Thanks louizou, worked a treat.
You're welcome ! Hope you'll enjoy this old school baby 
Ok, thanks. Got it working. Getting 30 fps. Tried disabling things but fps doesn't go up.
Mmm. I mentioned earlier in thread of 25-30fps with win8 but win7 is 60fps. Only thing different between the two OS is the gfx drivers & the win7 is quite an old install.
I did not say it before, but Windows8 is just a big bull shit !
It's so amazing I just had to donate!! Thanks so much guys this really is an amazing piece of work!
I vote that Unit3D gets its own section on the vpforum boards!!?? 
Thanks to you man, and all others donators, the main goal is near thanks to your generosity 
You got my vote too !
When launching Unit3D Pinball.exe by double clicking the exe in Windows explorer, I just get this:
Extractor
(X) Impossible de trouver le chemin spécifié.
OK
Then a small, blank window with "Extractor" in the title bar. Closing this closes the entire application.
Are you running on XP? We did not test and I think we will not support it anymore (as did Microsoft
): really long to test/maintain on every system, really sorry.
I do have this too and I'm running Win 8.1. Looks like this isn't a XP behaviour. I have removed the U3D folder and unzipped the whole package and tables once again but the error message is still popping up. Any ideas?
Had it one time and the tmp folder within unit3d was missing. Dont forget to go on properties on the extractor.exe and check that the file comes from a different computer ...
Oups , sorry about that , i think it's our fault !! Really sorry ! We were a little bit stressed !
Great work guys!
A couple of questions for Unity3D running on my Cab:
1. I can't seem to launch ball on Addams Family. SS and IJ both launch OK with "Enter" button and with plunger. Credits get added OK and the start button works fine but for the life of me I can't launch the ball. The flippers also work fine. Am I missing something?
2. I have a real DMD and speaker panel in my cab. When using B2S with VP the DMD/speakerpanel can be hidden. Is there a way to do this with Unit3D? The Translite looks very messy with the duplication of DMD.
1-This is really strange as the plunger code is normally the same for all the tables.(Let me some minutes to answer to eveyone and i'll verify that).
2- Not at the moment, we think about ot for a near future
Still haven't tried on my main pc, but before I do I have a couple of questions:
If I use this version will I be able to convert one of my tables fully, or do I need something else.?
Can I just write the script in notepad and save as script.cs?
I still need to examine the scripts for one of the tables already done to understand what I'm doing. 
I plan on doing these tables first as they should be easier ones to start with:
Simpsons Data East
Star Wars Data East.
If/when I get them done someone would need to tweak the physics for me.
GLXB
EDIT:
Also BTTF.
Another question, The way I understand how this works, I assume I can add higher poly models and higher res gfx to the fp table and even though they wouldn't work very well in fp they should be ok in Unit3d?
Hi martin,
with this version you can't convert FPT to UPT. Unity3D and source code is neede to convert the tables.It is a unity limitation, we can't build scene at runtime.
One day we may share this to everyone, but not at that time.
But you can launch an FPT table with this, if the script.cs is in the same folder as the table, it will launch and behave as if it was an UPT table.
You can of course use notepad to edit your script, but it is really easier to use Monodevelop as i said to chepas, so you can get code assistant when creating a solution in it.
If you need more explanations, i'll give you the necessary help.
And if you need help for these two tables physics, i'm your man, i love them so much !! Reading this news makes me thrill 
For high poly models, you can do what you want but testing in FP may be difficult.
For textures, it depends on the hardware used , but in theory it can goes to 8192*8192. Be careful with this , ATM we use mainly 2048*2048 textures and i think it's already nice as is.
No BAM at the moment, but using kinect or other VR devices is one of our new priorities 
If your gamepad is handled in windows config panel that should not be a problem, no need to replace anything.
Personally , my cab's plunger is based on a PS2 gamepad and it works very well.