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Indiana Jones VP9 -Lord Hiryu - FS


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#41 Lord Hiryu

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Posted 10 September 2010 - 04:53 PM

Hi guys.
I'm still updating the table to fix these errors, so be pattient please.

I already read all our comments, but also, real-live is present......(family, childrens, work...wink.gif.

Cheers.

#42 Sabbat

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Posted 10 September 2010 - 05:26 PM

Thanks LH I didn't mean to sound like such a grump smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#43 Harakiri

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Posted 10 September 2010 - 06:10 PM

Can't wait for the updates! It already works perfect here, i wonder how will it play with minor tweaks and corrections! smile.gif

#44 turnedmyworld

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Posted 10 September 2010 - 07:30 PM

So I think my problem with this table is my dual screen setup. I figured my specs would be enough to run 2 screens but I guess I was wrong. But even single screen isnt flawless. It seems the problem is the fading lights. Is there a way to set it to just have them turn on or off without the fade? Maybe somewhere in the script? The table suffers whenever I hit any of the plane ramps or the bumpers. Any other place the ball goes on the table is smooth. Im hoping there is a way because this table looks awesome.

BTW i play the 4:3 version on another pc of mine, an old Pentium D 3.4, with 4gigs of DDR2 667 and a geforce 9800gtx+ without problems. Is this version different in any way besides the viewpoint change? I just find it odd that an i3 with DDR3 and a decent video card cant keep up but my old pentium D can.

EDIT: Could it be possible that the planes are the cause of slowdown for some of us? And if so could I just remove them? If the are part of the slowdown I would like to take them out and replace them with images from a screenshot of the table. That way visually it would look the same, while cutting down on ramps and walls that could be slowing the table down.

Edited by turnedmyworld, 10 September 2010 - 08:28 PM.


#45 pepperpot

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Posted 10 September 2010 - 07:41 PM

What a fine looking table. Just saying for those Apple MAC Users out there running bootcamp and windows 7 64 bit, this table is smooth and fun.
Thanks for this
Happy Pinballing
Alex

#46 Lord Hiryu

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Posted 10 September 2010 - 08:55 PM

Hi guys.
For those who make questions about the planes.
Well, the planes are only made using walls and ramps, so the the slow framerate doesn't come from them.
The Fading lights, yeah....are more complex than standard lights, but a lot of tables comes with them, and runs fine...so I think, the problem comes out from the captive ball.
As Billyrjse has comment on another thread, the captive ball makes the table runs stutter.
I tested on my laptop (i5 Win7 and ATI HD5650 1gb), and always the table runs fine....with a minor stutter when the ball goes out from the POA playfield.

On the next version I will change the Captive Ball.

Cheers.

EDIT: Pls...try to test this demo from Tiltjlp on Vp9.08.....and comment please.wink.gif
I think there's a problem with VP when using captive balls.

http://www.pinballni...it-lid-387.html

#47 Harakiri

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Posted 10 September 2010 - 09:39 PM

QUOTE (turnedmyworld @ Sep 10 2010, 08:30 PM) <{POST_SNAPBACK}>
So I think my problem with this table is my dual screen setup. I figured my specs would be enough to run 2 screens but I guess I was wrong. But even single screen isnt flawless. It seems the problem is the fading lights. Is there a way to set it to just have them turn on or off without the fade? Maybe somewhere in the script? The table suffers whenever I hit any of the plane ramps or the bumpers. Any other place the ball goes on the table is smooth. Im hoping there is a way because this table looks awesome.

BTW i play the 4:3 version on another pc of mine, an old Pentium D 3.4, with 4gigs of DDR2 667 and a geforce 9800gtx+ without problems. Is this version different in any way besides the viewpoint change? I just find it odd that an i3 with DDR3 and a decent video card cant keep up but my old pentium D can.

EDIT: Could it be possible that the planes are the cause of slowdown for some of us? And if so could I just remove them? If the are part of the slowdown I would like to take them out and replace them with images from a screenshot of the table. That way visually it would look the same, while cutting down on ramps and walls that could be slowing the table down.


I really think that graphics card is underpowered to run 2 different resolutions. My advise is to get ATI, you won't regret it! smile.gif

#48 turnedmyworld

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Posted 10 September 2010 - 10:16 PM

Which card is underpowered? The GT 220 or the 9800gtx+? Or both? Haha. I know the GT is. I loved ati, till amd bought them and decided they didnt want to make high end cards. So I had to switch to nvidia. But times have changed and they are more or less them same now. Any card you can recommend for me? Im building a table top cabinet so I need a low profile card. thats why I went with the GT 220. Money is not an issue. I just want my cab to run well.

Here is a pic of how small the pc im putting in my cab is.


On a side note if a 9800gtx+ is too weak to run VP then VP deffinately needs some optimization. I can run battlefield bad company 2 on the highest settings across 3 screens at 30fps with that card.


Lord Hiryu ill download that file right now and try it on all my pc's and post back my results.

Edited by turnedmyworld, 10 September 2010 - 10:17 PM.


#49 unclewilly

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Posted 10 September 2010 - 10:22 PM

I power my whole cabinet setup with one 9800 gtx+ 1gb.
It must be the 220. My 250 also powers the dual screen setup on it's own with no stutter except on a few uvp tables during multiball

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#50 turnedmyworld

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Posted 10 September 2010 - 10:38 PM

QUOTE (unclewilly @ Sep 10 2010, 03:22 PM) <{POST_SNAPBACK}>
I power my whole cabinet setup with one 9800 gtx+ 1gb.
It must be the 220. My 250 also powers the dual screen setup on it's own with no stutter except on a few uvp tables during multiball

Im getting the same exact stutter from both pc's though. The one pc with the P4 and 9800gtx+ and the i3 with the 220. I just tried the captive ball file LH posted with VP 908 and 909 and it ran flawless on both pc's and both versions of VP. Leading me to believe the problem is the lights. I know most tables have them but Indy just seems to have way more that light up at the exact same time. It seems likr every light on the table goes off when I hit one of the plane ramps or when its hitting the bumpers so rapidly the lights go nuts. Or maybe it is the 2 different monitor resolutions? One is 1920x1080 and the other 800x480 i believe. Or maybe that my 7in is a USB monitor? But then why do I still have stutter when I switch to a single screen? AHHH this is why I hate when there is a problem on my pc, because it could be a million things. But I will figure this out, I must, for Indy... haha.

#51 Harakiri

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Posted 11 September 2010 - 12:12 AM

QUOTE (turnedmyworld @ Sep 10 2010, 11:16 PM) <{POST_SNAPBACK}>
Which card is underpowered? The GT 220 or the 9800gtx+? Or both? Haha. I know the GT is. I loved ati, till amd bought them and decided they didnt want to make high end cards. So I had to switch to nvidia. But times have changed and they are more or less them same now. Any card you can recommend for me? Im building a table top cabinet so I need a low profile card. thats why I went with the GT 220. Money is not an issue. I just want my cab to run well.

Here is a pic of how small the pc im putting in my cab is.


On a side note if a 9800gtx+ is too weak to run VP then VP deffinately needs some optimization. I can run battlefield bad company 2 on the highest settings across 3 screens at 30fps with that card.


Lord Hiryu ill download that file right now and try it on all my pc's and post back my results.


I would recommend you to ditch the 220 and get the 4850 or 4870. Both can be bought cheap used and both are very good!

#52 turnedmyworld

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Posted 11 September 2010 - 12:21 AM

Are those cards low profile? It needs to be low profile so it will fit in my cab.

EDIT: Looks like the most powerful low profile card I can get is a geforce 9800gt 512mb. Wish I saw this before I ordered that 220. Hopefully the update that LH is doing will solve my problems because all the other tables I tested on the 220 work wonderfully.

DOUBLE EDIT: Looks like I can return the 220 and get the 9800. Would it be worth it? Im just not sure I would notice a difference. The 220 has 1gig of mem but I know that doesnt make too much of a difference if the card doesnt have the horsepower to use it. Opinions?

Edited by turnedmyworld, 11 September 2010 - 12:53 AM.


#53 sparcmx

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Posted 11 September 2010 - 01:04 AM

My cab has a 6 year old piece of crap running inside and I dont have any stutter issues, even the nVidia is a $30 256mb piece of crap. My cab has a 24" playfield that I run in 1536x768, maybe thats why I get good framerate, I'm not a stickler for high res imagery, I only need the ball to glide the rest is pure gameplay. If I come across a table that spits a surface error, I load up photoshop, dump out the playfield and 3 stage lighting images, optimize them and weyhey, all fits in 256mb. It can be done, I havent had a table fail yet.

LH, I love IJ, and I'm super impressed with your efforts, you have skills my friend.
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#54 turnedmyworld

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Posted 12 September 2010 - 10:32 PM

Ok back with an update. I formatted my cabs pc and did a clean install of windows xp. Then stuck with only the bare essentials. video, chipset, and sound drivers and VP. After all that indy worked MUCH better but still had a major hiccup about once or twice a min. So I went into the nvidia control panel and setup a custom profile specifically for VP. Now It runs almost perfectly. Only slight slowdown but its very rare. This is with my underpowered gt 220. I ordered the 9800gt yesterday so hopefully that will solve the slight slowdown that creeps in. So happy I finally got it working. Dont know what caused the issue on my other pc's though. So now my software setup is:

Windows XP Pro 32bit Service Pack 2 with no updates, just the cd. Newest nvidia drivers and my motherboard drivers. The drivers for my USB screen. VP 909 with vpinmame cabinet build. Custom nvidia profile for VP. And after all that a quick defrag.

LH this table is amazing! I never had the chance to play this one in real life so playing it now is a treat. I think my favorite part of the whole table are the plane ramps and the sound the ball makes as it shoots back towards the flippers. You really are a great asset to this community and I am very grateful not only for the tables you provide but also for the level of detail and craftsmanship you give to each of them. Great work! Truly amazing!

EDIT: So after restarting my pc im back to having the stuttering ball. But its on every table so its a VP issue not your table.

Edited by turnedmyworld, 14 September 2010 - 11:20 PM.


#55 Sheltemke

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Posted 19 September 2010 - 06:35 PM

"-Sometimes the game did not register the left ramp"

Same problem here dry.gif

This is the only bug what i saw btw.

#56 Lord Hiryu

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Posted 19 September 2010 - 07:17 PM

Hi guys.
Sorry for the delay.
I think on the next week I can release a new version with some fixes.

cheers

#57 turnedmyworld

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Posted 21 September 2010 - 01:44 AM

Great news about the update. Ive been playing this table 2-3 hours a day for the last week and have some bugs to report.

First is one that others have mentioned, that the left ramp sometimes does not register.

Second is sometimes the ball flies off the left ramp and onto the right ramp or just flies off the left ramp into the bumpers (its crashed the table this way).

Third is with the path of adventure toy. I can get the yellow lights and get "extra ball" or "the pit" lit but when I drop the ball through them it doesn't register. I can keep hitting the path of adventure over and over, dropping the ball in the hole and nothing ever happens. This seems to occur once Ive played quite a few games. Closing the table and reopening it solves the problem most of the time.

Thanks again for this wonderful table. It is my new favorite. There is so much to do! dblthumb.gif

#58 Michael Gallo

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Posted 23 September 2010 - 09:57 AM

First of all, thanks Lord Hiryu for this great table. Works fine for me, no script or performance problems (2 screens).

One question though: is it possible you could release a version with a higher res playfield (>1K) for us full-screeners? It looks a bit blurry when stretched to 1920 x 1080, especially compared to the other graphics, which are sharpest of all the other IJ versions.

#59 TheKeef

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Posted 23 September 2010 - 03:35 PM

If its blurry, up your AF as others have posted about.

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#60 Michael Gallo

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Posted 23 September 2010 - 07:43 PM

QUOTE (TheKeef @ Sep 23 2010, 05:35 PM) <{POST_SNAPBACK}>
If its blurry, up your AF as others have posted about.


Thanks for the tip Keef, but my AF is already cranked (believe it or not, but some people read stickies biggrin.gif). I mean it's not even THAT blurry, just compared to the other graphics of the table.

I checked the image size (exported it from the table via the image manager) and it's only 1K x 1K pixels. The other version of the IJ table that I have, has a playfield image that is 2K pixels high and much sharper. Also while I was poking around in the image manager, I noticed that the original import path for the playfield image ends with "LowRes" so I hope Lord Hiryu Worship.gif has a "HighRes" version stashed somewhere. smile.gif