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Medieval-Madness-FOM (Flasher Object MOD) - JP Salas - Aaron James - Teppotee - Dozer316_1.3_DAY_NIGHT [VP 9.x Cabinet FS MOD]

Medieval Madness Flashers Williams Full Screen Cabinet

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#61 pincade

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Posted 06 March 2014 - 10:46 PM

Yes I'm using the old db2s . must I use a new db2s or the exe?

#62 Dozer316

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Posted 06 March 2014 - 11:51 PM

Updated to 1.3 - Includes day and night mods.

 

Users of previous night mod versions are urged to upgrade to 1.3 as well as a couple of gfx bugs were fixed.

 

Hopefully this is the final.

 

Dozer.



#63 gogol

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Posted 07 March 2014 - 01:26 AM

hi  table look asewome but compared to older one it is really not wide ,  how can i resize it to fill my cab without fucking the all thing please ?

 

thx



#64 LoadedWeapon

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Posted 07 March 2014 - 04:23 AM

try change backdrop settings to.

 

12

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#65 pincade

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Posted 07 March 2014 - 08:53 AM

Ok I've edited the script and now is set to VPinMamecontroller, now there's no backglass and the table works perfectly... but how to use the d2bs as an exe?



#66 The Loafer

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Posted 07 March 2014 - 12:11 PM

Set it back to db2s, load the table and right click on the backglass and ensure exe is set

#67 LoadedWeapon

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Posted 07 March 2014 - 02:40 PM

yea make sure its in exe then if you have 3 screen make sure grill is set to hidden and b2s dmd set to hidden.hit save settings .. then press f3 to restart. pic below

Attached File  Untitled.png   1.18MB   18 downloads


Edited by LoadedWeapon, 07 March 2014 - 02:47 PM.


#68 Slydog43

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Posted 07 March 2014 - 02:47 PM

I have graphic issues after a ball is launched near the top with the light.  It seems like a RU or RO setting trouble, but I can't seem to get the right configuration.  Is everyones table running fine with 9.2.1?  Is so what are you graphics settings and or table settings (actually table settings is I guess what I am after?)   Win7x64



#69 LoadedWeapon

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Posted 07 March 2014 - 02:51 PM

all tables i have RO and RU off... with the dx9 version i dont see a need for it... even on 9.2 i had them both off..


Edited by LoadedWeapon, 07 March 2014 - 02:52 PM.


#70 bent98

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Posted 07 March 2014 - 05:04 PM

Im getting the same graphics issue.



#71 gogol

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Posted 07 March 2014 - 06:32 PM

try change backdrop settings to.

 

12

30

80

270

1.5

2.25

1.1

-322

305

0

 

 

THANK YOU !!



#72 bitupset

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Posted 08 March 2014 - 01:04 AM

I think I figured it out - this table only works right with Region Optimization checked on my system.   If I check RU, or uncheck RO, the streaks come back. 

yes, this fixed it for me too.  Win 7 x64, gtx 670, nvidia driver 332.21.  vpinball 9.2.1 rev932.

havent tried on my cab yet, just updating videos....cab is next...

 

so is unchecking region updates ok to do on a global scale?  this is not a per table setting is it??

***UPDATE

always good to finish reading the full thread before posting..i'll defer to Loaded Weapon's answer of:

all tables i have RO and RU off... with the dx9 version i dont see a need for it... even on 9.2 i had them both off..


Edited by bitupset, 08 March 2014 - 01:07 AM.

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#73 Ark Malmeida

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Posted 08 March 2014 - 05:59 AM

Just got a chance to run the day mod and it looks absolutely incredible!  Great work!



#74 connorsdad

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Posted 08 May 2014 - 09:18 PM

try change backdrop settings to.

 

12

30

80

270

1.5

2.25

1.1

-322

305

0

With these settings the boards where the trolls appear are missing.

 

Its the Z scale 1.1 that breaks it 


Edited by connorsdad, 08 May 2014 - 09:21 PM.

sig.jpg sig2.png


#75 boiydiego

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Posted 08 May 2014 - 09:23 PM

deleted your cfg for the corresponding rom and redownload table try reseting the settings then , like you want that i think will work for you


Edited by boiydiego, 08 May 2014 - 09:24 PM.

boiydiego___gebruik-n2kbkyc.png


#76 slashbot

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Posted 08 May 2014 - 10:01 PM

I have a version of this MOD with BMPR lite enabled. I can send it to Dozer in case he wants to include those changes in an update. And I can confirm that the next MOD from Dozer will be really cool too ;)

These new flasher effects are really kick ass (special thanks to JP for his fading flasher scripts). I started to experiment with them too and have few updates coming at some point... now that I have seen what can be done with them -> tables WITHOUT them seem a bit outdated :) It's a never ending update circle with VP just getting better and better!


Teppotee can u make a small tutorial how the FOM a table please it should be a great help for me. Im figuring out the scripts with a diff program and copy'ed flasher objects to another table but some things i just dont understand yet.
So a little explination to get me started would be helpfull.
I was thinking if it would be possible to have and empty table with only flasher objects and then copy them al to another table and copy parts of the scripts?
Hope you have some time to help me and maybe others.


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#77 boiydiego

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Posted 16 July 2014 - 06:17 PM

dozer316 did you change the pshycis of the table ? me and my girlfriend play this table alot and we feel going from 1.2 to 1.3 there is a change in ballspeed can this be ?


boiydiego___gebruik-n2kbkyc.png


#78 Dozer316

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Posted 17 July 2014 - 02:11 AM


dozer316 did you change the pshycis of the table ? me and my girlfriend play this table alot and we feel going from 1.2 to 1.3 there is a change in ballspeed can this be ?

 
BMPR Lite momentum was introduced in 1.2 from memory so 1.2 and 1.3 should be the same.

Edited by Dozer316, 17 July 2014 - 10:48 AM.


#79 boiydiego

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Posted 17 July 2014 - 09:52 AM

strange because then , that we  feel it because of playing the table 1.2 maybe over 60 times , just copy over the tables and did not change any settings ..


Edited by boiydiego, 17 July 2014 - 09:52 AM.

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