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Sorcerer UR/NF VP9.1.x FS


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#41 moogster66

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Posted 03 July 2010 - 05:13 PM

QUOTE (kruge99 @ Jul 3 2010, 11:15 AM) <{POST_SNAPBACK}>
Any news of the plunger reel that's missing?

QUOTE (UncleReamus @ Jun 29 2010, 05:23 PM) <{POST_SNAPBACK}>
QUOTE (Iceman5000 @ Jun 29 2010, 02:17 PM) <{POST_SNAPBACK}>
Awesome looking table. But I think you for got the plunger reel. wink.gif


Son of a.... LOL. I'm on it wink.gif


UR mentioned the reel would be addressed in the first update, which should come soon.
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#42 lettuce

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Posted 03 July 2010 - 05:36 PM

QUOTE (Raymech @ Jul 2 2010, 11:29 PM) <{POST_SNAPBACK}>
QUOTE (akiles50000 @ Jun 30 2010, 07:55 PM) <{POST_SNAPBACK}>
Unclereamus it see this error,before of exit each ball to the plunger:



Only it see before of exit each ball later it see perfect.Can you solved?
Cheers



The table looks fantastic and plays silky smooth, great work.
Unfortunately I am getting the same graphical error as posted. When you lock a ball or when the balls are released from the lock, this huge glitch pops up.
Can this be checked in the next update?

Cheers



Yeah i also get this gfx glitch when the ball is released on the launch ramp

#43 UncleReamus

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Posted 06 July 2010 - 11:20 PM

I have a feeling that the glitch has to do with the reels that I used for the 4:3 version. I just moved them off-screen, and left the script in place. Try un-checking "Enable EM Reels" in the backdrop menu and see if that has any effect. If so, I'll remove those reels from the script for the update.

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#44 UncleReamus

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Posted 07 July 2010 - 10:59 PM

(Can only fix the problem if we get feedback from those having it...) dblthumb.gif

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#45 Rawd

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Posted 08 July 2010 - 12:27 AM

QUOTE (UncleReamus @ Jul 7 2010, 04:59 PM) <{POST_SNAPBACK}>
(Can only fix the problem if we get feedback from those having it...) dblthumb.gif


Ok.. I am also having this problem. I will do as you said and get back to you.

Edit: No effect. I turned off EM reels, saved the table, exit and came back, and I still have the problem.

Mine does not look exactly like the screenshot above, but I get scrambled graphics in the same place. It has something to do with the lighting. The lighting switches dark when the ball is in the plunger lane, and this is when I see the glitch. As soon as the lights turn brighter, the glitch disappears.


 


#46 Raymech

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Posted 08 July 2010 - 05:06 AM

QUOTE (UncleReamus @ Jul 6 2010, 11:20 PM) <{POST_SNAPBACK}>
I have a feeling that the glitch has to do with the reels that I used for the 4:3 version. I just moved them off-screen, and left the script in place. Try un-checking "Enable EM Reels" in the backdrop menu and see if that has any effect. If so, I'll remove those reels from the script for the update.


No luck, glitch still appears.
I am using an NVIDIA 9800 GT 1gb with driver version 6.14.11.8206.
99% of tables play with no glitches at all on my set up.

Cheers

#47 Crazy Bonus

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Posted 08 July 2010 - 06:16 PM

Have this for my PS3 ( Pinball Hall Of Fame The Williams Collection ) and might give this a go for VP, doubt it will run as great though. Our older PC just doesn't cut sometimes and I know when I played it on PS3 I ran the score up so high I thought I was going to blow up the whole works. The Sorcerer would be saying things like "well done, sorcerer ( for the targets out front ), and you are the master". Does this version slow up a bit when your in multi ball mode and the speech is going crazy ?

BTW Nice looking table, one of my favs from the 80's ! dblthumb.gif

#48 TheKeef

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Posted 09 July 2010 - 07:29 AM

For those of you having the glitch, try this. Open the table in VP, click on backdrop, and options, find the y scale. The default value is 2.155. Remove the 55 and leave it as 2.1. Go to file save as and replace. I was seeing a simillar glitch on one setup and fixed it as per the advice earlier in thread. dblthumb.gif (You can of course adjust this number to as close to the original value as possible until you recreate the glitch and then leave it just under that).

I just hope this helps others enjoy this awesome table as much as I am.

Edited by TheKeef, 09 July 2010 - 08:21 AM.


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#49 1up

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Posted 09 July 2010 - 02:37 PM

QUOTE (TheKeef @ Jul 9 2010, 08:29 AM) <{POST_SNAPBACK}>
For those of you having the glitch, try this. Open the table in VP, click on backdrop, and options, find the y scale. The default value is 2.155. Remove the 55 and leave it as 2.1. Go to file save as and replace. I was seeing a simillar glitch on one setup and fixed it as per the advice earlier in thread. dblthumb.gif (You can of course adjust this number to as close to the original value as possible until you recreate the glitch and then leave it just under that).

I just hope this helps others enjoy this awesome table as much as I am.


yes this did work for me also. was having the same glitch as everyone else and adjusted the y scale to 2.1 and glitch is now gone.

#50 TheKeef

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Posted 09 July 2010 - 05:24 PM

QUOTE (1up @ Jul 9 2010, 09:37 AM) <{POST_SNAPBACK}>
QUOTE (TheKeef @ Jul 9 2010, 08:29 AM) <{POST_SNAPBACK}>
For those of you having the glitch, try this. Open the table in VP, click on backdrop, and options, find the y scale. The default value is 2.155. Remove the 55 and leave it as 2.1. Go to file save as and replace. I was seeing a simillar glitch on one setup and fixed it as per the advice earlier in thread. dblthumb.gif (You can of course adjust this number to as close to the original value as possible until you recreate the glitch and then leave it just under that).

I just hope this helps others enjoy this awesome table as much as I am.


yes this did work for me also. was having the same glitch as everyone else and adjusted the y scale to 2.1 and glitch is now gone.


Cool I just wanted to make sure this worked for others.

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#51 TheKeef

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Posted 11 July 2010 - 06:24 PM

Bump.

Anyone else have success with this workaround?

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#52 ArtificialEnemy

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Posted 12 July 2010 - 05:30 AM

QUOTE (TheKeef @ Jul 11 2010, 07:24 PM) <{POST_SNAPBACK}>
Bump.

Anyone else have success with this workaround?



Yes it worked for me also. Thanks. Got rid of the big graphical glitch on the top right of the screen when a new ball was being loaded or the ball went across the ramp and was locked. Still have a tiny tiny tiny dot or two near the plunger though. But I can live with that.

#53 Rawd

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Posted 12 July 2010 - 06:06 AM

Yes, it worked for me also. I can also live with the tiny little glitch near the plunger. I wonder what is causing that? I noticed a glitch in the plunger in Silverball Mania as well.

Thanks again for this great table. Plays very realistic it seems.



 


#54 kruge99

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Posted 07 August 2010 - 08:29 PM

QUOTE (UncleReamus @ Jun 29 2010, 05:23 PM) <{POST_SNAPBACK}>
QUOTE (Iceman5000 @ Jun 29 2010, 02:17 PM) <{POST_SNAPBACK}>
Awesome looking table. But I think you for got the plunger reel. wink.gif


Son of a.... LOL. I'm on it wink.gif


So, ummm... the update... with the missing plunger reel added in...

What?

Ok, I was just wondering... wink.gif


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#55 Noah Fentz

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Posted 08 August 2010 - 12:32 AM

Getting to it.

I have a few things I want to get done, so bear with me ...

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#56 kruge99

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Posted 08 August 2010 - 06:25 PM

QUOTE (Noah Fentz @ Aug 7 2010, 08:32 PM) <{POST_SNAPBACK}>
Getting to it.

I have a few things I want to get done, so bear with me ...


No worries! I already new the answer, which is why I posted a one sided conversation... /sigh, I just wish there was more time to spend just on making virtual pinball stuff!
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#57 UncleReamus

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Posted 03 September 2011 - 08:03 PM

Update v1.1.0
  • Plunger Added
  • Alpha ramps added for clear plastics


View File

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#58 Arcade4

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Posted 03 September 2011 - 08:31 PM

QUOTE (UncleReamus @ Sep 3 2011, 03:03 PM) <{POST_SNAPBACK}>
Update v1.1.0
  • Plunger Added
  • Alpha ramps added for clear plastics


View File


"Thanks for the update Mickey." dblthumb.gif

#59 Flying Dutchman

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Posted 03 September 2011 - 09:27 PM

Great one!

Cheers,
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#60 NicToria

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Posted 03 September 2011 - 10:12 PM

Very cool... Can't wait to add it to the cab.....thx....... cool.gif