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what is this? is it being worked on


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#61 cupid

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Posted 13 January 2011 - 08:54 AM

QUOTE (Joe @ Jan 13 2011, 06:20 AM) <{POST_SNAPBACK}>
You need a 64 bit os 4gb system + 1.8G video + system pci ram space over head = only about 2-3.5 ram that can be used.

LOL, no, wrong, i have seen it on my dev machine: I5 WinXpSp3 32bit, 3GB, 1GB Graphics (GF 240) - as well as a AMD core 2 (fathers), 3 GB, Win7 32 bit, 512MB Graphics (GF 9800). As well as an imac on Boot-Camp... With 8GB, but 32bit XP... Don't know graphics and specs, but Imac has almost laptop Graphics.

OK, if you need some of this machines with 64bit and an 1.8GB VidCard - Could anybody send one to me? I can't develop anymore. LOL rolleyes.gif

No, this is not even an early beta, it's a dev-Version, that even runs in debug mode. So no ram-Optimization (which could be done), almost no graphics optimization (which could be done). No Loading Time acceleration (i.E. Use a buffer instead of reading byte by byte...).

For example i currently keep two to three versions of every Texture in Memory.

Due to Visual Studio 2010 i'm able to release such a dev Version (like you have seen). Otherwise there would not have been a version out. Since packetizing takes time, normally.

At this state: If it runs at my dev-Machine without accelleration, everything is good for me. If Framerate drops from currently 500fps to 30fps, i will do something.

Who can run it unoptimized should be glad.

@barry - your system is better than my dev-system... so you will be able to run it - always.
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#62 toxie

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Posted 13 January 2011 - 02:57 PM

i volunteer for the dirty optimization work.. wink.gif
(hopefully i'll have more spare time again in a month or so)

Edited by toxie, 13 January 2011 - 02:58 PM.


#63 cupid

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Posted 13 January 2011 - 06:35 PM

QUOTE (toxie @ Jan 13 2011, 03:57 PM) <{POST_SNAPBACK}>
i volunteer for the dirty optimization work.. wink.gif
(hopefully i'll have more spare time again in a month or so)

Thanks, toxie, Let's see how it evolves.
The world is devided into people who think they are right.

#64 unclewilly

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Posted 13 January 2011 - 09:10 PM

my machine blows through it like a hot knife through butter
i7 quad 3.75 ghz, 2 nvidia 250 gts 1 gb, 6 gb ram
my other system also runs it smooth as silk
amd x2 6000+ 2.7 ghz, 1 nvidia 250 gts 1 gb, and 2 gb ram

Can't thank you devs enough for doing all you do

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#65 cupid

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Posted 13 January 2011 - 10:06 PM

QUOTE (unclewilly @ Jan 13 2011, 10:10 PM) <{POST_SNAPBACK}>
my machine blows through it like a hot knife through butter
i7 quad 3.75 ghz, 2 nvidia 250 gts 1 gb, 6 gb ram
my other system also runs it smooth as silk
amd x2 6000+ 2.7 ghz, 1 nvidia 250 gts 1 gb, and 2 gb ram

Can't thank you devs enough for doing all you do

I would upload a new version to you all, but my mouse moved camera class does not work as expected and the code is messed up a little bit. I would have to write some manager classes, so that the new camera works.
The world is devided into people who think they are right.

#66 BarryS

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Posted 13 January 2011 - 10:42 PM

QUOTE (cupid @ Jan 13 2011, 02:06 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Jan 13 2011, 10:10 PM) <{POST_SNAPBACK}>
my machine blows through it like a hot knife through butter
i7 quad 3.75 ghz, 2 nvidia 250 gts 1 gb, 6 gb ram
my other system also runs it smooth as silk
amd x2 6000+ 2.7 ghz, 1 nvidia 250 gts 1 gb, and 2 gb ram

Can't thank you devs enough for doing all you do

I would upload a new version to you all, but my mouse moved camera class does not work as expected and the code is messed up a little bit. I would have to write some manager classes, so that the new camera works.



No worries... we'll wait. smile.gif

... Done yet? biggrin.gif

#67 Rawd

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Posted 13 January 2011 - 10:42 PM

QUOTE (BarryS @ Jan 13 2011, 03:42 PM) <{POST_SNAPBACK}>
No worries... we'll wait. smile.gif

... Done yet? biggrin.gif


Banned!


 


#68 BarryS

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Posted 13 January 2011 - 11:04 PM

QUOTE (Rawd @ Jan 13 2011, 02:42 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Jan 13 2011, 03:42 PM) <{POST_SNAPBACK}>
No worries... we'll wait. smile.gif

... Done yet? biggrin.gif


Banned!


Sorry...


... Steve

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#69 FDSystems

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Posted 14 January 2011 - 12:04 AM

QUOTE (Rawd @ Jan 13 2011, 07:42 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Jan 13 2011, 03:42 PM) <{POST_SNAPBACK}>
No worries... we'll wait. smile.gif

... Done yet? biggrin.gif


Banned!

coffee1.gif
Donīt be so rude. Give him till midnight ! tup.gif

Edited by 1234fd, 14 January 2011 - 12:05 AM.

From Brasil. Updated version of 1234fd



#70 cupid

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Posted 14 January 2011 - 09:12 AM

QUOTE (1234fd @ Jan 14 2011, 01:04 AM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Jan 13 2011, 07:42 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Jan 13 2011, 03:42 PM) <{POST_SNAPBACK}>
No worries... we'll wait. smile.gif

... Done yet? biggrin.gif


Banned!

coffee1.gif
Donīt be so rude. Give him till midnight ! tup.gif

No problem. Midnight, 13th Jan. 2012 there will definitely be a new version out. Puh, i though i would have stress, but now i have time... ;-)

No, seriousely, I'm working again, while i was developing the last weeks, i had holidays. If you track the sourceforge page, you'll see that i program nearly every day, but it won't be so fast as you might expect. In holidays i programmed up to 10 hours per day.

Cupid
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#71 unclewilly

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Posted 14 January 2011 - 02:50 PM

QUOTE (cupid @ Jan 14 2011, 09:12 AM) <{POST_SNAPBACK}>
QUOTE (1234fd @ Jan 14 2011, 01:04 AM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Jan 13 2011, 07:42 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Jan 13 2011, 03:42 PM) <{POST_SNAPBACK}>
No worries... we'll wait. smile.gif

... Done yet? biggrin.gif


Banned!

coffee1.gif
Donīt be so rude. Give him till midnight ! tup.gif

No problem. Midnight, 13th Jan. 2012 there will definitely be a new version out. Puh, i though i would have stress, but now i have time... ;-)

No, seriousely, I'm working again, while i was developing the last weeks, i had holidays. If you track the sourceforge page, you'll see that i program nearly every day, but it won't be so fast as you might expect. In holidays i programmed up to 10 hours per day.

Cupid


man cupid, thats a lot of hours. i did 8 hour days coding bad cats for fp, took me 6 months to finish. i wish i new more about software development to lend a hand

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#72 rehab

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Posted 14 January 2011 - 09:04 PM

Very interesting project!

Thanks for the hard work; I hope it pays off smile.gif

#73 cupid

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Posted 21 January 2011 - 11:27 PM

Just wanted to let you know, that i got the player to work in my virtual machine. I turned off ramps and some more things, but that has nothing to do with it. I can compile it for DirectX9- and DX10-Compatibe Graphic-Cards now. But nice effects (on rails and Balls) or antialiasing for example will only work with The HiDef, DX 10 profile.

Here's a screenshot from my mac, running the player in a virtual windows xp under parallels desktop vitualisation. The player is also showing the main menu.

BTW: The Virtual machine only has 1.5 GB mem... and a 256 MB Graphic card. Speed is not very good, but also not very bad for a (yet) non-optimized engine.


Edited by cupid, 21 January 2011 - 11:39 PM.

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#74 unclewilly

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Posted 21 January 2011 - 11:54 PM

Comming along nicely cupid

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#75 J3SteR

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Posted 22 January 2011 - 12:06 AM

Very nice great job!

#76 settingsons

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Posted 22 January 2011 - 12:10 AM

Exciting stuff!

#77 BarryS

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Posted 22 January 2011 - 12:49 AM

Nice.

Be happy to help you test it. smile.gif

#78 Rawd

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Posted 22 January 2011 - 01:13 AM

Looks awesome Cupid! With the HiDef, DX 10 profile, would it be possible to add things like reflection, real-time lighting and shadows, and things like smoke effects? ..or am I dreaming here? smile.gif

Edited by Rawd, 22 January 2011 - 01:14 AM.


 


#79 cupid

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Posted 22 January 2011 - 09:07 AM

QUOTE (Rawd @ Jan 22 2011, 02:13 AM) <{POST_SNAPBACK}>
Looks awesome Cupid! With the HiDef, DX 10 profile, would it be possible to add things like reflection, real-time lighting and shadows, and things like smoke effects? ..or am I dreaming here? smile.gif

Yes, could be possible.
The world is devided into people who think they are right.

#80 chriz

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Posted 22 January 2011 - 09:47 AM

I LOVE IT! your development speed is simply awesome! Worship.gif

cheers
Chris