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Unity 3D and VPinMAME!


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#741 louizou

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Posted 01 February 2013 - 01:04 PM

i've tried to reup the video as it was modified by youtube and is not in 720p + 60fps

 

here you can find the good one (must be played with vlc - on my pc media player doesn't render it smoothly)

 

http://louizou.fr/WIP/AMIGA_BALL.avi


uplogomini.png

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#742 bent98

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Posted 01 February 2013 - 01:45 PM

Im an Atari man. Love my Atari 800 and 1040ST and 300 baud acustic modem. I was always pissed the C64 always got more software then the Atari 800 but the 800 was a better machine then the C64. (Play missle graphics!). I have to admit though, the Amiga has a better sound card then the Atari ST and was overall a better machine.

 

Atari croud had more BBS sites. :)

 

Anyhow back to pinball. This looks amazing. I am so excited you are working on this project again. Everytime you post a new message its like XMAS all over again.



#743 Hanson

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Posted 01 February 2013 - 02:45 PM

 

Anyhow back to pinball. This looks amazing. I am so excited you are working on this project again. Everytime you post a new message its like XMAS all over again.

 

Same here :yahoo: .



#744 gStAv

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Posted 01 February 2013 - 04:05 PM

wow! Gotta love the progress in this thread!  :otvclap:

It's a pure pleasure to see the spinning effect!


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#745 settingsons

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Posted 01 February 2013 - 06:18 PM

You have got to be a spinner to be a winner, and does this baby spin :)

 

Many thanks louizou for testing the ball spin, and for making a video.  It looks brilliant - this is going to please so many people. 

 

-----

I was an Atari kid too - Atari 400 (and a VCS before that) - the Atari was obviously better than a C64 :)



#746 Syco54645

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Posted 02 February 2013 - 05:32 PM

Lou would drop catch and something allowing a tap pass be possible? I use these all the time on real machines. Wish we had that on simulators. Sent from my Galaxy Nexus

#747 destruk

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Posted 02 February 2013 - 06:50 PM

We do on VP9 - you just need to master the timing and correct the flipper settings. lol... but yeah, it'd be great to have it work on all tables out of the box.

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#748 Mr. Pacman

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Posted 02 February 2013 - 11:10 PM

Hey guys, how are you everybody? Is this the "next VP" at its birth? Can anyone write some key phrases about it or link me to a description? I read about donations, so how can I donate to this great project? Thank you and thanks to louizou for his beautiful work.



#749 CPSNine

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Posted 03 February 2013 - 12:04 AM

Thanks for the demo Louizou, it looks very nice.

The ball seems to behave very realistically.


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#750 open6l

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Posted 03 February 2013 - 01:54 AM

lol - yeah - the next VP using FP tables. :)

 

Hey guys, how are you everybody? Is this the "next VP" at its birth? Can anyone write some key phrases about it or link me to a description? I read about donations, so how can I donate to this great project? Thank you and thanks to louizou for his beautiful work.

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#751 Mr. Pacman

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Posted 03 February 2013 - 08:51 AM

lol - yeah - the next VP using FP tables. :)

 

Hey guys, how are you everybody? Is this the "next VP" at its birth? Can anyone write some key phrases about it or link me to a description? I read about donations, so how can I donate to this great project? Thank you and thanks to louizou for his beautiful work.

...a hybrid? :hmm:



#752 ViriiGuy

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Posted 03 February 2013 - 12:42 PM

As I am in the middle of building a Cabinet myself... I can't wait to see this get finished! It looks awesome so far!


Edited by ViriiGuy, 03 February 2013 - 12:42 PM.


#753 louizou

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Posted 03 February 2013 - 11:12 PM

Here are some FS screenshot

 

IJFS.jpg

TZFS.jpg

DrDUDEFS.jpg

BK2000FS.jpg


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#754 StevOz

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Posted 03 February 2013 - 11:38 PM

Those screenshots sure do look nice, any idea of the hardware requirements needed?


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#755 thewool

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Posted 03 February 2013 - 11:41 PM

Thanks for sharing louizou.

 

Graphically they look really really nice and realistic but the viewing angle and overall depth is not so good. Will it be possible to add custom settings to render tables using factors such as layback, inclination, FOV, etc ?   The squared off look for FP tables in a cabinet breaks the immersion for me.



#756 Slydog43

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Posted 04 February 2013 - 02:31 PM

Ive been so excited about this topic since Louizou first posted about it.  Just to be sure this is "talking" to the roms with PinMame right, unlike FP?  Thanks for FS shots, looks so nice!  



#757 Syco54645

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Posted 04 February 2013 - 03:11 PM

Thanks for sharing louizou.

 

Graphically they look really really nice and realistic but the viewing angle and overall depth is not so good. Will it be possible to add custom settings to render tables using factors such as layback, inclination, FOV, etc ?   The squared off look for FP tables in a cabinet breaks the immersion for me.

 

I would prefer that layback settings be for the program rather than per table. If every table is made the same this makes the most sense. Would feel much less hacky this way. I would also propose that tables have the ability to override physics settings rather than just write new ones. Maybe even add the options of (globally of course) rubber wear. that would be really cool.


Edited by Syco54645, 05 February 2013 - 04:01 PM.


#758 The Loafer

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Posted 04 February 2013 - 05:01 PM

Those are great pics/videos, well one so far Lou. Boing!:)

Had both an Amiga and Atari st, great days...

#759 settingsons

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Posted 04 February 2013 - 08:15 PM

Many thanks for the screenshots- they look great.

 

Thanks for sharing louizou.

 

Graphically they look really really nice and realistic but the viewing angle and overall depth is not so good. Will it be possible to add custom settings to render tables using factors such as layback, inclination, FOV, etc ?   The squared off look for FP tables in a cabinet breaks the immersion for me.

 

That is a good point - I might be completely wrong on this but because with Unity we have a true 3D environment isn't it possible to achieve the same effect that the VP fov/layback/inclination gives us by simply positioning the Unity camera (which can effectively be free-roaming) above the table but setback at an angle?  As I said I might be wrong :)


Edited by settingsons, 04 February 2013 - 08:16 PM.


#760 louizou

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Posted 04 February 2013 - 09:34 PM

camera position, angle , fov can be modified by script.


uplogomini.png

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