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VP10 table testing - available right here!


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#761 Hyper

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Posted 25 May 2015 - 01:35 AM

Thanks for the new beta.



#762 The Loafer

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Posted 25 May 2015 - 01:41 AM

yep, link works, only forget to update your links Randr :D


Edited by The Loafer, 25 May 2015 - 01:41 AM.


#763 GatorJim

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Posted 25 May 2015 - 08:03 PM

Just wanted to say "You guys are INCREDIBLE" to all the VP10 & beta table developers who have worked so hard on this project.  I loaded VP10 on my cab today along with a few of your test tables and WOW!  Thank you so much for your efforts...I'd try and list names but I don't want to leave anyone out.  As a relative newbie, I'm looking forward to leaning your craft and hopefully someday can make a meaningful contribution to the community. 

 

I do have one newbie question though.  I can't get any of the tables I downloaded (TAF, BoneBusters, Humpty Dumpty, Papa Smurf FS, etc)  to play in FS mode, they are all desktop.  Am I missing something in the settings of VP10 or do I need to convert the tables FS mode?  If I need to convert them, do I convert these beta tables the same way one converts a 9.x desktop table to FS?



#764 PilzTom

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Posted 25 May 2015 - 08:19 PM

@GatorJim:

Same question was just answered in the VP10-Thread. You have to set "Rotate for Cabinet use" in video preferences. DT/FS is no longer bound to the table itself. The option in table options is only for override during testing.


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#765 GatorJim

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Posted 25 May 2015 - 09:02 PM

Thank you Pilz...cheers!



#766 gtxjoe

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Posted 31 May 2015 - 01:49 AM

Dr Dude WIP updated with the Big Guy and Gift of Gab models.  More GI and Flasher support added - Still trying to figure out best approach to get good looking GI/Flashers so the table uses a bunch of approaches for now

 

Link is the same as before - just points to the updated table:  https://www.dropbox....9 Beta.vpx?dl=0

 

dd3.jpg



#767 Hyper

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Posted 31 May 2015 - 08:32 AM

I had a few times when I hit the gitar, the big guy jumps up and down.



#768 atarian

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Posted 31 May 2015 - 09:11 AM

Have fun testing Boomerang from Bally (1974). It's the 4 player version of 1975's "Flicker".
 http://www.mediafire...merang1.0rc.rar
 
Can be played in DT and FS. B2S will be automatically activated in FS.eeb8526a0b8d23cdabe5caececd6494f.pngca2c995ce686d36d1422e4caa4ce1fbf.pngacda7e6bd2c3f75e27b15ec8a6c62840.png


Finally got back to trying some VP10 tables. This looks and plays superbly. Many thanks hmueck :).

#769 zany

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Posted 31 May 2015 - 10:21 AM

Dr Dude WIP updated with the Big Guy and Gift of Gab models.  More GI and Flasher support added - Still trying to figure out best approach to get good looking GI/Flashers so the table uses a bunch of approaches for now

 

Link is the same as before - just points to the updated table:  https://www.dropbox....9 Beta.vpx?dl=0

 

dd3.jpg

Looks AWESOME! :D
 



#770 bolt

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Posted 31 May 2015 - 02:33 PM

Dr. Dude looks perfect.


Posted Image

#771 Trinity

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Posted 01 June 2015 - 03:04 PM

Anyone know of a working b2s backglass made for the FS Papa Smurf table?



#772 jpsalas

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Posted 01 June 2015 - 05:28 PM

Update:

 

I have updated my 4 VPX tables with the new settings for the kickers, and I also adjusted the plunger, since it was too strong after the new settings were added.

 

JP


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#773 bolt

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Posted 01 June 2015 - 09:17 PM

Thank you for the updates.


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#774 ICPjuggla

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Posted 01 June 2015 - 09:50 PM

Kingpin beta by ICPjuggla, freneticamnesic and dark
 
playfiled graphics by vampirolatino2
plastics by Talantyyr, dark and freneticamnesic
primitive flippers by zany
 
You need to download the latest VPM for the lighing to work properly..
 
Please get that in the VPM alpha/beta thread here:
 
and thanks to Gaston for the Capcom Lamp Shader tip
 
Table beta wip:
 
Attached File  Kingpin_wip_v18.png   1.89MB   17 downloadsAttached File  Kingpin_wip_v19.png   592.12KB   14 downloads

Edited by ICPjuggla, 01 June 2015 - 10:02 PM.

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#775 The Loafer

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Posted 01 June 2015 - 09:52 PM

Whoa, very cool, thanks!

#776 freneticamnesic

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Posted 01 June 2015 - 09:58 PM

oops and flippers by zany!



#777 randr

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Posted 01 June 2015 - 10:30 PM

Oh this looks great! Thanks guys

Edited by randr, 01 June 2015 - 10:30 PM.

randr___pinball.png                         


#778 bolt

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Posted 01 June 2015 - 10:35 PM

Cool one, thank you for the demo.


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#779 freneticamnesic

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Posted 02 June 2015 - 12:23 AM

If you see performance issues on Kingpin change the Const LampShader line to 0 (line 9 at the top of the script)



#780 Slydog43

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Posted 02 June 2015 - 12:47 AM

Kingpin looks great.  Got an error though on my first game (after shooting ball up metal ramp in middle.  Seems like such a cool game.  Thanks guys

 

kingerror.png


Edited by Slydog43, 02 June 2015 - 12:47 AM.