Another issue is that it behaves like the gain values, and doesn't apply the first time you start the table (if opened already), you may need to restart
VP after setting the value and hitting OK to get it to register properly (or at least close and reopen the table).
Otherwise, I know it works as I intended on my copy, if I set it to 900 or so, I can barely move the joystick before it starts tilting. Keep in mind though, this only effects how
VP handles tilting (you will hear a solenoid type sound when it does), so if the table isn't set up properly to handle the tilt event, it may not actually tilt the table.
So, because of this, I'd like to ask what table you are testing on, to make sure it works like it does with the other tables I have tested it on.
Koadik to the rescue once again.
It was my mistake indeed. I was changing settings and relaunching the table without closing it.
Restarted
VP and then it worked like a charm.
thanks again so much

Update:
In all my testing to try to find out why the table was not sending the tilt warnings, I remember that I re-downloaded the original core.vbs because I was using Blur's modified version.
And from what I can see on my machine the table will not Tilt with analog nudging with this version of the core.vbs.
So people having issues make sure you have the official version of core.vbs
just tested with my core.vbs - it (tilt

) works fine - don't know what you have tested
The plunger works nice, with the tables that support it well. There is something wrong with the nudging though. With keys or a joystick the ball does not snap back like it should but instead acts with the control as a ball in hand. Could you force a return to center reading a few milliseconds after a nudge even if the stick is not actually back yet?
that doesn't make sense - stick is manual accelerometer - if you put some weight on it it will measure acceleration of your cab just like accelerometers measure it
and if you attach it to your cab - stick will get back very quickly - the only way it would not get back is if your cab is accelerating constantly with big speed - but then your cab will probably end up in space very soon

so for normal situations accelerometer is never on the end point for long time, instead it hangs back and forth and so the ball will also go back and forth (giving you counter force immediately)
if you push your stick manually all the way to the end and keep it there you are cheating cause you will never be able to do that with gamepad attached to cab
Edited by blur, 25 April 2012 - 06:21 AM.