Thanks dude ![]()
Posted 17 May 2015 - 06:50 AM
Thanks dude ![]()
Posted 17 May 2015 - 12:56 PM
Veeeery nice! But why is the ball that small?
Table is built to scale, so it uses the default ball size = 50. This table is longer, because of the ramp that travel behind the backdrop and table is setup taller, to show the lights on the backdrop. Longer and taller can make you balls look smaller.
Yep, I said it ![]()
Posted 17 May 2015 - 05:03 PM
Title.
Where have all the Monster Bashes gone?
Or, why so many odd choices for VP10 Beta tables? lol
Is it just me or is anyone else wondering why so many "Odd" choices for beta tables so far?
Where are all the Twilight Zones, Addams Family and the like?
Just something I have noticed for awhile.
I love every test table so far, so don't get me wrong. I just find it strange that more main stream titles are not getting tested yet.
Posted 17 May 2015 - 06:05 PM
I just find it strange that more main stream titles are not getting tested yet.
Posted 17 May 2015 - 08:06 PM
Title.
Where have all the Monster Bashes gone?
Or, why so many odd choices for VP10 Beta tables? lol
Is it just me or is anyone else wondering why so many "Odd" choices for beta tables so far?
Where are all the Twilight Zones, Addams Family and the like?
Just something I have noticed for awhile.
I love every test table so far, so don't get me wrong. I just find it strange that more main stream titles are not getting tested yet.
Posted 17 May 2015 - 11:08 PM
Yep, and then you'll get people who don't really know what they are doing just re-inventing the wheel to see if they can
. And they will still need a lot of work and won't end up any better...
-Mike
Posted 17 May 2015 - 11:30 PM
Yep, and then you'll get people who don't really know what they are doing just re-inventing the wheel to see if they can
. And they will still need a lot of work and won't end up any better...
-Mike
I think the other factor with a lot of the tables is that they are more basic (for the most part), I dont deny some of the mainstream tables will benefit from some polish eventually, but this is really bleeding edge stuff and we as authors are working to explore our new tools. Authors are having to tweak code quite a bit across new versions and a really complicated table before we're out of beta would be pretty risky from a time management perspective.
Posted 17 May 2015 - 11:50 PM
Yep, and then you'll get people who don't really know what they are doing just re-inventing the wheel to see if they can
. And they will still need a lot of work and won't end up any better...
-Mike
Great table so far sliderpoint! Very much a WIP but shows the potential of VPX and why I think a lot of tables will benefit from updates. It just plays really well. Also really digging your Road Kings VPX version.
Posted 18 May 2015 - 02:27 AM
Thanks Markrock. I did the whole thing from "scratch". Obviously I used existing primitives for the big stuff and used some script ideas from Melons to move those around, but rewrote everything and put together different graphics. My goal was to try to eliminate as much "fakery" as I could. So it has a full subway system and working scoops that shoot the ball under the playfield and back out, along with the different way I like to handle the insert lights in VPX. I'm surprised it plays ok, I only adjusted enough to get all the pieces functioning. It still needs tuning and of course a whole lot more work. I'm slow so it could be a while...
As for Road Kings, I'm actually really happy with the way it came out, I think it looks and plays really good. It's just too bad that table is SO frustrating. Although if you can play it enough to fight the road kings and get time lock it's quite a satisfying feeling.
-Mike
Posted 18 May 2015 - 03:41 AM
Title.
Where have all the Monster Bashes gone?
Or, why so many odd choices for VP10 Beta tables? lol
Is it just me or is anyone else wondering why so many "Odd" choices for beta tables so far?
Where are all the Twilight Zones, Addams Family and the like?
Just something I have noticed for awhile.
I love every test table so far, so don't get me wrong. I just find it strange that more main stream titles are not getting tested yet.
I'm happy about your question. I have the same question as you since long time.
Thanks for the answer. I could understand a little !
Posted 18 May 2015 - 06:11 AM
Veeeery nice! But why is the ball that small?
Table is built to scale, so it uses the default ball size = 50. This table is longer, because of the ramp that travel behind the backdrop and table is setup taller, to show the lights on the backdrop. Longer and taller can make you balls look smaller.
Yep, I said it
Maybe you could build this table that way that a bigger ball like size 53 or 54 is also possible and does not get stuck anywhere.Would be very nice! Tiny balls do not look that good... ![]()
Posted 18 May 2015 - 11:07 AM
Yep, and then you'll get people who don't really know what they are doing just re-inventing the wheel to see if they can
. And they will still need a lot of work and won't end up any better...
Finally a version where the flippers go up and down when they music plays snaps. ![]()
x
You're a fan? ![]()
Posted 18 May 2015 - 04:12 PM
Thanks Markrock. I did the whole thing from "scratch". Obviously I used existing primitives for the big stuff and used some script ideas from Melons to move those around, but rewrote everything and put together different graphics. My goal was to try to eliminate as much "fakery" as I could. So it has a full subway system and working scoops that shoot the ball under the playfield and back out, along with the different way I like to handle the insert lights in VPX. I'm surprised it plays ok, I only adjusted enough to get all the pieces functioning. It still needs tuning and of course a whole lot more work. I'm slow so it could be a while...
As for Road Kings, I'm actually really happy with the way it came out, I think it looks and plays really good. It's just too bad that table is SO frustrating. Although if you can play it enough to fight the road kings and get time lock it's quite a satisfying feeling.
-Mike
I just wanted to convey to you that I really love the VPX version of Road Kings, it looks and plays fantastic. I maybe slightly biased since I was involved with the project but honestly when it was normal VP9 I couldn't stand it, and then physmod5 made it playable but still frustrating....now with VPX the game is naturally frustrating as it is in real life but now it has a genuine feel to it and I was actually able to get the high score with the VPX version. You did a great job all round and I hope to see more great tables of this caliber from you in future.
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VP/3D reference: http://www.vpforums....=27951&p=268104