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Scared Stiff 8-step GI FS Lighting MOD
Started By
jimmyfingers
, Oct 27 2011 08:03 PM
101 replies to this topic
#64
Posted 30 November 2011 - 02:19 PM
Thanks!
By the way, is it just my system or does anyone else have a delay when stopping the spider on the backglass? I press the flippers to stop him, but then he always goes 1 or 2 lights further, making it quite hard to get the thing I want. I wish the spider would stop excatly the moment I press the flippers, like on the real machine. Can this be fixed?
By the way, is it just my system or does anyone else have a delay when stopping the spider on the backglass? I press the flippers to stop him, but then he always goes 1 or 2 lights further, making it quite hard to get the thing I want. I wish the spider would stop excatly the moment I press the flippers, like on the real machine. Can this be fixed?
#65
Posted 30 November 2011 - 05:44 PM
Update looks really amazing jimmy!
One thing: I am getting some PF graphics anomalies -- only when the spider-hole is lit and I go into it -- getting some bright red small dots around the upper-right area of the stiff-o-meter, as well as other places. The PF is very dark at this time and I assumed it is when all lights/lighting is off. However, other times when all lights are off, I get no anomalies.
One thing: I am getting some PF graphics anomalies -- only when the spider-hole is lit and I go into it -- getting some bright red small dots around the upper-right area of the stiff-o-meter, as well as other places. The PF is very dark at this time and I assumed it is when all lights/lighting is off. However, other times when all lights are off, I get no anomalies.
#66
Posted 30 November 2011 - 07:57 PM
QUOTE (tufduck @ Nov 30 2011, 03:19 PM) <{POST_SNAPBACK}>
Thanks!
By the way, is it just my system or does anyone else have a delay when stopping the spider on the backglass? I press the flippers to stop him, but then he always goes 1 or 2 lights further, making it quite hard to get the thing I want. I wish the spider would stop excatly the moment I press the flippers, like on the real machine. Can this be fixed?
By the way, is it just my system or does anyone else have a delay when stopping the spider on the backglass? I press the flippers to stop him, but then he always goes 1 or 2 lights further, making it quite hard to get the thing I want. I wish the spider would stop excatly the moment I press the flippers, like on the real machine. Can this be fixed?
If you play on Win7 try to run VP with the compatibility mode disabled.
#68
Posted 30 November 2011 - 10:11 PM
It is tough to see it in this screen shot which I enlarged. Like I said they appear as very small red dots (in the screenshot they appear as white). This is no big deal to me on this phenomenal table. @CPSNine, it could be my system especially if no one else notices it.
ss.JPG 136.1KB
57 downloads
ss.JPG 136.1KB
57 downloads
Edited by JAM0, 30 November 2011 - 10:38 PM.
#69
Posted 01 December 2011 - 06:36 AM
QUOTE (rosve @ Nov 30 2011, 08:57 PM) <{POST_SNAPBACK}>
QUOTE (tufduck @ Nov 30 2011, 03:19 PM) <{POST_SNAPBACK}>
Thanks!
By the way, is it just my system or does anyone else have a delay when stopping the spider on the backglass? I press the flippers to stop him, but then he always goes 1 or 2 lights further, making it quite hard to get the thing I want. I wish the spider would stop excatly the moment I press the flippers, like on the real machine. Can this be fixed?
By the way, is it just my system or does anyone else have a delay when stopping the spider on the backglass? I press the flippers to stop him, but then he always goes 1 or 2 lights further, making it quite hard to get the thing I want. I wish the spider would stop excatly the moment I press the flippers, like on the real machine. Can this be fixed?
If you play on Win7 try to run VP with the compatibility mode disabled.
I play on WinXP. The table itself runs flawlessly without any stutter, or any flipper lag. It's just this little delay on the spider. Anyone else having it?
#70
Posted 01 December 2011 - 09:49 AM
Cheers for the update Jimmyfingers, and you cleared up the pixelation as I requested - I'm a really happy bunny:) Thanks to JP for the new images and thanks to you for taking my suggestion on board
p.s. JAM0, I don't see those glitches. Silly question but are you rendering in 32Bit?
p.s. JAM0, I don't see those glitches. Silly question but are you rendering in 32Bit?
#71
Posted 01 December 2011 - 10:29 AM
QUOTE (thewool @ Dec 1 2011, 09:49 AM) <{POST_SNAPBACK}>
Cheers for the update Jimmyfingers, and you cleared up the pixelation as I requested - I'm a really happy bunny:) Thanks to JP for the new images and thanks to you for taking my suggestion on board
p.s. JAM0, I don't see those glitches. Silly question but are you rendering in 32Bit?
p.s. JAM0, I don't see those glitches. Silly question but are you rendering in 32Bit?
No, I'm using 16Bit due to glitches on some tables in 32.
#74
Posted 01 December 2011 - 02:38 PM
QUOTE (Raymech @ Dec 1 2011, 11:51 AM) <{POST_SNAPBACK}>
Hi guys, I have a single wide screen monitor which I can rotate using a desk mount to play FS tables , no second screen. How do I disable the entire B2S in the script to eliminate the script errors??
Cheers
Cheers
You cant disable B2S but you can play it without launching the backglass.
Copy the B2S.vbs script file to your tables folder.
Open the table's scrip and find the instruction LaunchBackglass, comment this line.
Edited by rosve, 01 December 2011 - 02:42 PM.
#75
Posted 01 December 2011 - 02:51 PM
QUOTE (thewool @ Dec 1 2011, 11:32 AM) <{POST_SNAPBACK}>
Might be worth switching to 32 bit to see if it corrects this problem, just so you can at least identify the cause.
Yes that seemed to solve the issue. I say "seemed" because I wasn't able to hit the spider hole due to the ball going underneath some textures near the flippers, which made me drain pretty quick. Time for a new video card.
Edit: Tried it again and 32 bit did solve the problem. This is this 1st time I have had artifacts with 16bit
Edited by JAM0, 01 December 2011 - 03:04 PM.
#77
Posted 02 December 2011 - 02:51 AM
QUOTE (rosve @ Dec 1 2011, 03:38 PM) <{POST_SNAPBACK}>
QUOTE (Raymech @ Dec 1 2011, 11:51 AM) <{POST_SNAPBACK}>
Hi guys, I have a single wide screen monitor which I can rotate using a desk mount to play FS tables , no second screen. How do I disable the entire B2S in the script to eliminate the script errors??
Cheers
Cheers
You cant disable B2S but you can play it without launching the backglass.
Copy the B2S.vbs script file to your tables folder.
Open the table's scrip and find the instruction LaunchBackglass, comment this line.
Thanks heaps , all good. Fantastic table
#78
Posted 02 December 2011 - 09:22 AM
QUOTE (Raymech @ Dec 1 2011, 09:51 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Dec 1 2011, 03:38 PM) <{POST_SNAPBACK}>
QUOTE (Raymech @ Dec 1 2011, 11:51 AM) <{POST_SNAPBACK}>
Hi guys, I have a single wide screen monitor which I can rotate using a desk mount to play FS tables , no second screen. How do I disable the entire B2S in the script to eliminate the script errors??
Cheers
Cheers
You cant disable B2S but you can play it without launching the backglass.
Copy the B2S.vbs script file to your tables folder.
Open the table's scrip and find the instruction LaunchBackglass, comment this line.
Thanks heaps , all good. Fantastic table
You can also hit the windows button & close out the b2s backglass & still play the table. I was doing this for while until i hooked up another screen
#79
Posted 02 December 2011 - 12:54 PM
QUOTE (rcadefrk @ Dec 2 2011, 10:22 AM) <{POST_SNAPBACK}>
QUOTE (Raymech @ Dec 1 2011, 09:51 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Dec 1 2011, 03:38 PM) <{POST_SNAPBACK}>
QUOTE (Raymech @ Dec 1 2011, 11:51 AM) <{POST_SNAPBACK}>
Hi guys, I have a single wide screen monitor which I can rotate using a desk mount to play FS tables , no second screen. How do I disable the entire B2S in the script to eliminate the script errors??
Cheers
Cheers
You cant disable B2S but you can play it without launching the backglass.
Copy the B2S.vbs script file to your tables folder.
Open the table's scrip and find the instruction LaunchBackglass, comment this line.
Thanks heaps , all good. Fantastic table
You can also hit the windows button & close out the b2s backglass & still play the table. I was doing this for while until i hooked up another screen
If you hit "escape" and then "resume game" the B2S will also be closed out and you can play the table without it.
#80
Posted 02 December 2011 - 01:12 PM
QUOTE (JAM0 @ Dec 2 2011, 01:54 PM) <{POST_SNAPBACK}>
QUOTE (rcadefrk @ Dec 2 2011, 10:22 AM) <{POST_SNAPBACK}>
QUOTE (Raymech @ Dec 1 2011, 09:51 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Dec 1 2011, 03:38 PM) <{POST_SNAPBACK}>
QUOTE (Raymech @ Dec 1 2011, 11:51 AM) <{POST_SNAPBACK}>
Hi guys, I have a single wide screen monitor which I can rotate using a desk mount to play FS tables , no second screen. How do I disable the entire B2S in the script to eliminate the script errors??
Cheers
Cheers
You cant disable B2S but you can play it without launching the backglass.
Copy the B2S.vbs script file to your tables folder.
Open the table's scrip and find the instruction LaunchBackglass, comment this line.
Thanks heaps , all good. Fantastic table
You can also hit the windows button & close out the b2s backglass & still play the table. I was doing this for while until i hooked up another screen
If you hit "escape" and then "resume game" the B2S will also be closed out and you can play the table without it.
The errors I was getting were coming up because I did not have the B2S.vbs script file. Once that was in place, the table would launch without script errors popping up. Disable the backglass was pretty easy in the script.
Cheers



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