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Scared Stiff VP91x v1.4.4FS
Started By
jpsalas
, Feb 14 2010 05:18 AM
157 replies to this topic
#43
Posted 13 April 2011 - 02:29 AM
Thanks to all your comments
I'm glad you like the table 
About the difference between the older "full" version: the other version had a full screen graphics, backdrop, spider and lights, that were accessible by pressing the up arrow. Those graphics were made by highrise. This table is still available.
JP
About the difference between the older "full" version: the other version had a full screen graphics, backdrop, spider and lights, that were accessible by pressing the up arrow. Those graphics were made by highrise. This table is still available.
JP
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#45
Posted 13 April 2011 - 05:24 AM
So the last three JPSalas tables are running slow for me. This one, attack from mars 2.3 and attack revenge 2.3. This is not a frame rate problem. The ball is very smooth and frame rates are fine. When the ball is hit from the flipper, it's nice and fast. But there are times when it's coming back down that it seems pretty slow. Not choppy, just slow. Again, it doesn't feel like a system performance issue. Maybe some physics settings. Going back to the previous versions of these three tables solves the speed issue. What physics settings were changed besides graphics? What might control this? I notice some differences in the versions in the backdrop physics. But changing them to match the previous versions doesn't entirely solve the problem.
For me, I would rather keep the older versions to keep the faster gameplay. Anyone else noticed this? Anyone else compared? Any ideas?
For me, I would rather keep the older versions to keep the faster gameplay. Anyone else noticed this? Anyone else compared? Any ideas?
#47
Posted 13 April 2011 - 06:51 AM
QUOTE (BigBoss @ Apr 12 2011, 10:24 PM) <{POST_SNAPBACK}>
So the last three JPSalas tables are running slow for me. This one, attack from mars 2.3 and attack revenge 2.3. This is not a frame rate problem. The ball is very smooth and frame rates are fine. When the ball is hit from the flipper, it's nice and fast. But there are times when it's coming back down that it seems pretty slow. Not choppy, just slow. Again, it doesn't feel like a system performance issue. Maybe some physics settings. Going back to the previous versions of these three tables solves the speed issue. What physics settings were changed besides graphics? What might control this? I notice some differences in the versions in the backdrop physics. But changing them to match the previous versions doesn't entirely solve the problem.
For me, I would rather keep the older versions to keep the faster gameplay. Anyone else noticed this? Anyone else compared? Any ideas?
For me, I would rather keep the older versions to keep the faster gameplay. Anyone else noticed this? Anyone else compared? Any ideas?
Solved this by setting table slope min to 8 max to 10 in table physics.
#49
Posted 13 April 2011 - 09:30 AM
About the speed of the table: this has to do with the slope of the table. So, BigBoss, you did right in increasing the slope. But I don't use any special settings for the min pr max slope, so you may increase both at the same time. In the VP91x tables (newer tables) I use a value of 6, since many people complained about how fast the tables were. So increase both (min and max values) to 6.5 and see how it goes. Too slow? then incease both to 7, and so on until you find the speed you prefer.
JP
JP
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#52
Posted 13 April 2011 - 06:20 PM
This looks wonderful on my new upright monitor! Lost my chops though, or it has become a little bit of an outlane drain monster overnight....
Thanks JP!
Slam23
Thanks JP!
Slam23
Did you know that "playing pinball" is called "flipperen" in Dutch? Now you know and may your life be enriched by this arcane knowledge....
#53
Posted 13 April 2011 - 07:29 PM
QUOTE (chriz @ Apr 13 2011, 04:48 AM) <{POST_SNAPBACK}>
this table rocks and the gameplay is fantastic, very close to the real machine! brilliant job, jp!
I think with my vp shaker this table makes more fun than the real deal
I think with my vp shaker this table makes more fun than the real deal
Wait - why do you have two of the same pinball machines in your house? Oh wait - that's a VIRTUAL pinball machine that is a *BLAST* to play and looks and acts like a RL pinball machine. The haters can hate all they want - it looks fantastic! Love it!
'The ball is wild!' - Harry Williams
#54
Posted 14 April 2011 - 12:40 AM
Have not played VP in a few months because I had to buy a new computer. Now that my computer is ripping through these tables now, I just wanted to thank you for all the great updates you have gave us these last few months. You are a table making machine. Thanks for all the hard work you put into all of your tables.
This new update is great. I love all the Elvira tables.
This new update is great. I love all the Elvira tables.
#55
Posted 14 April 2011 - 12:17 PM
Very nice update, thank you Mr JP !!
#56
Posted 16 April 2011 - 04:15 AM
Update 1.3.1:
- Tried to fix the ball disappearing issue. I have checked all the kickers and change some of the code to be sure that the balls don't disappear. I also checked the ramps for holes. So let's see if it is better now.
- Make the flipper lanes smoother, so the ball doesn't hit the curved plastic and jump. Now the flow is smoother
- Made the crate kickout a little more random.
- Tried to fix the ball disappearing issue. I have checked all the kickers and change some of the code to be sure that the balls don't disappear. I also checked the ramps for holes. So let's see if it is better now.
- Make the flipper lanes smoother, so the ball doesn't hit the curved plastic and jump. Now the flow is smoother
- Made the crate kickout a little more random.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#59
Posted 16 April 2011 - 06:11 AM
QUOTE (jpsalas @ Apr 16 2011, 06:15 AM) <{POST_SNAPBACK}>
Update 1.3.1:
- Tried to fix the ball disappearing issue. I have checked all the kickers and change some of the code to be sure that the balls don't disappear. I also checked the ramps for holes. So let's see if it is better now.
- Make the flipper lanes smoother, so the ball doesn't hit the curved plastic and jump. Now the flow is smoother
- Made the crate kickout a little more random.
- Tried to fix the ball disappearing issue. I have checked all the kickers and change some of the code to be sure that the balls don't disappear. I also checked the ramps for holes. So let's see if it is better now.
- Make the flipper lanes smoother, so the ball doesn't hit the curved plastic and jump. Now the flow is smoother
- Made the crate kickout a little more random.
Okay JP i played a very long game (230M score) with 5-6 scared stiff and 1 "completed spider web" multiball.
There is problem only once:

During scared stiff multiball(after you completed scared stiff) once the ball stucked there for ~10-15 seconds. I saw only the ball after i hit "o" (that's why ramps ugly on this screenshot).
After 10-15sec the ball released without any nudge and i didnt have any problem during the long game after this.
I hope it helps
Sheltemke
#60
Posted 16 April 2011 - 12:57 PM
New update, 1.3.2, and the last, I hope 
Thanks to Sheltemke for pointing out where the ball got stuck. I think this one is taken cared now
JP
Thanks to Sheltemke for pointing out where the ball got stuck. I think this one is taken cared now
JP
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters



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