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[WIP] The Pinball Circus - Seeking assistance with Video Mode assets

the pinball circus

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#41 somnia

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Posted 16 June 2026 - 07:30 AM

When "PYTHON'S FLIPPER CIRCUS" comes to TOWN;   PINBO the Elephant ; ANONYMOUS, FLIPPY the CLOWN,   And all the ACTS will balance, atop The Big Stripped CAT :   Sexy Wenches and Constrictors will jump out of the Clown's HAT.   Stupendous Light Shows, in this Built Coin-Op PIN, that, now, EXISTS,   With Magic Tricks, Breathtaking Beauty and Ferocious BEASTS!   7 FLIPPERS will juggle the Flying CircuS, SILVER BALL ,   Using Mechanical Giraffes, Horses, Seals, Monkeys and ALL.   So; When LOLITA will pour Champagne for EVERYONE :   It's when "THE GREATEST PINBALL SHOW ON EARTH", will be going ON!  

We missed the "monkey"
5ea74e0e-4847-4f69-a8e1-06857e503689.jpgimage-1781493171832.jpgimage.png


Edited by somnia, 16 June 2026 - 07:33 AM.


#42 somnia

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Posted 21 June 2026 - 08:00 AM


Since the light cannot be placed vertically, only the primitive can emit light.

Edited by somnia, 21 June 2026 - 08:01 AM.


#43 fourbanks

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Posted 21 June 2026 - 10:40 PM

still looking excellent somnia :) 


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#44 digitalarts

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Posted 22 June 2026 - 11:39 AM

What an amazing Job so far !

#45 somnia

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Posted 25 June 2026 - 11:21 AM

prepare for VR

 

still looking excellent somnia :)

It's still very hard even with AI.

 

What an amazing Job so far !

There’s still a long way to go.



#46 fourbanks

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Posted 25 June 2026 - 01:35 PM

prepare for VR

 

still looking excellent somnia :)

It's still very hard even with AI.

 

What an amazing Job so far !

There’s still a long way to go.

indeed, it is very hard, and will probably get even harder, when you finally get ready to add the sound :) 


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#47 haggi

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Posted 25 June 2026 - 07:05 PM

I didn't know anything about these tables before.

It already now looks fantastic.

I'm bursting with curiosity about the gameplay and the challenges in the game.

I'm really looking forward to seeing the finished table.

 

I hope you and everyone involved continue to enjoy finishing the table.

 

Only half a year left until x-mas

:dblthumb: 



#48 somnia

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Posted 29 June 2026 - 09:37 AM


Cabinet unscrewed

 

I didn't know anything about these tables before.

It already now looks fantastic.

I'm bursting with curiosity about the gameplay and the challenges in the game.

I'm really looking forward to seeing the finished table.

 

I hope you and everyone involved continue to enjoy finishing the table.

 

Only half a year left until x-mas

:dblthumb:

“I like to take control of everything myself, so I don’t have a team. :love39:


 

 

prepare for VR

 

still looking excellent somnia :)

It's still very hard even with AI.

 

What an amazing Job so far !

There’s still a long way to go.

indeed, it is very hard, and will probably get even harder, when you finally get ready to add the sound :)

 

 

I hope it won’t be too difficult.



#49 STAT

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Posted 29 June 2026 - 11:27 AM

Hi all,

 

wow you guys are all crazy :)

 

Worth to take a look also at the Pinball 2000 Machines ?



#50 fourbanks

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Posted 29 June 2026 - 03:37 PM


Cabinet unscrewed

 

I didn't know anything about these tables before.

It already now looks fantastic.

I'm bursting with curiosity about the gameplay and the challenges in the game.

I'm really looking forward to seeing the finished table.

 

I hope you and everyone involved continue to enjoy finishing the table.

 

Only half a year left until x-mas

:dblthumb:

“I like to take control of everything myself, so I don’t have a team. :love39:


 

 

prepare for VR

 

still looking excellent somnia :)

It's still very hard even with AI.

 

What an amazing Job so far !

There’s still a long way to go.

indeed, it is very hard, and will probably get even harder, when you finally get ready to add the sound :)

 

 

I hope it won’t be too difficult.

It's amazing how well you have handled this table, Somnia. You have shown extraordinary talent. :) 

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#51 somnia

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Posted 29 June 2026 - 05:01 PM

Hi all,
 
wow you guys are all crazy :)
 
Worth to take a look also at the Pinball 2000 Machines ?

I see. It looks like I could have the scores float as a hologram right above the playfield targets, just like in Pinball 2000.

It's amazing how well you have handled this table, Somnia. You have shown extraordinary talent. :)

Thank you, but the DMD is the biggest challenge. Now I have to slowly generate each frame of the DMD using AI.

#52 somnia

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Posted 02 July 2026 - 09:05 AM

ef9ce90e-b6da-4683-a14e-8fbf377f1597.jpg328bdefb-e021-4403-8a5c-8c7894396863.jpg
The Lovely Lolita II



#53 fourbanks

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Posted 02 July 2026 - 10:48 AM

ef9ce90e-b6da-4683-a14e-8fbf377f1597.jpg328bdefb-e021-4403-8a5c-8c7894396863.jpg
The Lovely Lolita II

:dblthumb:


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#54 somnia

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Posted 14 July 2026 - 06:13 AM

Because The Pinball Circus features a multi-level structure, certain flippers, stand-up targets, and slingshots are positioned above the main playfield. The mechanical coils and components underneath them would be visible during gameplay. Therefore, when recreating this in VPX, these parts must also be modeled as meshes and animated so that the visual presentation does not look rigid or lifeless.

image.pngWPC-Fliptronics-flipper-parts-IMG_9387-3Rebuilding WPC Fliptronics Flippers -


Edited by somnia, 14 July 2026 - 06:28 AM.


#55 fourbanks

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Posted 14 July 2026 - 09:43 AM

amazing, keep up the good work :) 


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#56 bigus1

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Posted 14 July 2026 - 10:29 AM

Looks like a lot of fun and I hope my PC can handle it.  I recommend that you try to keep the texture resolutions as low as is reasonable and the polygon count at a minimum too - especially with the animated stuff - if you want a playable framerate, because nothing ruins the illusion like stutter and ultra HD won't make up for it. VP has it's limits and this is looking like it could go close to exceeding them. Sometimes it's necessary to forego a little realism to keep it playable :)



#57 htamas

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Posted 14 July 2026 - 12:19 PM

This is going to be epic.

Thanks for working on it and sharing the progress as you go.

I fully agree with bigus1's suggestions.



#58 somnia

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Posted 17 July 2026 - 06:07 AM

image.pngimage.png

amazing, keep up the good work :)

Thanks as always, buddy! appreciate it!

Looks like a lot of fun and I hope my PC can handle it.  I recommend that you try to keep the texture resolutions as low as is reasonable and the polygon count at a minimum too - especially with the animated stuff - if you want a playable framerate, because nothing ruins the illusion like stutter and ultra HD won't make up for it. VP has it's limits and this is looking like it could go close to exceeding them. Sometimes it's necessary to forego a little realism to keep it playable :)

Haha, totally get it! Actually, my own PC is quite old too. So don't worryif my PC can run it smoothly, yours definitely will!

This is going to be epic.
Thanks for working on it and sharing the progress as you go.
I fully agree with bigus1's suggestions.

Thanks! Yes, I agree completely. That's why I've been using Blender to optimize and reduce the poly counts as I go.


Edited by somnia, 17 July 2026 - 12:19 PM.


#59 wtiger

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Posted 20 July 2026 - 03:46 AM

Wow, what an incredible job you have done!  I've had the pleasure of playing this at the Pinball Hall of Fame and it was quite fun.  Thank you for working on this and sharing your progress along the way.



#60 somnia

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Posted 28 July 2026 - 12:06 PM

Wow, what an incredible job you have done!  I've had the pleasure of playing this at the Pinball Hall of Fame and it was quite fun.  Thank you for working on this and sharing your progress along the way.

That is amazing! We finally have the very first person who has actually played this machine :dblthumb:

Some details e.g. Top spotlight MR16, the unknown chip controlling the MR-16 at the top (possibly 5768-12270-01), the newly added repair fill light 545-5409-01, the ramp light detection chips A-16908 and A-16909, the hidden coil under the elephant head and giraffe lift: AE-26-1500, some deeper structural pillars, and the assembly serial number 36-60020E.