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Medieval-Madness-FOM (Flasher Object MOD) - JP Salas - Aaron James - Teppotee - Dozer316_1.3_DAY_NIGHT [VP 9.x Cabinet FS MOD]
Started By
Dozer316
, Mar 01 2014 02:12 PM
Medieval Madness Flashers Williams Full Screen Cabinet
78 replies to this topic
#67
Posted 07 March 2014 - 02:40 PM
yea make sure its in exe then if you have 3 screen make sure grill is set to hidden and b2s dmd set to hidden.hit save settings .. then press f3 to restart. pic below
Untitled.png 1.18MB
18 downloads
Edited by LoadedWeapon, 07 March 2014 - 02:47 PM.
#68
Posted 07 March 2014 - 02:47 PM
I have graphic issues after a ball is launched near the top with the light. It seems like a RU or RO setting trouble, but I can't seem to get the right configuration. Is everyones table running fine with 9.2.1? Is so what are you graphics settings and or table settings (actually table settings is I guess what I am after?) Win7x64
#72
Posted 08 March 2014 - 01:04 AM
I think I figured it out - this table only works right with Region Optimization checked on my system. If I check RU, or uncheck RO, the streaks come back.
yes, this fixed it for me too. Win 7 x64, gtx 670, nvidia driver 332.21. vpinball 9.2.1 rev932.
havent tried on my cab yet, just updating videos....cab is next...
so is unchecking region updates ok to do on a global scale? this is not a per table setting is it??
***UPDATE
always good to finish reading the full thread before posting..i'll defer to Loaded Weapon's answer of:
all tables i have RO and RU off... with the dx9 version i dont see a need for it... even on 9.2 i had them both off..
Edited by bitupset, 08 March 2014 - 01:07 AM.
#76
Posted 08 May 2014 - 10:01 PM
I have a version of this MOD with BMPR lite enabled. I can send it to Dozer in case he wants to include those changes in an update. And I can confirm that the next MOD from Dozer will be really cool too
These new flasher effects are really kick ass (special thanks to JP for his fading flasher scripts). I started to experiment with them too and have few updates coming at some point... now that I have seen what can be done with them -> tables WITHOUT them seem a bit outdatedIt's a never ending update circle with VP just getting better and better!
Teppotee can u make a small tutorial how the FOM a table please it should be a great help for me. Im figuring out the scripts with a diff program and copy'ed flasher objects to another table but some things i just dont understand yet.
So a little explination to get me started would be helpfull.
I was thinking if it would be possible to have and empty table with only flasher objects and then copy them al to another table and copy parts of the scripts?
Hope you have some time to help me and maybe others.
Sent from my iPad using Tapatalk HD
Cabinet Bally Radical - setup 40'' Sony Led for playfield, 32''Led LG for Backglass, LCD screen for DMD, running LEDwiz32 12v setup with DOF and boosterboard to power toys 2x Siemens contactors for flipper feedback -2e audiocard + subwoofer setup to emulate VP flippersounds and vibration in cab (sounds fantastic) 1x red police light flasher.Lots of 5050 RGB Ledstrips bottom,back,top. 1x HUD-G for digital nudge all
Check my Visual Pinball cabinet highscores: HERE
#78
Posted 17 July 2014 - 02:11 AM
dozer316 did you change the pshycis of the table ? me and my girlfriend play this table alot and we feel going from 1.2 to 1.3 there is a change in ballspeed can this be ?
BMPR Lite momentum was introduced in 1.2 from memory so 1.2 and 1.3 should be the same.
Edited by Dozer316, 17 July 2014 - 10:48 AM.
Also tagged with one or more of these keywords: Medieval Madness, Flashers, Williams, Full Screen, Cabinet
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