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Creature from the Black Lagoon (CFTBL)


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#61 rob046

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Posted 04 July 2012 - 04:28 AM

QUOTE (Arcade4 @ Jul 3 2012, 06:24 PM) <{POST_SNAPBACK}>
How is the FS version coming along?


Since everything seems good now as far as bugs I guess I'll shoot for tomorrow on that if I'll be home. I have it pretty well ready to go though I think.
What are FS tables doing these days for layback?

#62 koadic

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Posted 04 July 2012 - 11:47 AM

QUOTE (rob046 @ Jul 3 2012, 11:28 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ Jul 3 2012, 06:24 PM) <{POST_SNAPBACK}>
How is the FS version coming along?


Since everything seems good now as far as bugs I guess I'll shoot for tomorrow on that if I'll be home. I have it pretty well ready to go though I think.
What are FS tables doing these days for layback?


Personally, I think I prefer the 10/30/60 settings the most, but again, it's just my preference...

with the 10/30/60 settings, X scale - 1.43, Y scale - 2.29, X Offset - -348, Y Offset - 0 works pretty good...

#63 kiwi

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Posted 04 July 2012 - 06:54 PM

I just wanted to say that there are some lights to be fixed, the most obvious are those of the written FILM.
On F and I , can see the edges on when the light is off.
L and M on the opposite happens, the edge is off when the light is on.
With the table rotated by 270 degrees you can better see if there are other lights to be fixed.

Thanks

Max

#64 rob046

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Posted 04 July 2012 - 09:38 PM

QUOTE (kiwi @ Jul 4 2012, 02:54 PM) <{POST_SNAPBACK}>
I just wanted to say that there are some lights to be fixed, the most obvious are those of the written FILM.
On F and I , can see the edges on when the light is off.
L and M on the opposite happens, the edge is off when the light is on.
With the table rotated by 270 degrees you can better see if there are other lights to be fixed.

Thanks

Max


Yeah I don't know why those are like that, you'd have to ask UW, but I consider that a pretty minor issue. However, I am glad you pointed it out because it will be more noticeable in FS which I'm working on finishing right now, I went ahead & fixed those 2 as best I could as well as a couple others.

Also a change to the bowl texture, just a minor one. Actually thewool send me a texture that I might be using once I tweak it a little. Hoping it gives a little more solid appearance to the decal but also want the lamps to still come through well enough.
If anybody has any ideas for ways to do better lamps on the bowl, I'm all ears. For now though I'm not gonna spend much time on that, I might revisit it later though after I finish another project.

@ kodiac, what is 10/30/60? I'm assuming it might mean 10 inclination, 30 FOV, & 60 layback? I might want to go with more conservative settings here just to make sure it will be good for eveybody, I'm wondering if those are too extreme? Again I really don't know, though I'd like to hear from a few FS users on what they prefer & maybe average it out. Also I'd like to know for the future, I've got more tables & mods coming, as well as a couple other tables I have yet to convert to FS & share.

Edited by rob046, 04 July 2012 - 10:39 PM.


#65 Arcade4

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Posted 05 July 2012 - 12:15 AM

QUOTE (rob046 @ Jul 4 2012, 04:38 PM) <{POST_SNAPBACK}>
QUOTE (kiwi @ Jul 4 2012, 02:54 PM) <{POST_SNAPBACK}>
I just wanted to say that there are some lights to be fixed, the most obvious are those of the written FILM.
On F and I , can see the edges on when the light is off.
L and M on the opposite happens, the edge is off when the light is on.
With the table rotated by 270 degrees you can better see if there are other lights to be fixed.

Thanks

Max


Yeah I don't know why those are like that, you'd have to ask UW, but I consider that a pretty minor issue. However, I am glad you pointed it out because it will be more noticeable in FS which I'm working on finishing right now, I went ahead & fixed those 2 as best I could as well as a couple others.

Also a change to the bowl texture, just a minor one. Actually thewool send me a texture that I might be using once I tweak it a little. Hoping it gives a little more solid appearance to the decal but also want the lamps to still come through well enough.
If anybody has any ideas for ways to do better lamps on the bowl, I'm all ears. For now though I'm not gonna spend much time on that, I might revisit it later though after I finish another project.

@ kodiac, what is 10/30/60? I'm assuming it might mean 10 inclination, 30 FOV, & 60 layback? I might want to go with more conservative settings here just to make sure it will be good for eveybody, I'm wondering if those are too extreme? Again I really don't know, though I'd like to hear from a few FS users on what they prefer & maybe average it out. Also I'd like to know for the future, I've got more tables & mods coming, as well as a couple other tables I have yet to convert to FS & share.


Glad it is almost done. Creature is one of may all time faves.
I don't remember what table author did the Soprano's, but that could really use a FS version.


#66 CaptainNeo

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Posted 05 July 2012 - 01:10 AM

yea, sopranos needs a complete overhaul.
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#67 thewool

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Posted 05 July 2012 - 06:43 AM

QUOTE (CaptainNeo @ Jul 5 2012, 02:10 AM) <{POST_SNAPBACK}>
yea, sopranos needs a complete overhaul.


Bodydump was working on a redraw for the Sopranos, looked ace...

edit: not to derail this thread, read about it here http://www.vpforums....i...&pid=172512

Edited by thewool, 05 July 2012 - 07:19 AM.


#68 CaptainNeo

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Posted 05 July 2012 - 06:52 AM

really? that's awesome. Unfortunately I don't have a Sopranos playfield here to help him along. sad.gif
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#69 rob046

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Posted 05 July 2012 - 07:09 AM

Update (also FS version is as ready as its gonna be I think, you guys will see the thread)...

v1.4.2 - Fixed some slight lamp glitches & made changes to bowl texture & lamps.

#70 thewool

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Posted 05 July 2012 - 07:20 AM

QUOTE (rob046 @ Jul 5 2012, 08:09 AM) <{POST_SNAPBACK}>
Update (also FS version is as ready as its gonna be I think, you guys will see the thread)...

v1.4.2 - Fixed some slight lamp glitches & made changes to bowl texture & lamps.


Awesome news Rob, looking forward to test driving the FS version!

Isn't it silly o'clock in the US at the moment?? Thanks again for your work on this classic UW table good.gif

Edited by thewool, 05 July 2012 - 07:21 AM.


#71 rob046

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Posted 06 July 2012 - 06:50 AM

Updated again. Better performance thanks to gate plunger (thanks to kodiac), & better performance & better looking bowl & thanks to kodiac & thewool for chipping on on that. Fixed problem with the F. Maybe a couple other things.

#72 bolt

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Posted 06 July 2012 - 10:57 AM

Thank you rob for your hard work on this fantastic mod.
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#73 JAM0

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Posted 06 July 2012 - 01:56 PM

Ditto what Bolt said, Rob.

#74 mamemaster

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Posted 06 July 2012 - 04:18 PM

I updated last night. BIG difference and much more realistic looking! otvclap.gif dblthumb.gif

#75 kiwi

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Posted 06 July 2012 - 04:42 PM

I have the top of the table distorted.
I reduced the scale by 1.15 to 1.14 and changed The X Offset by 38 to 41.

Thanks

Max

#76 rob046

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Posted 06 July 2012 - 09:47 PM

QUOTE (kiwi @ Jul 6 2012, 12:42 PM) <{POST_SNAPBACK}>
I have the top of the table distorted.
I reduced the scale by 1.15 to 1.14 and changed The X Offset by 38 to 41.

Thanks

Max


OMG I updated this table! Great reason to though this time. koadic made an awesome find, & it is implemented here, so anybody interested in what this find is about, see it here. kiwi this also puts the table back to the original view settings. Though I have no idea why you were having this issue. I certainly wasn't. Oh well, hopefully it is a non-issue now.

v1.5.3 - koadic had a new idea with his plunger system & wanted to try it out here. It involves his new find with making alpha ramps like they aren't there when not being used, which basically means better performance without any visual hit, hopefully. Also on the bowl a couple of the decal alpha's (2 of the 3) are disabled/hidden at all times, freeing up a couple fps. If anybody has issues from this, please report it. Seems good to me though.

#77 rob046

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Posted 09 July 2012 - 01:28 AM

Update (not really for bug fixes but I feel I got the physics even better so I wanted to share it). FS version should follow soon if all is good with this one. These should definitely be about the final versions, at least for a while.

v1.6 - Physics adjustments. I slightly tweaked JF's flipper routine, now drop catches should be easier, & things like post passing should be even better than before. Rubber may seem to have more bounce also, but hopefully no more than a real CFTBL with white rubbers.
- Couple other minor physics tweaks
- Flipper rubber sounds added.
- Black posts lightened

#78 rein1969

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Posted 12 July 2012 - 07:03 PM

QUOTE (rob046 @ Jul 9 2012, 01:28 AM) <{POST_SNAPBACK}>
Update (not really for bug fixes but I feel I got the physics even better so I wanted to share it). FS version should follow soon if all is good with this one. These should definitely be about the final versions, at least for a while.

v1.6 - Physics adjustments. I slightly tweaked JF's flipper routine, now drop catches should be easier, & things like post passing should be even better than before. Rubber may seem to have more bounce also, but hopefully no more than a real CFTBL with white rubbers.
- Couple other minor physics tweaks
- Flipper rubber sounds added.
- Black posts lightened



Playing this table now for some days and i must say it's (almost) perfect, very realistic ballmovement /psysics and all shots can be made. What i did is lower the strength of the flippers a little for even better gameplay, especially for shooting the left and right saucers (making F & M).

Awesome table!