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Black Rose VP9.12 FS Ver.2.1


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#61 koadic

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Posted 13 February 2014 - 03:38 AM

You need to get into the script and adjust it in the KeyUp and KeyDown sections... In my copy, I have some additional keys assigned to that switch...

The below may not match the original table as I might have made other adjustments as well, but here is what I have:
Sub BlackRose_KeyDown (ByVal keycode)
    vpmKeyDown(keycode)
	if keyName(keyCode)="F" then controller.switch(34)=true
	If keycode = RightMagnaSave then controller.switch(34)=true
	If keycode = LeftMagnaSave then controller.switch(34)=true
	If keycode = KeyFront then controller.switch(34)=true
	If keycode = PlungerKey Then Plunger.TimerEnabled = 0:Plunger.Pullback:PNewPos = 0:PTime.Enabled = 1
	If keycode = LeftTiltKey Then LeftNudge 90, 1.2, 40:PlaySound "nudge_left"
	If keycode = RightTiltKey Then RightNudge 270, 1.2, 40:PlaySound "nudge_right"
	If keycode = CenterTiltKey Then CenterNudge 0, 1.6, 50:PlaySound "nudge_forward"
End Sub


Sub BlackRose_KeyUp (ByVal keycode)
    vpmKeyUp(keycode)
	if keyName(keyCode)="F" then controller.switch(34)=false
	If keycode = RightMagnaSave then controller.switch(34)=false
	If keycode = LeftMagnaSave then controller.switch(34)=false
	If keycode = KeyFront then controller.switch(34)=false
	If keycode = PlungerKey Then 
		Plunger.TimerEnabled = 1:PTime.Enabled = 0:PNewPos = 0:PTime2.Enabled = 1:Plunger.Fire
		If(BallinPlunger = 1) then 'the ball is in the plunger lane'
			PlaySound "Plunger2"
		else
			PlaySound "Plunger"
		end if
	end if
End Sub
The main things to look for are the entries that start with 'if keyName(keyCode)="F"', I have the magnasave buttons and the extra ball buy in button also assigned to the switch as well.

Edited by koadic, 13 February 2014 - 03:38 AM.


#62 crash2013

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Posted 20 February 2014 - 05:35 PM

i changed the script of the table but the fails are there



#63 SPARKY70

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Posted 24 February 2014 - 08:16 PM

You need to get into the script and adjust it in the KeyUp and KeyDown sections... In my copy, I have some additional keys assigned to that switch...

The below may not match the original table as I might have made other adjustments as well, but here is what I have:


Sub BlackRose_KeyDown (ByVal keycode)
    vpmKeyDown(keycode)
	if keyName(keyCode)="F" then controller.switch(34)=true
	If keycode = RightMagnaSave then controller.switch(34)=true
	If keycode = LeftMagnaSave then controller.switch(34)=true
	If keycode = KeyFront then controller.switch(34)=true
	If keycode = PlungerKey Then Plunger.TimerEnabled = 0:Plunger.Pullback:PNewPos = 0:PTime.Enabled = 1
	If keycode = LeftTiltKey Then LeftNudge 90, 1.2, 40:PlaySound "nudge_left"
	If keycode = RightTiltKey Then RightNudge 270, 1.2, 40:PlaySound "nudge_right"
	If keycode = CenterTiltKey Then CenterNudge 0, 1.6, 50:PlaySound "nudge_forward"
End Sub


Sub BlackRose_KeyUp (ByVal keycode)
    vpmKeyUp(keycode)
	if keyName(keyCode)="F" then controller.switch(34)=false
	If keycode = RightMagnaSave then controller.switch(34)=false
	If keycode = LeftMagnaSave then controller.switch(34)=false
	If keycode = KeyFront then controller.switch(34)=false
	If keycode = PlungerKey Then 
		Plunger.TimerEnabled = 1:PTime.Enabled = 0:PNewPos = 0:PTime2.Enabled = 1:Plunger.Fire
		If(BallinPlunger = 1) then 'the ball is in the plunger lane'
			PlaySound "Plunger2"
		else
			PlaySound "Plunger"
		end if
	end if
End Sub
The main things to look for are the entries that start with 'if keyName(keyCode)="F"', I have the magnasave buttons and the extra ball buy in button also assigned to the switch as well.

 

THANKS, ive changed my fire button to "1" for now, which will make it the common "start button" initials entry....sparky



#64 Vinthar

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Posted 25 February 2014 - 05:17 PM

BR is one of my favourites tables - amazing recreation - beautiful graphics and nice tuned up physics - AMAZING WORK! One thing I would like to see improved: both flippers, especially left, have some small graphics glitch around this circle with "w" letter inside. Please Lord Hiryu or Rob046, if you find few spare minutes fix it and this table will be simply perfect.


Edited by Vinthar, 25 February 2014 - 05:20 PM.


#65 crash2013

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Posted 09 March 2014 - 02:28 PM

there are the same error



#66 bamamach1

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Posted 10 March 2014 - 11:36 PM

Love this table, (have the actual pinball machine) but unfortunately for the novice there are too many errors to figure out.  Could not create texture offsscreen surface; Can't load VPinmame; Load VPM "01120100 wpc.VBS, 3.26,  ActiveX component can't create object; Object required controller.

 

I've only had my Virtuapin for a week and it has the latest versions of software.  I have waded through the process of loading most games and they are operational, but Black Rose is too complicated.  I did figure out the texture area by reading the forums and making changes, but it just moves on to the next error.  I tried moving the command up as some have stated in the forum and made the changes they suggested, but to no avail.  Sure makes it frustrating. 

 

And another game, Line 1 Null error.  What does it mean.  You look at line 1 in the script and it is the title or simply astericks.

 

You guys and gals are extremely smart to write and figure out this stuff.  Kudos  :otvclap:  The only way I can get tables to work is with very minor adjustments.



#67 LoadedWeapon

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Posted 11 March 2014 - 12:44 AM

Yea prob need to update vbs scripts and check what controller its running..

#68 bamamach1

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Posted 14 March 2014 - 01:02 AM

Yea prob need to update vbs scripts and check what controller its running..

Thanks for the quick response.  I checked everything and played with the script some and changed controllers.   The errors I have now are Lines 59 and 531 with the same error "Cannot Create ActiveX Component"

 

Prior to this I had these errors

 

Line 58: Object Required ‘Controller”         Line 58 is With Controller
Line 531: Object required ‘Controller”        Line 531 is Controller.Switch (54) = 1


#69 coxbrian

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Posted 24 October 2014 - 12:53 AM

Did you ever figure this out?



#70 LoadedWeapon

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Posted 24 October 2014 - 01:38 AM

try my updated version with vp990



#71 J3SteR

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Posted 25 October 2014 - 05:15 AM



try my updated version with vp990


Where is the updated version?

#72 LoadedWeapon

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Posted 25 October 2014 - 10:55 AM

http://www.vpforums....&showfile=10081 you can always type what your looking for in the search box up top.. but here it is..

#73 htamas

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Posted 25 October 2014 - 04:25 PM

LW, I love the work you did on this table - thanks a lot. At the same time, I wish the playfield would be less dark. Would it be possible for you to upload a version that is lighter?



#74 LoadedWeapon

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Posted 25 October 2014 - 04:41 PM

Yea I can do that... :) tho all you need to do is extract the playfield image and brighten it and put it back..

#75 SPARKY70

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Posted 07 November 2015 - 06:07 PM

hi guys, is there a way to set up the fire button as the enter key? i currently have it set up as the 1 key, but cant get enter to work.  is it possible to use the enter key?.. thanks////sparky

 

got it figured out...

 

since my plunger key is my enter key, i used this workaround based off of koadics script above..

 

    If keycode = PlungerKey then controller.switch(34)=true

and

    If keycode = PlungerKey then controller.switch(34)=false

 

i left fire button also assigned as "1", but im not sure if it will start a game instead of entering an initial..

 

i rarely get to put my initials in on this game.  can anybody confirm?  thanks//sparky


Edited by SPARKY70, 07 November 2015 - 06:39 PM.


#76 STAT

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Posted 07 November 2015 - 06:59 PM

you talk about enter Hiscore Letters, i remember, there was/is something wrong ...

 

Edit: thanks for the hint, sparky, i have my RightFlipperKey at F (iPac Player-2 Bank),

this was the reason, why i cant enter hiscores.

 

If you want other Keycodes, heres a list ...

 

I know not the full rules about BR, i think F is the Canon ? Whatever ... lets Play :)

Attached Files


Edited by STAT, 07 November 2015 - 07:46 PM.