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Next WIP Night Mod


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#61 Newer

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Posted 19 August 2014 - 07:08 PM

Anyone want to see a AFM Night Mod? :)

attachicon.gifUntitled.png

 

 

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What is with the Playboy tables or the Eight Ball Deluxe or the Hounted House or Black Hole or all the World Cup Tables from the last 30 Years???



#62 thewool

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Posted 19 August 2014 - 08:26 PM

Hey LW, what about an updated night mod of TOTAN which uses the new lamp mesh which Fuzzel has just published.

 

That table was always a good light show, would be even better with the new fading lights and a pimped out lamp!



#63 LoadedWeapon

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Posted 19 August 2014 - 08:37 PM

 

Anyone want to see a AFM Night Mod? :)

attachicon.gifUntitled.png

 

 

Ohhh yes yes jaba daba duuuu


What is with the Playboy tables or the Eight Ball Deluxe or the Hounted House or Black Hole or all the World Cup Tables from the last 30 Years???

 

Well i'm doing ones that I like and play the most first... wouldn't be much fun to work on something I really wouldn't play now would it :)

I will look at some others at some point but right now this is what my list looks like.. I have plenty to do lol

 

Jurassic Park

Congo

No Fear

Tales from the Crypt

The Bally Game Show

Black Rose

Radical

Star Wars Trioligy

JP's Pirates Wolves of the Sea

 

 

Then Tables that already have great night mods but I want to do the rest of the lights like inserts are

TOTAN

STTNG

ELVIS

Scared Stiff

Whitewater

LotR

Lethal Weapon 3

GnR

Elvira & Party Monsters

Cactus Canyon



#64 lolo33

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Posted 20 August 2014 - 03:37 PM

More good things in perspective.  :)

A Medusa (from JP) update would be nice also with a nice red lightshow.

www.youtube.com/watch?v=jlPDIdEwtf8


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http://geoflipper.fr/


#65 slashbot

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Posted 20 August 2014 - 09:12 PM

There is one hell of a great table no one mentioned called banzai run from jp,
Would like to see bprm added and updated flasherlights on this one. But no rush i still got plenty of tables to play.

If someone could even make a decent tutorial or point me into the right direction ill update my favorites myself and share them with the community.

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#66 LoadedWeapon

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Posted 20 August 2014 - 09:26 PM

There is one hell of a great table no one mentioned called banzai run from jp,
Would like to see bprm added and updated flasherlights on this one. But no rush i still got plenty of tables to play.

If someone could even make a decent tutorial or point me into the right direction ill update my favorites myself and share them with the community.

Sent from my iPad using Tapatalk HD

 

Look at some of my table mods and check out the script.. The main thing is to add JP's new Flasher fading Sub..

you can then look at the original lamps and make flasher objects over them and link them to the lamp number..

Just look at some of my lamps then look in the script where it is..

Put this in a notepad or something.. I will be glad to help if you have any questions.. I still bug UW on some new things I run into lol

'*********************
'  Flasher fading sub
'    vpm version 1 - JP Salas
'*********************
 
Dim LampState(200), FadingLevel(200)
Dim FlashState(200), FlashLevel(200)
Dim FlashSpeedUp, FlashSpeedDown
 
AllLampsOff()
LampTimer.Interval = 30 'lamp fading speed
LampTimer.Enabled = 1
 
FlashInit()
FlasherTimer.Interval = 10 'flash fading speed
FlasherTimer.Enabled = 1
 
' Lamp & Flasher Timers
 
Sub LampTimer_Timer()
    Dim chgLamp, num, chg, ii
    chgLamp = Controller.ChangedLamps
    If Not IsEmpty(chgLamp) Then
        For ii = 0 To UBound(chgLamp)
            LampState(chgLamp(ii, 0) ) = chgLamp(ii, 1)
            FadingLevel(chgLamp(ii, 0) ) = chgLamp(ii, 1) + 4
FlashState(chgLamp(ii, 0) ) = chgLamp(ii, 1)
        Next
    End If
 
    UpdateLamps
End Sub
 
 
 
 
 
 
 
 
 
 Sub UpdateLamps
    'FadeL 11, l11, l11a
    'FadeL 12, l12, l12a
    'FadeL 13, l13, l13a
    'FadeL 14, l14, l14a
 End Sub
 
Sub FlasherTimer_Timer()
    'Flash 117, f17
    'Flash 118, f18
    'Flash 119, f19
    'Flash 120, f20
 End Sub
 
' div lamp subs
 
Sub AllLampsOff()
    Dim x
    For x = 0 to 200
        LampState(x) = 0
        FadingLevel(x) = 4
    Next
 
UpdateLamps:UpdateLamps:Updatelamps
End Sub
 
Sub SetLamp(nr, value)
    If value <> LampState(nr) Then
        LampState(nr) = abs(value)
        FadingLevel(nr) = abs(value) + 4
    End If
End Sub
 
' div flasher subs
 
Sub FlashInit
    Dim i
    For i = 0 to 200
        FlashState(i) = 0
        FlashLevel(i) = 0
    Next
 
    FlashSpeedUp = 50   ' fast speed when turning on the flasher
    FlashSpeedDown = 10 ' slow speed when turning off the flasher, gives a smooth fading
    ' you could also change the default images for each flasher or leave it as in the editor
    ' for example
    ' Flasher1.Image = "fr"
    AllFlashOff()
End Sub
 
Sub AllFlashOff
    Dim i
    For i = 0 to 200
        FlashState(i) = 0
    Next
End Sub
 
Sub SetFlash(nr, stat)
    FlashState(nr) = ABS(stat)
End Sub
Sub Flash(nr, object)
    Select Case FlashState(nr)
        Case 0 'off
            FlashLevel(nr) = FlashLevel(nr) - FlashSpeedDown
            If FlashLevel(nr) < 0 Then
                FlashLevel(nr) = 0
                FlashState(nr) = -1 'completely off
            End if
            Object.alpha = FlashLevel(nr)
        Case 1 ' on
            FlashLevel(nr) = FlashLevel(nr) + FlashSpeedUp
            If FlashLevel(nr) > 255 Then
                FlashLevel(nr) = 255
                FlashState(nr) = -2 'completely on
            End if
            Object.alpha = FlashLevel(nr)
    End Select
End Sub
 
 
Sub Flashm(nr, object) 'multiple flashers, it doesn't change the flashstate
    Select Case FlashState(nr)
        Case 0         'off
            Object.alpha = FlashLevel(nr)
        Case 1         ' on
            Object.alpha = FlashLevel(nr)
    End Select
End Sub


#67 wangho

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Posted 20 August 2014 - 09:38 PM

On that Congo table, it'd be cool to see a light reflected on that Ape face in the upper left corner.  Creep him up a little bit!  Is that possible?

 

Here's one that seems to have been forgotten that really needs to have some good resources... CACTUS JACK!!  PacDude is the only one that had a crack at this table so long ago, and it is a great table.  I understand it's a rare table though that needs some high quality images.



#68 LoadedWeapon

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Posted 20 August 2014 - 10:00 PM

Oh dont worry I will have lights on everything :)



#69 ICPjuggla

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Posted 20 August 2014 - 10:30 PM

What about X-Files LW :-)

Edited by ICPjuggla, 20 August 2014 - 10:30 PM.

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#70 dark

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Posted 20 August 2014 - 10:42 PM

Keep me posted on your JPark status....don't release that one without letting me make the T-rex first! :P

 

I'll try to get started on that soon, but by the looks of it I'll have to make custom texture maps largely from scratch due to lack of good resource photos.

 

 

Also not sure if this one has been suggested but a great table that JP has done that could use a NM is Flintstones:

http://www.vpforums....s&showfile=5026


Edited by dark, 20 August 2014 - 10:49 PM.


#71 LoadedWeapon

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Posted 20 August 2014 - 10:49 PM

Keep me posted on your JPark status....don't release that one without letting me make the T-rex first! :P

 

I'll try to get started on that soon, but by the looks of it I'll have to make custom texture maps largely from scratch due to lack of good resource photos.

No big hurry.. that one needs more work that I will have to really dig deep to get that one where I want it.. So no pressure on you. :)



#72 randr

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Posted 20 August 2014 - 11:10 PM

flintstones has a night mod already


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#73 dark

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Posted 20 August 2014 - 11:39 PM

That night mod is older than the JP update though, it has outdated plastic ramps and doesn't make use of new flashers.


Edited by dark, 20 August 2014 - 11:39 PM.


#74 randr

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Posted 20 August 2014 - 11:50 PM

Well maybe but is "a" night mod ;)

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#75 xzotic

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Posted 21 August 2014 - 01:57 AM

Maybe not your favourites but playboy 78 and Eight ball deluxe are both awesome old school tables with great honest gameplay. Playboy is actually very difficult and can be frustrating but that's half the love for it. Eight Ball is a no frills fun pin with a great layout for selective shooting.

 

I think it might be a good challenge for you to give these tables some of that authentic warmth night mod look that these tables solely lack. I reckon you could actually enjoy them more then! 

 

You don't know until you try it!


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#76 evilantal

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Posted 23 August 2014 - 10:48 AM

Although your list is obviously already super long, Earthshaker is another great table that's in dire need of a makeover...

Btw...you're awesome ;)

#77 LoadedWeapon

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Posted 23 August 2014 - 02:08 PM

Thanks and yes Earthshaker is a good table I will look into it. :)

#78 dark

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Posted 23 August 2014 - 03:00 PM

Well I've started on the T-Rex so perhaps time to start turning attention towards JPark:

trex_mapstart.jpg



#79 LoadedWeapon

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Posted 23 August 2014 - 03:14 PM

Im on it and no fear atm.. I reworked all the images and about to start on lighting

#80 dark

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Posted 23 August 2014 - 04:05 PM

I was also thinking I'd make a simple model for the Jpark gate and the "JP" petrified mosquito thing just to make them easier to work with and angle independent.