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VP physics overhaul
Started By
mukuste
, Apr 09 2014 01:29 AM
1002 replies to this topic
#761
Posted 12 June 2014 - 11:02 AM
Lol. I know. That's why I always do desktop and fs when I release a table
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#762
Posted 12 June 2014 - 11:40 AM
Inclusiveness, not exclusiveness, Yes?
But UW already uploaded 10 different versions of fire (day/nite/physics JP/physics TW/physmod,DT/FS and combo's thereoff). I would rather he spent his time doing something he likes (creating tables) instead of these menial tasks. UW plays FS, so he posts FS. Other peeps can translate to DT and post here, no problem.
to all involved in creating tables and VP itself: thank you! for sharing your hobby with us!
Edited by bosvrucht, 12 June 2014 - 11:41 AM.
#763
Posted 12 June 2014 - 11:55 AM
Have you considered that perhaps the table author makes the table the way *he* plays it and you're lucky to get any table at all?oh and a desktop for our physics dev
Yeah, nah, sorry but someone needs to bust this falsehood that VP is played by cabinet uses by the majority, simply it's so insanely ignorant to consider it being any priority at all..
#764
Posted 12 June 2014 - 12:47 PM
UW great table re creator never said otherwise, just took exception to that comment and replied to that, as for whatever else you choose to read into it, that's your illusion.
Now back to the topic at hand, sorry to sideline it with sensibilities beyond your comprehension.
#765
Posted 12 June 2014 - 02:34 PM
... insanely ignorant..
is what i read into it
edit: i do realise that you did not call UW 'insanely ignorant', but just his opinion on FS/DT user ratio 'insanely ignorant'. i do however still think this is considered rude in most cultures, australia included.
Edited by bosvrucht, 12 June 2014 - 03:23 PM.
#766
Posted 12 June 2014 - 03:00 PM
UW great table re creator never said otherwise, just took exception to that comment and replied to that, as for whatever else you choose to read into it, that's your illusion.
Now back to the topic at hand, sorry to sideline it with sensibilities beyond your comprehension.
You were doing fine there but then what a good idea to insult. man, there has got to be a better way to express your POV. I agree that desktop versions are important, that's what counts not whether a user group is more numerous than the other.
Right or wrong authors have a right to choose. You used to be a decent author who has skills around the editor so why not offer to assist authors with doing desktop versions for them, therefore helping the community, instead of coming in every now and then with your typical pat on the back post that will include a shot and finishing it off with your awesome wink smiley. Would assisting with conversions not be more constructive and at the same time maybe FS authors will see there is an audience for those awesome desktop versions?
#768
Posted 13 June 2014 - 06:04 AM
have you tried adjusting friction under backdrop?Is there something that can be adjusted in terms of the surface to reduce the spin?
Well I can I guess, but I'm unsure if this will then have a negative effect on the way the ball rolls normally (it may end up being too slippery). I'll need to check it.
However I still have concerns that this is the 'default' behaviour. I'm fine with the ability to change it through friction if I am the minority but my eyes don't deceive me when I look at a real pinball table and compare to physmod vp. There is just way too much spin in physmod vp. I guess I probably should wait until vp10 is finally released with the approved final physics as I appreciate that this is still a development build. If nothing else just want to let my thoughts be known for consideration by the devs in terms of the default experience.
Also BigBoss I sent you a PM. Cheers
#769
Posted 13 June 2014 - 01:26 PM
Question for you. What changed with the way the ramps are done in physmod2 to phsymod 5? reason I ask is physmod 5 plays so much better but I have major issues with spin on the ramps in physmod 5. Basically any table where the ball is launched onto a ramp I can't get the ball to actually make it up the ramp. I also seem to have issues with it stopping on the ramps where in the physmod 2 it doesn't have this issue. I've played with the ramp setting but can't find anything that improves the situation.
Edited by 85vett, 13 June 2014 - 01:27 PM.
#770
Posted 13 June 2014 - 03:21 PM
Do you have friction or elasticity set on the ramps. I didn't have any problems with the fire ramps
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#773
Posted 13 June 2014 - 08:40 PM
I was playing a lot of Metallica yesterday (real Metallica) and noticed just how much crazy ball spin there was. If anything, VP still needs more in my opinion.
i can say there is more than enough too much for me BUT and now i can speak only for myself (maybe others to) but i was so unsure about settings that i changed back from physicsmod to normal because of me thinking do i have the right settings to even doubt about the physicsmod for me there is no golden rule , did i set the table right after what am i looking to know all is set right,do i have set all good in editor and table etc , so i stay on old physics evendo old physics on some tables are great like in medieval madness , like to know what its like to feel how physicsmod from mukuste on its fullest capacity is played for me now it feels like its a mess not the mod itself but the settings for it to work great on every table . where are the golden rulez so i can talk right about physicsmod and judge right ,where is the structure in tuning tables for physicsmod? having this feeling from the beginning of this project and stress from having a cabinet without the newest that can level up my project. if only it was for paying tribute to the man who spended lots of his time and brain into this physicsmod.
Edited by boiydiego, 13 June 2014 - 08:58 PM.
#774
Posted 13 June 2014 - 09:33 PM
Dream Pinball 3D (Modified exe to fit as much as possible my screen with the use of DISPLAY.EXE to rotate screen)
Hey, so how did you modify the exe? Can you share that? Does it support a landscape like view?
Yes, I'd like to know, too. Does it have to do with that hex address here? Which resolution do you use? And which value?
#775
Posted 13 June 2014 - 10:27 PM
And Champion Pup has major issues
Pup? Sounds like a great idea for a table
lol, did you really take the time to make that image or it was handy somewhere already?....gave me a laugh.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#777
Posted 14 June 2014 - 09:31 AM
The leak fixes were made after I released physmod5, so they aren't in there yet.
I assume that the spin on the ramps can be improved by lowering the friction, but you can't do this in the editor yet since the friction value is hardcoded. The friction field on ramps doesn't do anything right now.
85vett: Can you post a test table which shows the changed behavior? Main reason I could imagine is if the lower edge of the ramp doesn't align with the playfield, so the ball would have to do a little jump.
I'm in Paris right now so don't have time to work on VP, but will have a look when I'm back.
#778
Posted 14 June 2014 - 10:32 AM
Enjoy paris
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#779
Posted 15 June 2014 - 05:09 PM
85vett: Can you post a test table which shows the changed behavior? Main reason I could imagine is if the lower edge of the ramp doesn't align with the playfield, so the ball would have to do a little jump.
Will do. I'm betting that once the friction and spin features can be adjusted on the ramps it will work itself out.

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