LOL, no, wrong, i have seen it on my dev machine: I5 WinXpSp3 32bit, 3GB, 1GB Graphics (GF 240) - as well as a AMD core 2 (fathers), 3 GB, Win7 32 bit, 512MB Graphics (GF 9800). As well as an imac on Boot-Camp... With 8GB, but 32bit XP... Don't know graphics and specs, but Imac has almost laptop Graphics.
OK, if you need some of this machines with 64bit and an 1.8GB VidCard - Could anybody send one to me? I can't develop anymore. LOL
No, this is not even an early beta, it's a dev-Version, that even runs in debug mode. So no ram-Optimization (which could be done), almost no graphics optimization (which could be done). No Loading Time acceleration (i.E. Use a buffer instead of reading byte by byte...).
For example i currently keep two to three versions of every Texture in Memory.
Due to Visual Studio 2010 i'm able to release such a dev Version (like you have seen). Otherwise there would not have been a version out. Since packetizing takes time, normally.
At this state: If it runs at my dev-Machine without accelleration, everything is good for me. If Framerate drops from currently 500fps to 30fps, i will do something.
Who can run it unoptimized should be glad.
@barry - your system is better than my dev-system... so you will be able to run it - always.




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