FYI, it looks like the high score routine is sharing table entries with your "It" table.
Thanks! I hadn't tested that yet, and I see that the name in the highscore routine is the same ![]()
Posted 08 February 2026 - 05:27 PM
I'm just curious if this is still being worked on. I don't mean to rush greatness/genius, and I know these things take time, and I'm extraordinarily grateful to all who contribute so much to this hobby. Just wondering if there's an update on progress? No worries if not. I will try to be patient! I can just tell this is going to be a fantastic table when finished!
Posted 08 February 2026 - 05:43 PM
Yes, this table is being worked on. All the multiballs and most of the modes are ready, with all the lights turning on and off as they should during modes. Remember all the modes and multiballs use the same arrows, they only change the color. They are all working fine and the arrows change color depending the mode or multiball, this means they may blink in different colors when several modes are active. All the voices and taunts are finished too. So, yes, it is worked on ![]()
Posted 23 March 2026 - 05:58 AM
Hi JP! Thanks for making this for us.
Seattle is spelled Seatle on the playfield and in the Flex DMD image
Thanks, it is already fixed, but I haven't uploaded the table as it is still not finished.
Posted 06 July 2026 - 02:52 AM
Has anyone found a way to resolve the ball lock issue, once you have a ball locked and then you drain a ball no newball is generated.
Remember the table is a very alpha version, nothing was 100% working actually, and it was just to test the layout. I have a friend who has been programming the table for 6 months now, and I hope he will finish it soon.
Posted 19 October 2026 - 01:54 AM
Hi JP, I know we can't rush greatness and I'm truly extraordinarily appreciative for everything you've given this hobby so I feel super sheepish in asking.....
But any update on the progress on this one? Is there anything the community can do to help bring this one to the finish line?
Posted 19 October 2026 - 05:30 AM
Hi JP, I know we can't rush greatness and I'm truly extraordinarily appreciative for everything you've given this hobby so I feel super sheepish in asking.....
But any update on the progress on this one? Is there anything the community can do to help bring this one to the finish line?
I have a friend working on this, and it is almost finished. He is making also a pup pack for it. Just now all the sounds and modes are in place and working. But still needs some adjustments. The code, just now, is simply too complicated for me to help him. He has had some health complications which has delayed him to finish the table, but he is getting better, and that's good
So, the table is still worked on ![]()
Posted 19 October 2026 - 03:07 PM
Hi, JP, will it be possible to play the table without the Pup pack option ?
Posted 28 October 2026 - 03:43 PM
For some reason i have no voices happening in play. Ive reinstalled and nothing. Is there an extra file/patch i need to find and insert? Other than this mishap which is probably my fault, banger of a table. My favorite at the moment.
You don't need any extra add-on to play the voices. But the voices are set to play on the backdrop, so if you have a simple stereo sound they should play fine without any need for configuration. If you have a dolby system you'll need to adjust where you want to play the mechanical sounds and where you want the backdrop sounds. I do not have a dolby system, but I guess you need to use the audio options in VPX. So take a look at Preferences > Audio Options and try some of the options there.
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