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Game of the Week Challenge - Post your high scores


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#741 Thalamus

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Posted 05 March 2017 - 07:22 PM

Please make note - you need to fix this table before playing. In normal 32 style, read his thread - there are issues that are fixed but not uploaded. Personally I don't find this version enjoyable before making several changes to the physics so count me out unless we decide make it more realistic.


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#742 STAT

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Posted 05 March 2017 - 09:18 PM

Thalamus, you are right, is it just the "Ramps not collidable" ?
If you mean this, Fixing is very easy: http://www.vpforums....=35575&p=354689

I did it now, thanks for pointing that out - maybe 32assassin take a look at this, and can release Version 1.2

Reason: Game of the Week - Table ;)

 

2.710.020 for the Begining ... Physics are ok for me, but i dont know, if all Drop Targets are ok ...

But i didnt have much time ...


Edited by STAT, 06 March 2017 - 07:48 AM.


#743 jbg4208

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Posted 05 March 2017 - 09:56 PM

Physics seem a bit fast to me, compared to the papa tutorial video. https://www.youtube....Cg#t=119.936603

 

I did some adjusting on my version to slow it down a little. Still hasn't helped my score though.. lol  only at 562,850 but it feels better.


Edited by jbg4208, 05 March 2017 - 09:57 PM.

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#744 FreeLunch

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Posted 05 March 2017 - 11:30 PM

Table needs to be fixed. Hopefully everyone can follow these steps.

Edit > Select Element (> click "Name" at the top to sort alphabetically)
For Ramp1228, Ramp1248, and Ramp1249, in the Properties window (if it's not open, View > Options) > Physics > Check "Collidable"


#745 bolt

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Posted 06 March 2017 - 12:04 AM

To fast for me.

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#746 malachi666

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Posted 06 March 2017 - 12:35 AM

could the slope be adjusted to make it a bit slower?



#747 allknowing2012

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Posted 06 March 2017 - 01:18 AM

Was there a fix or something with the drop targets? I see it mentioned but I dont know fix.

[update] Agreed targets seem to operate fine after the first game .. just need to clear the memory etc.

[update] upper right flipper .. is it too much? say 260 end angle - realize one video doesnt mean much and flipper swings could be non-original.

 

Score 1.7M but I doubt that is "that" good considering the options to scoring big exist.


Edited by allknowing2012, 06 March 2017 - 02:39 AM.

* I don't know everything - I just have no life *
testimageNL

 

 

 

#748 jbg4208

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Posted 06 March 2017 - 02:24 AM

I believe the 1.1 version fixed the drop targets. they seemed to work fine on my version.


Edited by jbg4208, 06 March 2017 - 08:16 PM.

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#749 Netranger

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Posted 06 March 2017 - 02:43 AM

Made the changes for the ramps, Game is working Great..

 

Bettered my hi score. 4,821,510

 

Time for bed..

 

 

img_0403_t.jpg


Edited by Netranger, 07 March 2017 - 03:44 AM.


#750 jbg4208

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Posted 06 March 2017 - 03:22 AM

 

[update] upper right flipper .. is it too much? say 260 end angle - realize one video doesnt mean much and flipper swings could be non-original.

 

Looks about right. 


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#751 malachi666

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Posted 06 March 2017 - 03:22 AM

I tried jbg's adjustments and it plays much better.  My personal best is 508 thousand.

 

Fathom.jpg



#752 FreeLunch

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Posted 06 March 2017 - 07:11 AM

Personally I don't find this version enjoyable before making several changes to the physics so count me out unless we decide make it more realistic.

Understandable. Some very talented table authors + VP10 physics tuning have spoiled us!

I don't have a good sense for accurate pinball physics myself, although I have enough of sense to avoid real pinball recreations in FP lol. Do you like the changes @jbg4208 suggested? I wouldn't mind if we used a modded set of physics, at least as a side competition or something.



#753 STAT

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Posted 06 March 2017 - 12:42 PM

I hope and think, 32assassin can help us soon, one fix is "ready" and one is the Phys to Change a bit ...

Then we get one Table, and not 5 DB Links ... its a nice Table, i like it


Edited by STAT, 06 March 2017 - 12:44 PM.


#754 Rajo Joey

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Posted 06 March 2017 - 04:47 PM

Oh yes, I forgot, that I have the ramp bug corrected. But that is for me the only thing, that's not perfect.

The physics of the original settings are very good... fast... but very good. :db:

I test the physics from jbg4208. They are OK, but the original settings are better for me.

 

Maybe we can make two tournaments? One with the original and one with jbg4208's settings.

 

Till today my highscore at this table was 2.2m, but now I have a much better game with original settings. :otvclap: Two others are very bad and one normal.

Attached File  HS.jpg   162.34KB   9 downloads


Edited by Joey2001, 06 March 2017 - 04:49 PM.

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#755 clydedrexler

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Posted 06 March 2017 - 05:04 PM

Hi guys, 

My high score till now. 2.297.490

I only change the ramps stuff on the original table.

 

Attached File  IMG_20170306_130435.jpg   162.47KB   9 downloads

 

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#756 STAT

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Posted 06 March 2017 - 07:24 PM

i vote for the Table by 32assassin, with his Settings and fixes only (and maybe 1.2), of Course its fast but not bad ;)



#757 Rajo Joey

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Posted 06 March 2017 - 09:17 PM

32assassins has updated the table to v2.0. So let us play with this version.

And here are my settings for this and the older version. I think, that are the normal settings. I don't change anything.

 

Attached File  Settings.jpg   44.97KB   13 downloads


Edited by Joey2001, 06 March 2017 - 09:17 PM.

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#758 FreeLunch

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Posted 07 March 2017 - 03:23 AM

I'm still working out how to score here. It's hard to play this table safe, so I'm using an aggressive scoring strategy. 
1. Lock Balls
2. Use Left Drop Targets Bank to get Multi-Ball
3. Get 1-2-3 Drop Target Sequence to get Extra Ball (Bonus is Held for Extra Ball, huge payoff if you've gotten Multi-Ball because you get 5x Bonus twice)
Haven't implemented this strategy well yet. Any other suggestions? Currently at 846,460.



#759 malachi666

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Posted 07 March 2017 - 03:45 AM

OK, using the 2.0 version, I have now beat my personal best with a score of 919,000!

 

Fathom060317.jpg



#760 Rajo Joey

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Posted 07 March 2017 - 04:21 AM

I'm still working out how to score here. It's hard to play this table safe, so I'm using an aggressive scoring strategy. 
1. Lock Balls
2. Use Left Drop Targets Bank to get Multi-Ball
3. Get 1-2-3 Drop Target Sequence to get Extra Ball (Bonus is Held for Extra Ball, huge payoff if you've gotten Multi-Ball because you get 5x Bonus twice)
Haven't implemented this strategy well yet. Any other suggestions? Currently at 846,460.

That's my strategy too. But I need three very good balls and a little luck during my 4-million-game. After that I've got always only between 2m and 2.5m as highest scores and many Bad games.
You can stop the ball very easily with the legt vor right flippers.

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