Pinball Arcade uses ripped audio from the roms I believe and scripts the playback of them. Soundquality on (classic) pinball tables is pretty low anyway - you're having to compress digital audio down to tiny tiny amounts to fit in to small amounts of memory, so it ends up kinda crappy and low resolution. That tends to be masked somewhat when combined with a nice loud speaker and the natural mechanical sounds of a real life table!
Having a low-poly collision mesh seems like a sensible solution - most engines will have you create a proxy for any brushes to avoid the exact problem of having to calculate too many collisions.




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