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Banzai Run - Megapin - FSHD - V1.02
Started By
GRONI
, Nov 15 2011 04:43 PM
140 replies to this topic
#62
Posted 16 November 2011 - 05:20 AM
Why are you tilting the table back and then having the pictures not tilting back with the table? Looks not perfect to me this way. Pictures and all should be tilting back with the table. 
Another thing is the tables should be flat against the screen on the cabinets. This isn't a wide screen. I seen some people are doing this.
Another thing is the tables should be flat against the screen on the cabinets. This isn't a wide screen. I seen some people are doing this.
Edited by Mitchell, 16 November 2011 - 05:28 AM.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
#64
Posted 16 November 2011 - 06:03 AM
QUOTE (Shooby Doo @ Nov 15 2011, 08:50 PM) <{POST_SNAPBACK}>
I really like the transition to the upper playfield, I don't think I've ever seen anything like that in VP before. Awesome work Groni!
For desktop users - I rotated it and changed the angle and it seemed OK for the most part. More than playable.
For desktop users - I rotated it and changed the angle and it seemed OK for the most part. More than playable.
I'm interested in your desktop settings Shooby
#66
Posted 16 November 2011 - 08:45 AM
QUOTE (Mitchell @ Nov 16 2011, 12:20 AM) <{POST_SNAPBACK}>
Why are you tilting the table back and then having the pictures not tilting back with the table? Looks not perfect to me this way. Pictures and all should be tilting back with the table. 
Another thing is the tables should be flat against the screen on the cabinets. This isn't a wide screen. I seen some people are doing this.
Another thing is the tables should be flat against the screen on the cabinets. This isn't a wide screen. I seen some people are doing this.
The purpose for this is to ultimately give the table more depth when playing on a FS cab setup. Not using this effect gives the table an extremely flat look and while I still think the tables look sorta flat even with this new technique it's miles better than just leaving the table flat IMO.
I also second on seeing shooby's 4:3 settings he used.
#67
Posted 16 November 2011 - 08:48 AM
QUOTE (rcadefrk @ Nov 16 2011, 07:03 AM) <{POST_SNAPBACK}>
QUOTE (Shooby Doo @ Nov 15 2011, 08:50 PM) <{POST_SNAPBACK}>
I really like the transition to the upper playfield, I don't think I've ever seen anything like that in VP before. Awesome work Groni!
For desktop users - I rotated it and changed the angle and it seemed OK for the most part. More than playable.
For desktop users - I rotated it and changed the angle and it seemed OK for the most part. More than playable.
I'm interested in your desktop settings Shooby
I would also like to see your desktop settings Shooby.
If I turn the table, the ball disappears into the background.
#68
Posted 16 November 2011 - 09:47 AM
QUOTE (Sandro @ Nov 16 2011, 02:45 AM) <{POST_SNAPBACK}>
The purpose for this is to ultimately give the table more depth when playing on a FS cab setup. Not using this effect gives the table an extremely flat look and while I still think the tables look sorta flat even with this new technique it's miles better than just leaving the table flat IMO.
But the cabinets are already tilt back. Unless they are playing the tables with the TV turn on it side on the wall then I understand that. Tables doesn't need to be tilt at all when playing on a homemade cabinets. Check out Doctor Who FS and others that are laying flat on the screen.
I will no longer will talk about this on his thread. This was my point.
OK I will give this table a try. =)
Edited by Mitchell, 16 November 2011 - 09:56 AM.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
#69
Posted 16 November 2011 - 11:42 AM
QUOTE (jpsalas @ Nov 16 2011, 04:52 AM) <{POST_SNAPBACK}>
Very nice table Groni! I never thought it would be possible to have a second screen on top of the playfield and make it disappear. It works very well 
A fast computer won't have trouble playing, but a slower computer computer will notice the alpha ramps refreshing TWICE. I tried to explain that to zedonius, but he didn't got it. The script is now refreshing the alpha ramps twice. If you take a look at the parts of the script that comes from my tables, for example the plunger or the alpha ramps fading subs, you'll see something like this:
PRefresh.State = ABS(PRefresh.state -1)
or
r.State = ABS(r.state -1)
This means switch the refreshing light the other way. If it is on then turn it off, and if it is off then turn it on.
This means just one refresh for the alpha ramps on top of the light.
Now on the rest of the script you'll find things like this:
upfrefresh.state=1:upfrefresh.state=0
This means refresh the alpha ramps TWICE on top of of the light.
And a slower computer will notice that the ramps are refreshing twice.
So change all those lines with
upfrefresh.state= ABS(upfrefresh.state -1)
There are many lights with different names, so it will take while to change them all. Search for "state" in the script and when you find a light.state=1 followed by a light.state=0 the you know you can change that for a light.state=ABS(light.state-1)
I have a core2 duo at 3Ghz and I don't notice any difference, but I guess a slower computer will notice that.
-----
Now, about the analog plunger:
The analog plunger has 25 positions. I designed the analog sub to use 12 plunger images. I see Groni used just 10 images, so when you move the plunger all the way back the script will complain with a array error.
To fix that, find the line 353:
Plungers = Array(Plunger1, Plunger2, Plunger3, Plunger4, Plunger5, Plunger6, Plunger7, Plunger8, Plunger9, Plunger10, Plunger10)
and change it with
Plungers = Array(Plunger1, Plunger2, Plunger3, Plunger4, Plunger5, Plunger6, Plunger7, Plunger8, Plunger9, Plunger10, Plunger10, Plunger10, Plunger10)
So the array has 13 elements and the analog plunger will not complain.
JP
QUOTE (pakitt1 @ Nov 16 2011, 04:26 AM) <{POST_SNAPBACK}>
table looks awsome in my cabinet!!!!!only problem is i cant play it...i get way too much stutter.......any ideas???thx
A fast computer won't have trouble playing, but a slower computer computer will notice the alpha ramps refreshing TWICE. I tried to explain that to zedonius, but he didn't got it. The script is now refreshing the alpha ramps twice. If you take a look at the parts of the script that comes from my tables, for example the plunger or the alpha ramps fading subs, you'll see something like this:
PRefresh.State = ABS(PRefresh.state -1)
or
r.State = ABS(r.state -1)
This means switch the refreshing light the other way. If it is on then turn it off, and if it is off then turn it on.
This means just one refresh for the alpha ramps on top of the light.
Now on the rest of the script you'll find things like this:
upfrefresh.state=1:upfrefresh.state=0
This means refresh the alpha ramps TWICE on top of of the light.
And a slower computer will notice that the ramps are refreshing twice.
So change all those lines with
upfrefresh.state= ABS(upfrefresh.state -1)
There are many lights with different names, so it will take while to change them all. Search for "state" in the script and when you find a light.state=1 followed by a light.state=0 the you know you can change that for a light.state=ABS(light.state-1)
I have a core2 duo at 3Ghz and I don't notice any difference, but I guess a slower computer will notice that.
-----
Now, about the analog plunger:
The analog plunger has 25 positions. I designed the analog sub to use 12 plunger images. I see Groni used just 10 images, so when you move the plunger all the way back the script will complain with a array error.
To fix that, find the line 353:
Plungers = Array(Plunger1, Plunger2, Plunger3, Plunger4, Plunger5, Plunger6, Plunger7, Plunger8, Plunger9, Plunger10, Plunger10)
and change it with
Plungers = Array(Plunger1, Plunger2, Plunger3, Plunger4, Plunger5, Plunger6, Plunger7, Plunger8, Plunger9, Plunger10, Plunger10, Plunger10, Plunger10)
So the array has 13 elements and the analog plunger will not complain.
JP
Many thanks my Friend
I will now update the table. I found the reason why the upper flipper dissapears.
QUOTE (Mitchell @ Nov 16 2011, 10:47 AM) <{POST_SNAPBACK}>
QUOTE (Sandro @ Nov 16 2011, 02:45 AM) <{POST_SNAPBACK}>
The purpose for this is to ultimately give the table more depth when playing on a FS cab setup. Not using this effect gives the table an extremely flat look and while I still think the tables look sorta flat even with this new technique it's miles better than just leaving the table flat IMO.
But the cabinets are already tilt back. Unless they are playing the tables with the TV turn on it side on the wall then I understand that. Tables doesn't need to be tilt at all when playing on a homemade cabinets. Check out Doctor Who FS and others that are laying flat on the screen.
I will no longer will talk about this on his thread. This was my point.
OK I will give this table a try. =)
Not every machine is tilted back. The cabinet I am going to build will be flat all the way up. Only thing I do not like on Virtua Pins, otherwise I would buy one from noah.
These are just my settings and most people love the depth of it. You will not reach that depth if you stretch it all the way up to monitor dimensions.
Do you own a real Pin?? If yes, stand in front of the cabinet and look across. if you make a flat look, you will notice, that the outer walls are in the visible area, that means
you have to simulate them in FS Tables to have a deeper feeling. Simple, Easy, Working
My current VPX Tables I am working on:
Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%
#73
Posted 16 November 2011 - 12:37 PM
QUOTE (Mitchell @ Nov 16 2011, 05:47 AM) <{POST_SNAPBACK}>
QUOTE (Sandro @ Nov 16 2011, 02:45 AM) <{POST_SNAPBACK}>
The purpose for this is to ultimately give the table more depth when playing on a FS cab setup. Not using this effect gives the table an extremely flat look and while I still think the tables look sorta flat even with this new technique it's miles better than just leaving the table flat IMO.
But the cabinets are already tilt back. Unless they are playing the tables with the TV turn on it side on the wall then I understand that. Tables doesn't need to be tilt at all when playing on a homemade cabinets. Check out Doctor Who FS and others that are laying flat on the screen.
I will no longer will talk about this on his thread. This was my point.
OK I will give this table a try. =)
Here you go, granted it would of been nicer if I had pictures side by side but this is what I had handy at the given moment. I hope this explains the why, like Groni was just mentioning......
1.1.JPG 372.37KB
100 downloads
5.1.JPG 590.28KB
77 downloadsHope this helps
Scott
Detroit Pinball
#74
Posted 16 November 2011 - 12:39 PM
QUOTE (bolt @ Nov 16 2011, 09:48 AM) <{POST_SNAPBACK}>
QUOTE (rcadefrk @ Nov 16 2011, 07:03 AM) <{POST_SNAPBACK}>
QUOTE (Shooby Doo @ Nov 15 2011, 08:50 PM) <{POST_SNAPBACK}>
I really like the transition to the upper playfield, I don't think I've ever seen anything like that in VP before. Awesome work Groni!
For desktop users - I rotated it and changed the angle and it seemed OK for the most part. More than playable.
For desktop users - I rotated it and changed the angle and it seemed OK for the most part. More than playable.
I'm interested in your desktop settings Shooby
I would also like to see your desktop settings Shooby.
If I turn the table, the ball disappears into the background.
this is why 4:3 is almost impossible to play. Also the Upper playfield looks too flat in 4:3. The Upper Flipper is not visible that way.
My current VPX Tables I am working on:
Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%
#76
Posted 16 November 2011 - 12:52 PM
#77
Posted 16 November 2011 - 12:55 PM
QUOTE (Sabbat @ Nov 16 2011, 01:41 PM) <{POST_SNAPBACK}>
FS and VP cabs are shit.
Thanks for such a comment on a FS Table Release Thread.....
My current VPX Tables I am working on:
Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%
#78
Posted 16 November 2011 - 01:04 PM
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link



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