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The VP 10.6 beta thread

beta 10.6 beta

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#641 kiwi

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Posted 31 March 2019 - 02:55 PM

A button to reset the primitive (mesh object) and load the default primitive (cylinder or cube),

in reality it is not necessary because it is enough to take a new primitive, but if there was the possibility ...



#642 Shockman

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Posted 02 April 2019 - 05:03 AM

I don't know how much, if any of this is beta related or if it is common among users.

 

- Why does the same material look different on the included primitives than they look on the built in target object?

- What is legacy mode for targets? Or should I ask what do they have that's different if not in legacy mode?

- If you run a table with the script editor open it's not there when you exit the table but the check mark is on the menu item. so you have to click the menu item to close the script you can't see, and click it again to get the script editor? 

- Much worse than above, if you fail to close the compile report window and run a table VP will crash.

 

- Is there still a way to set the ball mass. When I lower playfield friction to reduce the ball spin I feel the ball needs more mass.

 

It's a short albeit not complete list. VPX is impressive indeed.

 

I was surprised by the side wall reflections. It's only recently that I have installed VP. Been without it since I got this new computer almost a year ago. Been Sim Racing and VR pinball instead.


Edited by Shockman, 02 April 2019 - 05:21 AM.


#643 kiwi

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Posted 02 April 2019 - 08:05 AM

With the legacy mode enabled, the target register shots from all sides, such as walls,

if disabled register shots only frontally, the arrow indicates the front of the target.

Const BallMass = 1

1 is the default.


Edited by kiwi, 02 April 2019 - 08:08 AM.


#644 Shockman

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Posted 03 April 2019 - 02:12 AM

Thanks. It's nice to have that non legacy feature.

 

My bumper skirt animation looks like crap. Like it's all corrupted. Is there any special instructions for using them? Like having to have a cab view, avoiding light proximity, special materials, or something? Also is there a way to set the speed of the relaxing of it? Seems way to slow.

 

As far as the editor stuff, I see it has a lot more problems than those, so I withdraw any specific questions about it.



#645 ClarkKent

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Posted 03 April 2019 - 05:30 AM

As far as I know, the correct command is
BMass=1
and
BSize=25
But I always use higher values.

#646 Pin-Pete

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Posted 05 April 2019 - 01:38 PM

Latest version crashes, while trying to quit tables.


Greetings:Petri


#647 Shockman

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Posted 07 April 2019 - 06:10 PM

You think in the next beta you could change the text that reads Test Desktop to Run Desktop?

 

Or explain why desktop users are somehow exploiting a feature in a program built for cabinets.



#648 bord

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Posted 07 April 2019 - 07:55 PM

Would it be possible to have a global override setting for ScreenSpace Reflections scale? Having to change the scale for every table is cumbersome.



#649 toxie

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Posted 08 April 2019 - 07:21 AM

Or explain why desktop users are somehow exploiting a feature in a program built for cabinets.

 

I'd guess that more ppl use VPX in desktop mode than in cabinet mode, actually..



#650 adamstillman

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Posted 08 April 2019 - 01:24 PM

Hey there,  with any version of 10.6 the monster faces on the playfield, on tom towers monsterbash, never light up,  tried different versions of 10.5,  still did not work.

 

I then tried the final 10.4 version and it worked fine.  also, this is with all the scripts, bass, ect with the 10.6 beta, the only thing i changed was the vpinballx.exe program,  so there is something definitely in there that causing this.

 

also, the light inserts are of different shade too, comparing 10.4 to 10.6 betas.  very possibly related...


Edited by adamstillman, 08 April 2019 - 01:49 PM.


#651 jpsalas

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Posted 08 April 2019 - 03:22 PM

Hey there,  with any version of 10.6 the monster faces on the playfield, on tom towers monsterbash, never light up,  tried different versions of 10.5,  still did not work.

 

I then tried the final 10.4 version and it worked fine.  also, this is with all the scripts, bass, ect with the 10.6 beta, the only thing i changed was the vpinballx.exe program,  so there is something definitely in there that causing this.

 

also, the light inserts are of different shade too, comparing 10.4 to 10.6 betas.  very possibly related...

 

I have version 1.3 of that monsterbash table, the one with Tom Tower & ninuzzu from July 2917, and the lights work fine.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

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#652 wasbychance

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Posted 08 April 2019 - 04:40 PM

:otvclap: 


Edited by wasbychance, 09 April 2019 - 01:44 AM.


#653 Shockman

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Posted 08 April 2019 - 05:29 PM

 

Or explain why desktop users are somehow exploiting a feature in a program built for cabinets.

 

I'd guess that more ppl use VPX in desktop mode than in cabinet mode, actually..

 

How many people use it in desktop mode is not the point. If it was then it might be even more of a mislabel.

Use it for what? Testing you seem to think by the text. OK, Testing what? Playing the game in desktop mode is not necessarily testing the table any more than any other mode. You can keep the text. I'm sure you have your reasons for labeling it that way. You just remember this is a commercial site that claims there is something much better than desktop mode for playing VP but has a price. As true as that is, pretending someone would only use desktop mode for testing tables instead of playing tables because of that fact goes against what I took as a credo from this site.

 

I'm not saying it is commercially motivated or arrogant, just that that button is mislabeled UNLESS you are a cab user.

 

I won't beat this drum more. You keep it as you need it.


Edited by Shockman, 08 April 2019 - 06:26 PM.


#654 Thalamus

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Posted 08 April 2019 - 06:29 PM

And here we go again @Shockman - don't know why you even bother to start VP.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#655 Shockman

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Posted 08 April 2019 - 06:39 PM

I didn't expect resistance. The button IS mislabeled UNLESS you are a cab user.

 

The cab users can go on playing and us others can go on testing.

 

Settled?



#656 Rawnei

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Posted 08 April 2019 - 06:41 PM

I didn't expect resistance. The button IS mislabeled UNLESS you are a cab user.

 

The cab users can go on playing and us others can go on testing.

 

Settled?

 

Nowhere did Toxie fight you on this and I don't understand why it's such a big issue?



#657 Shockman

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Posted 08 April 2019 - 06:55 PM

Compared to how VP9 treated desktop users it is not a big issue. This team had a better starting point (physmod, aiming at restoring desktop function), and a lot less to defend than the VP9 team (ultracade, with no interest at all in desktop function)

 

I don't want to see VPX going there.

 

I didn't expect an argument either. I gave my points on why I made the request. Though if there are arguments against that I will hear them.


Edited by Shockman, 08 April 2019 - 07:05 PM.


#658 STV

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Posted 08 April 2019 - 08:06 PM

 

Hey there,  with any version of 10.6 the monster faces on the playfield, on tom towers monsterbash, never light up,  tried different versions of 10.5,  still did not work.

 

I then tried the final 10.4 version and it worked fine.  also, this is with all the scripts, bass, ect with the 10.6 beta, the only thing i changed was the vpinballx.exe program,  so there is something definitely in there that causing this.

 

also, the light inserts are of different shade too, comparing 10.4 to 10.6 betas.  very possibly related...

 

I have version 1.3 of that monsterbash table, the one with Tom Tower & ninuzzu from July 2917, and the lights work fine.

 

 

 

I vaguely remember that turning off playfield reflections had the side effect of causing the monster face lights to not turn on.  



#659 toxie

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Posted 08 April 2019 - 09:45 PM

Hey there,  with any version of 10.6 the monster faces on the playfield, on tom towers monsterbash, never light up,  tried different versions of 10.5,  still did not work.

 

I then tried the final 10.4 version and it worked fine.  also, this is with all the scripts, bass, ect with the 10.6 beta, the only thing i changed was the vpinballx.exe program,  so there is something definitely in there that causing this.

 

also, the light inserts are of different shade too, comparing 10.4 to 10.6 betas.  very possibly related...

 

Remember that when updating to 10.6 beta to also use matching/current bass.dll! Is that the case?



#660 xenonph

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Posted 08 April 2019 - 09:53 PM

Remember when it all started...it was all for Desktop users from VP8 and below.

So us Desktop users back then were on the top of the pinball hierarchy.

Not until VP9 did they start making cabinet tables.

There are very few VP9 cabinet tables, that haven't been converted to VP9DT version. So about even for DT and FS users,

VPX brought Desktop and Cabinet modes together in one table. So cabinet users didnt have to wait for cabinet version, and same with DT users.

It all came in one table.

Both DT and FS users are winners here with VPX!!

 

If it said, "Test Cabinet", would that be any better for you?

 

I agree with Toxie. There are way more Desktop users than Cabinet users.

Alot of people might not be able to afford a cabinet, but there is no cost put out for playing in Desktop mode. Its all free!!

I would say there are at least 4 or 5 Desktop Users per 1 Cabinet User. Possibly alot more!! Possibly 20 to 1 or even higher.

Just my 2 cents.

Carry on.


Edited by xenonph, 08 April 2019 - 10:35 PM.

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