Ok so as WRD has already mentioned, a problem exists with static/ non static rendering, it seems when a group of primitives are group by a collection in game rendering is ok when static rendering is enabled, but not ok when static rendering is off.
solution remove primitives from collection.
you can test this on JP's panthera table by selecting 'primitive39' as a collection and turn off static render, then run the table, you should see that some polygons will render incorrectly.
EDIT: Also, if you select 1 item in the collection (primitive 39 to be precise) and turn off static render on it, that item will not render at all in simulation. Maybe thalamus is experiencing this.
EDIT2: This bug is dynamic in nature, and results will probably vary per author/developer.
For those who do not have JP's table(probably few and far between)
Edited by hanzoverfist, 12 June 2018 - 06:28 PM.





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