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Unity 3D and VPinMAME!


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#721 Hanson

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Posted 29 January 2013 - 04:23 PM

Abolute amazing, looks great, excellent work :otvclap: . Are these tables playable, with Roms :hmm: ?  What do I need to play them?
 



#722 Syco54645

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Posted 29 January 2013 - 04:49 PM

Awesome work lou! Very nice to see this rendering so cleanly! Really cannot wait till this gets released.



#723 settingsons

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Posted 29 January 2013 - 05:55 PM

That is so impressive to be able to read existing FP tables. Looks incredible!

#724 bent98

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Posted 29 January 2013 - 09:18 PM

sweet!



#725 Joe

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Posted 30 January 2013 - 05:06 AM

Cool!



#726 Hanson

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Posted 30 January 2013 - 12:46 PM

I am so impressed since I saw the pictures yesterday. And I can hardly wait, to see the further progress.

 

Thank you for sharing the progress of the work with us

 

Greeting.


Edited by Hanson, 30 January 2013 - 12:48 PM.


#727 louizou

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Posted 30 January 2013 - 05:19 PM

It's a pleasure to share my work to this great community.


uplogomini.png

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#728 bent98

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Posted 30 January 2013 - 05:59 PM

Louizou,

 

Can you post any pics in a fullscreen view ? 

 

Thank You for your awesome work



#729 BDaley

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Posted 30 January 2013 - 07:11 PM

Do you accept Paypal????



#730 CPSNine

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Posted 30 January 2013 - 08:21 PM

Awesome to see progress Louizou, the pictures look great.

Thanks  again for taking on this project and sticking to it.

 

Let's hope 2013 brings you many good surprises for this project and in your personal life.


Edited by CPSNine, 30 January 2013 - 08:22 PM.

My Cab: Pin-up
Universal Pinball Machine

#731 settingsons

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Posted 30 January 2013 - 08:26 PM

Louizou - I am not sure if this was mentioned to you before but are you handling or do you think Unity can implement ball spin. This is something not handled in VP, FP nor the commercial Pinball Arcade software which is something that would make a great difference and create the ultimate pinball simulation.

From my very limited knowledge of Unity while reading on the bus to work :), it sounds like the addtorque function can be applied to rigidbody component to implement a spin. Is that something you have experimented with already and if so how did it turn out?

Cheers

#732 TedB

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Posted 30 January 2013 - 09:30 PM

Good to see development continuing, tables look really nice. Keep up the good work!



#733 louizou

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Posted 31 January 2013 - 11:12 PM

@bent98   I have no fullscreen screenshot at that time(i think you mean arcade view, isn't it ?).

                 I have recently finished my hand made minicab, but it's driven by an 4 years old pc(quadcore + 4Go + 8800GT).

                 I use vp on it (not really smooth on some tables but really fun )

                 I've never tested the project on it.

                 I'll try to take some time to add a new camera and test it on this pc.It will be easier to setup this camera IMO.

                 I don't know if i must use an perspective or orthographic camera to do that ? someone can enlighten me about that ?

 
@Bdaley  : Of course , lol

 

@CPSnine  : thanks a lot !

 

@settingsons : unity implements a function for adding torque to a rigidbody.

                         But i 'm not sure it's necessary to use it ...

                         Rigidbodies have an angular drag parameter ( http://docs.unity3d....-Rigidbody.html )

                         I think by playing with it i can get this spinning effect naturaly..... i 'll test tomorrow .. an old good amiga ball instead of the silver one  is needed here ! hé hé !


Edited by louizou, 31 January 2013 - 11:53 PM.

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#734 Slydog43

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Posted 01 February 2013 - 12:11 AM

I wonder how many people get the amiga ball reference (I was an Atari guy though), keep up the great work.  So exciting :)



#735 louizou

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Posted 01 February 2013 - 01:53 AM

ha ha !!

 

Amiga vs ST , that was such a good time ....

 

R.I.P my dear A1200 with 68030 board + 8Mo of RAM + 450Mo HD :bye2:  it was so nice ....


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#736 louizou

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Posted 01 February 2013 - 02:03 AM

In AmigaBall we trust !!

 

http://www.youtube.com/watch?v=2M0_nfDsVlI


Edited by louizou, 01 February 2013 - 01:00 PM.

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#737 Slydog43

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Posted 01 February 2013 - 04:46 AM

Incredible, love how fast the ball seems to move and the spin that it looks like it has.  Ball control looks like the best I have ever seen in Pinball Simulation.  Can it be that good?

 

 Yeah i really loved my 1040ST, Mega ST, heck my 800, 800xl all were my babies.  You are helping to make these days the "good ole" with things like this coming along.  I remember playing Bill Budge's Pinball Contruction set, incredible how far things have come. 

 

going to watch the video again now


Edited by Slydog43, 01 February 2013 - 04:48 AM.


#738 Arcade4

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Posted 01 February 2013 - 05:46 AM

Atari 1040ST owner here.

Awesome times playing Dungeon Master till 3 A.M. with my friends every night.

Also thought it was the coolest thing ever to hook my Casio Keyboard up to the MIDI port and play all the Sierra adventure games with that cool keyboard music.

Good times.



#739 thewool

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Posted 01 February 2013 - 08:01 AM

In secondary school Amiga vs. ST was a battle I'll never forget but easily won by the sheer number of Amiga owers.

 

However in primary school ZX Spectrum vs. C64, man that was fierce....

 

Demo looks class by the way :good:



#740 htamas

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Posted 01 February 2013 - 08:11 AM

However in primary school ZX Spectrum vs. C64, man that was fierce....

 

I still have my fully functioning ZX Spectrum 48K... even got a 3.5" floppy drive with it (which was a novelty back then) :D

Haven't fired it up in years though, it's stored in a box.

 

Demo looks class by the way :good:

 

Indeed.