, 25 August 2014 - 06:40 AM.


#63 xzotic

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Posted 25 August 2014 - 08:48 AM

Does anyone know what adjustment needs to be made to the right ramp return so the balls don't get stuck when using physmod exe? 


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#64 LoadedWeapon

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Posted 25 August 2014 - 11:23 AM

Lol Loafer... yea its a good bit of stuff.. as for the extra playfield its easy just look in the images for one called less dark I think extract it and make it darker or brighter as you want and re import it..

#65 The Loafer

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Posted 25 August 2014 - 12:24 PM

Cool I will do so :)

#66 Sandro

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Posted 25 August 2014 - 05:37 PM

I also tried, but could not find it. But now thanks to your help The Loafer.

 

but the nummer is

 

f127q

 

hurray, the volcano erupts

Hey Bolt, If I may ask for assistance. Like you I play as a desktop user allot of the time and would like to know how to adjust the lighting position.

I set my desktop values as so.

Iclination:60

Field of View:36

layback:0

XY Rotation:360

X Scale:1.1

Y Scale:1.33

Z Scale:1.05

Y Offset:140

Z Offset:0

Keeping those values in mind, what value would I change for the valcono light to show properly?

Your help is much appreciated.


Edited by Sandro, 25 August 2014 - 05:37 PM.


#67 bolt

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Posted 25 August 2014 - 05:48 PM

Hi Sandro, I send you my value for the table and the light later this evening.

 

Congo_Night_Mod_LW_v1_2_JF_GI8.jpg

 

greetings

 

bolt


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#68 LoadedWeapon

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Posted 25 August 2014 - 06:14 PM

If someone gets a good desktop version ready I can upload it or they can for that matter I dont mind either way..

#69 jkimbrell

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Posted 25 August 2014 - 07:27 PM

Hi Sandro, I send you my value for the table and the light later this evening.

 

Congo_Night_Mod_LW_v1_2_JF_GI8.jpg

 

greetings

 

bolt

Man, I came into this hobby and built a cab straight away so I have no experience with desktop tables, but I have to say, desktop tables look good and much more 3d.  I guess it's because of the angle??  



#70 bolt

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Posted 25 August 2014 - 07:46 PM

I use this values for my desktop table.

 

Congo.jpg


Posted Image

#71 Sandro

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Posted 26 August 2014 - 03:39 PM

I use this values for my desktop table.

 

I use this values for my desktop table.

 

Congo.jpg

Hi Bolt. Thank you for your reply. I'm just not understanding your values. If I use those values the table is in a Fullscreen point of view. Or am I missing something?



#72 LoadedWeapon

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Posted 26 August 2014 - 04:22 PM

Yea rotation says 270

#73 bolt

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Posted 26 August 2014 - 06:44 PM

Sorry Sandro, the last picture has all the FS values.

 

Here are sind right Desktop values.

Congo_DT.jpg

 

greetings

 

bolt


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#74 Sandro

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Posted 26 August 2014 - 07:23 PM

No need to apologize. Thank you for your help!! Just one thing the plunger seems glitchy now. Not sure why. I use numpad 2 for plunger.



#75 bolt

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Posted 26 August 2014 - 09:10 PM

Hi Sandro,

 

I just tested the table again. Looks good for me.


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#76 WWE

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Posted 27 August 2014 - 01:47 PM

Sehr Nett sieht er aus

30041117ij.jpg