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South Park VP9 Fullscreen


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#41 zoltar420

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Posted 13 August 2011 - 08:21 PM

QUOTE (numiah @ Aug 13 2011, 07:05 PM) <{POST_SNAPBACK}>
I frequently have a stuck ball on the right ramp.
Would that be solvable ?


I have this problem too! Hopefully someone finds a fix for this bug, its a very fun table to play.

Thanks Zoltar

#42 oooPLAYER1ooo

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Posted 14 August 2011 - 12:32 AM

its my next table rebuild after lethal weapon 3, so not too much longer now.

°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





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#43 numiah

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Posted 14 August 2011 - 07:15 AM

Good to hear that sir !
It has to be said it's already a really good recreation, thanks for that.
Not even to mention that LW3. Jeezzzz, those screens look amazing !

Edited by numiah, 14 August 2011 - 07:16 AM.

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#44 hogwild6161

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Posted 14 August 2011 - 04:39 PM

Player1, this is the table that made me go for it, and build a cab, and go through all the rookie mistakes that I have been through. It's worth every headache I have caused, to sit around with the boys, and play this game. This is THE table that everyone goes back to at our house, friends, relatives, anyone who's played on the cabinet.

I love telling everyone to look at the ball, and see your logo.

#45 RipleYYY

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Posted 01 September 2011 - 02:47 PM

got the ramp bug too (vp 9.1.2 i suppose), than came & read... and than i'm waiting with some others wink.gif
than pin was in the garage few ago, i must say you did a great job on it !

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#46 Flying Dutchman

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Posted 07 October 2011 - 04:44 PM

I have to say it once more .. this Table is Superb! smile.gif
Comes really close to my old time favorite 'Medieval Madness' ..

Is there going to be an update to it soon?

Don't kick the Baby! wink.gif

Thanks again!

Cheers,
FD.

ps. As a 'thanks' I did a really nice NEW HQ BG not too long ago! wink.gif

Attached Files


Edited by Flying Dutchman, 07 October 2011 - 04:53 PM.

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In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#47 CPSNine

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Posted 07 October 2011 - 10:36 PM

Yeah, would love to have an update on the rebuild of this table P1.
Can't wait.
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#48 PinKitty

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Posted 04 March 2012 - 07:42 AM

QUOTE (numiah @ Aug 13 2011, 09:05 AM) <{POST_SNAPBACK}>
I frequently have a stuck ball on the right ramp.
Would that be solvable ?


I also had the same problem. And I think I might have come up with a solution. What I ended up doing was to change settings on two things: switch 25 and Spinner 1.
Switch 25 is on the right ramp where the ball gets stuck (I think the ball gets stuck on this switch - I thought that only happens on real pinball). With the table drawing up in the editior, click on the switch, then move it lower down the ramp by changing its coordinates to X=870 and Y=600.
Spinner 1 is the wire gate that is directly below the original position of Switch 25. Click on the gate and its name should be Spinner 1. Change the Elasticity to 0.001. Then expand the "Physics" to change the AntiFric to 0.999999.
Then save your table.

By making these changes, I have found the ball will make the ramp more frequently and has not gotten stuck over the last 50 game plays so far. Hopefully you will find this helpful.

PS. Looking forward to the update Player1. Table is looking great.

#49 mase

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Posted 20 March 2012 - 01:45 PM

Great table!
But I am also not able to shoot the right ramp for multiball.
Either the ball hangs there, that I have to nudge, or
it stalls back again.
The above workaround makes the ramp work a very few
times, but mostly it keeps the ball stuck or stalled.

Edited by mase, 21 March 2012 - 09:35 PM.


#50 hogwild6161

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Posted 30 March 2012 - 03:56 AM

QUOTE (PinKitty @ Mar 4 2012, 07:42 AM) <{POST_SNAPBACK}>
QUOTE (numiah @ Aug 13 2011, 09:05 AM) <{POST_SNAPBACK}>
I frequently have a stuck ball on the right ramp.
Would that be solvable ?


I also had the same problem. And I think I might have come up with a solution. What I ended up doing was to change settings on two things: switch 25 and Spinner 1.
Switch 25 is on the right ramp where the ball gets stuck (I think the ball gets stuck on this switch - I thought that only happens on real pinball). With the table drawing up in the editior, click on the switch, then move it lower down the ramp by changing its coordinates to X=870 and Y=600.
Spinner 1 is the wire gate that is directly below the original position of Switch 25. Click on the gate and its name should be Spinner 1. Change the Elasticity to 0.001. Then expand the "Physics" to change the AntiFric to 0.999999.
Then save your table.

By making these changes, I have found the ball will make the ramp more frequently and has not gotten stuck over the last 50 game plays so far. Hopefully you will find this helpful.

PS. Looking forward to the update Player1. Table is looking great.


So far so good on this ramp fix, Pinkitty. Thanks for the fix, I love this game!!!!


#51 xio

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Posted 22 April 2012 - 10:20 AM

I tried this fix but unfortunately the ball still gets stuck on this ramp or just bumps back, so about 1 on 10 attempts only gets into the kyle ramp.

It would be great to have it solved, can u do that Player1 ?

#52 oooPLAYER1ooo

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Posted 22 April 2012 - 12:38 PM

I started to rebuild it , its about 60% done

I have alot going on right now, not sure when i can finish it

It will get done eventually when i get motivated and find a good week time to work on it

°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





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#53 Slydog43

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Posted 22 April 2012 - 01:40 PM

QUOTE (oooPLAYER1ooo @ Apr 22 2012, 08:38 AM) <{POST_SNAPBACK}>
I started to rebuild it , its about 60% done

I have alot going on right now, not sure when i can finish it

It will get done eventually when i get motivated and find a good week time to work on it



Great! People always seem to want to play this table when they come over, would love a nicer looking/playing table.

#54 xio

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Posted 22 April 2012 - 01:51 PM

Of course it would be great to have a brand new table, but the actual one looks good already imo, and it would be nice to have it with the Kyle ramp working.
I don't know why the fix seems to work for some people but do nothing on my cab, maybe I didn't make it right ?

#55 CaptainNeo

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Posted 10 July 2012 - 10:16 PM

yup, ramp just bounces back for me as well. In the real game, this ramp is one of the easiest to make. Great looking recreation tho.


I changed the elasticy of spinner 1 to 0. Now it works. gates should have little or no resistance. Makes it fine now.

Edited by CaptainNeo, 10 July 2012 - 10:27 PM.

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#56 dazzadasha

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Posted 11 July 2012 - 06:47 AM

Thanks a lot.

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I still cant believe that we have


#57 xio

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Posted 06 September 2012 - 07:54 AM

Seeing that Player1 is "back in business", maybe we can hope a fix for this table or even a brand new one whistle.gif rolleyes.gif

#58 Dave Beedle

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Posted 22 January 2013 - 01:55 AM

I had a heck of a time with the sticky ramp issue, %90 of my shots would just bounce right back off the ramp.  After fiddling around with it a bit I think I have found a fix.  It seems the walls are too close together at a point just past the gate at the beginning of the ramp.  What I did was move Ramp44 and Ramp45 to make the area wider and keep the walls smooth.  The area I moved is noted in the picture below.  I also moved TRightGI to follow the new curve.  I can now make the ramp pretty much every time that I actually hit it. 

 

spramps.jpg