There is another thing that I was wondering about and might be something for more the future but as this build and it's fixes / features will be incorporated into the DX9 stream, as I understand it, seems worth while to include / request here. The issue with the ball edges showing problems as it roles over an alpha ramp has been described and mentioned previously and is related to having the VP preferences / video options for Ball Rendering>Antialias Ball set to enabled. With AA and now FXAA working in the DX9 thread for the overall table, the need for antialiasing the ball via these VP preferences may not be as strong or needed at all, except for the key aspect that the ball using .png and real transparency in the ball images depends on it.
Could it be separated so that allowing the ball to be transparent (in spots / how we've mimicked some reflection aspects) is not dependant on enabling the VP specific Antialias Ball option? On some previous tests the anti-aliasing when used with other options either in VP or forced via nVidia control panel, led to a smooth looking ball but it was the lack of transparency that personally lead me back to needing this option still on.
It would be great to get this changed if possible here in this last version and into the DX9. The Haunted house table is one that it really stands out on while rolling over the transparent ramp that looks into the basement (the ball edges turn green).
Capture of ball edge issues with VP Antialiasing Ball set on and when over alpha ramp objects (Haunted House example).PNG 154.59KB
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