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Latest Nvidia Beta Driver (304.79) Resolves Some Antialiasing Issues


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#61 ArcadiusMaximus

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Posted 18 September 2012 - 01:02 PM




Thanks for this. I'll give it a shot along with the original posted driver and see what happens.

Actually, you probably should just go with the official WHQL 306.23 just out recently from Nvidia (vs. the BETA). I've had it on both my systems for the last few days and all behaviour appears consistent with the previous driver (and earlier ones for that matter) plus what looks to be a small FPS increase.


Well sticking with the new drivers, default nv settings, and fxaa on I cant get vp + transparency to play nice. If I enable the 3 settings for aero you show above I get extreme micro stuttering with ball movement. HOWEVER the flippers no longer tear :D haha. So Either I have tearing flippers or micro stutter. Aside from all that I really dont see a quality improvement when enabling fxaa. I still have mini jaggies on all my flippers and some ramps. I have pretty much maxed out all my settings and I still get little jaggies. Oh well, other than that I guess I should be thankful thats the worst of my problems. I cant help wondering if I should beef up my ram from 4 to 8gb or attempt to overclock at all ( stock i5 2500k). Are you using the LED wiz in your setup?

Have you not read through the full post? I was referring to things to set just for flipper tearing as we've already concluded that FXAA is non-functional and has no effect on VP in Windows 7 - testing with the same driver versions work in XP with same settings. So, definitely don't waste your time on FXAA in windows 7 right now. If you want try the regular AA settings that this thread was originally about but you will get some other black outlines. FXAA definitely would have been my choice as per TheWool's findings but we can not reproduce those results in Windows 7 with any of the latest drivers. Like I say, I was only referring to aspects for flipper tearing in my response for you nothing about any AA / FXAA specific settings which may have differenty and varying results on your system.


I did unfortunately I think Im starting the get my threads crossed :crazy: . Not too sure why I wrote that here. Anyways thanks for the info so far. I'll have to play with the transparency settings to see if I can eliminate the micro stutter. Are you using an LEDwiz? If not, maybe thats why Im getting the stuttering.
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#62 bent98

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Posted 18 September 2012 - 06:11 PM

As the Hyperpin, VP and FXAA combo are working well for me, I'll sort out my settings and put them in a new post as this thread is really about standard AA.

Toxie, was that you man that worked on the driver?

I've been using FXAA full time for a few weeks and I can't play VP without it. I haven't seen any performance impact on my setup and everything looks soooooo smooth ramps, flippers, rails = no jaggies. Even old tables that use the old style of dappled transparent ramp look good as the ramp is pretty much smoothed out. No black lines, no disappearing objects, no crashes (now).


Wool,

I would love to try your settings out. Let us know when you post them.

#63 kruge99

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Posted 18 September 2012 - 06:32 PM

I tried to make a 3D profile for vpinball.exe so that I wouldn't have to change the global settings but I'm not seeing a comparable difference. Just an f.y.i. about my system, I'm using WinXP Pro 32bit, a GTX460 1Gb (MSI Cyclone) for my primary card, and a 9800GT 1Gb for my secondary card using the recommended 304.79 beta driver.

I guess my question is, do really I have to change this on the global settings?

I thought the whole point of having the ability to add a program .exe to the "Manage 3D settings" was to avoid having the global settings over ride all apps?


Best Regards,
Todd.

p.s. - perhaps the latest known good settings for Win7 and WinXP could be added to the first post? I'd love to actually see the improvements others have been seeing. Thanks!!
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#64 jimmyfingers

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Posted 18 September 2012 - 08:12 PM

I did unfortunately I think Im starting the get my threads crossed :crazy: . Not too sure why I wrote that here. Anyways thanks for the info so far. I'll have to play with the transparency settings to see if I can eliminate the micro stutter. Are you using an LEDwiz? If not, maybe thats why Im getting the stuttering.

LEDwiz is definitely a factor in the mix. I do not use one but have seen lot's of posts regarding the stutter and aspects in can add to the equation.

Wool,

I would love to try your settings out. Let us know when you post them.

He posted them up further in the thread as a couple screen shots

I tried to make a 3D profile for vpinball.exe so that I wouldn't have to change the global settings but I'm not seeing a comparable difference. Just an f.y.i. about my system, I'm using WinXP Pro 32bit, a GTX460 1Gb (MSI Cyclone) for my primary card, and a 9800GT 1Gb for my secondary card using the recommended 304.79 beta driver.

I guess my question is, do really I have to change this on the global settings?

I thought the whole point of having the ability to add a program .exe to the "Manage 3D settings" was to avoid having the global settings over ride all apps?


Best Regards,
Todd.

p.s. - perhaps the latest known good settings for Win7 and WinXP could be added to the first post? I'd love to actually see the improvements others have been seeing. Thanks!!

I had problems with the profiles working when using my front end (3D arcade) but they worked when just using the editor / launching from shortcuts on my desktop. I'm on Windows 7 32-bit though. I would just change the global one at least as a test first and then work backward if it does work for you. I have mine set globally on my mini-cab as that's all it's used for but have a profile set for when I'm editing to a copy of the executable with noAA settings - so it works for me in that scenario even though it's reversed of what you sound like you're currently going for.

As far as editing the first post, I'm hesitent to put anything in about FXAA as I have not verified or been able to reproduce any results with it yet which is part of the reason I think it may be best for it to be a separate post. Also, I wouldn't bother with 304.79 any more as the official version 306.23 is out (I can not change my topic title which I suppose is related to part of the forum upgrade as I was pretty sure in the past that we could potentially change a topic title if relevant. It's kinda bad now have the version number in the title as it's getting or going to appear less and less relevant / current when the actual important aspects at this point are remaining the same.

You should be able to notice a difference on ramps, flippers, and some rails at least. Try your High Speed table as that's a good one for smoothing out a few jaggies on the wire ramps over the white playfield area as they are highlighted somewhat by that combination. Or try the Simpsons table that has a screen capture further up in this post of the "before and after" appearances.

#65 kruge99

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Posted 18 September 2012 - 11:46 PM

You should be able to notice a difference on ramps, flippers, and some rails at least. Try your High Speed table as that's a good one for smoothing out a few jaggies on the wire ramps over the white playfield area as they are highlighted somewhat by that combination. Or try the Simpsons table that has a screen capture further up in this post of the "before and after" appearances.


OK - I switched to using the wool's settings on "global" and deleted my vpinball.exe profile and I do now notice an improvement! :D Thank you everyone!
(I knew it had to be me and my stubborn ways - I mean, why wouldn't it work the way nVidia intended right?)


Best Regards,
Todd.
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#66 chepas

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Posted 19 September 2012 - 05:39 PM

I've had a nice little touch out of this thread and just used wools reference for a start.

These current drivers Win7 have fixed a Future Pinball issue I had (and many others I would guess as well) where I couldn't have the backglass enabled full screen with the reflections turned on, would give the nasty black smear blocks on playfield. All working now.

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#67 bent98

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Posted 19 September 2012 - 06:33 PM

I tried Wools settings and they work great but I do get the haze over certain parts of the PF when launching tables from Hyperpin. I thought he said he was going to post a workaround for that.

#68 settingsons

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Posted 22 September 2012 - 04:32 PM

Great find!! - thanks to jimmy and thewool. I use a Core i7-860 with WinXP 32-bit and a GTX 480 for PF/BG and cheaper nVidia for the DMD. Everything is perfectly smooth thewool's settings (FXAA) with no jagged edges - absolute perfection. Small drop in FPS but no affect on performance.

I get the haze as well when launching through HP, so cannot really stick with the FXAA setting. I played a bit with the FPLaunch script as I know it loads VP minimised and thought it was related to that. I know it also does stuff like bringing things to the front, etc. but nothing I changed seems to cure it.

I read through the thread too, but wasn't sure if there is a solution for this?

Cheers

Vic

Edited by settingsons, 22 September 2012 - 04:33 PM.


#69 thewool

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Posted 22 September 2012 - 05:55 PM

Yes there is settingsons bear with me!!!

#70 thewool

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Posted 02 October 2012 - 09:22 PM

Vic, just for info here is my method to run the HP/VP/FXAA combo with no blurryness:

http://www.vpforums....showtopic=21413

#71 numiah

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Posted 06 October 2012 - 06:03 PM

I tried the FXAA today, but the performance hit is to big for me, although it looks shiny indeed !

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#72 ArcadiusMaximus

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Posted 11 October 2012 - 03:13 AM

New nvidia driver is out (306.97). Anyone feeling brave :D ?
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#73 The Loafer

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Posted 11 October 2012 - 05:15 AM

Well, tried the new Win 7 driver (306.97) and I just see no difference in vp no matter what setting I'm using.

#74 toxie

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Posted 11 October 2012 - 09:06 AM

Same for the XP variant on my machine.. Same performance as before.. But as its supposed to be the last of this driver series (304.XX-306.XX), i guess it should make it the preffered one then..

#75 ArcadiusMaximus

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Posted 18 December 2012 - 06:42 PM

A new NVIDIA driver came out yesterday. I tried it and still get the black outlines on some textures. However I noticed something. If I change my AA settings in nvidia cp, open VP and run a table, I have those ugly black lines. If I exit the table, leave VP open, Change the AA in the cp again, then run the table again, I get NO black lines and AA is still active. However, as soon as you close VP and test again ( not changing anything in nvidia cp again), the lines are back. Not sure if a work around could be developed here. Like somehow load a custom profile while a table is being loaded in Hyperpin or something.


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#76 toxie

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Posted 29 December 2012 - 03:00 PM

A sidenote on the anti-aliasing stuff: From today on there is a software FXAA implementation in VP.. :)

It's not superfast (pretty CPU heavy and also some burden on GFXboard), but good enough for decent systems..



#77 koadic

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Posted 29 December 2012 - 03:04 PM

It is in my sig if anyone wants to grab it :D

#78 toxie

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Posted 29 December 2012 - 03:09 PM

wow, that was fast.. btw: the new compiles should also already be '4GB enabled', and should feature the correct UAC settings (run with 'Admin rights'), too..

feedback on all of this (i.e. does it work as expected?) appreciated.. :)



#79 The Loafer

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Posted 29 December 2012 - 04:07 PM

... On win 7?????? (Running to pincab to try this...)

#80 toxie

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Posted 29 December 2012 - 05:01 PM

yup, it works on all setups, as it's software based.. so please -don't- enable FXAA in the driver if you need to use this software workaround!