The lighting is the product of dozens, if not hundreds of small changes that add-up to a major change, but is impractical to document in detail. Same goes for the physics in many cases. And particular to me, I have to deal with folks that want to do a CSI if they get the tiniest bit of info - as with this table. It's difficult.
You don't have to document every number changed to have a good changelog. Just keep track of what you've done in a particular area and summarize it. It's helpful to keep track for yourself, too. I generally have a to-do in the script, which I then move into a list of things done, and when I get into the weeds or upload a version for someone else to see/work on I add more detail so it's tracked.
'Wylte Table Tune-Up: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz
' Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real,
' made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff...
' 0.9.1 Wylte - Lowered flipper up angle, tied flippers to rom sound bytes so they properly shut off between games (thanks Apophis!)
' 0.9.2 Wylte - Apron work, bumper force decrease, sling force decrease, slope increased, flipper power increased, plastics real
' 0.9.3 Wylte - Flupper Bumpers (ish), Lampz, Lamps, GI, robot lighting, target meshes, leaf switch meshes, target lights, ramp walls -> wall walls, general cleanup
' 1.0 Wylte - Small tweak to arch geometry (skip the lanes less), lit up SPECIAL targets, extra light mods, adjusted u-turn, TargetBouncer on Robots, Release
' 1.1 Wylte - Knocker position, GI on/off, SPECIAL lights off with GI, slings won't fire while firing, flipper friction 0.9->0.8, targetbouncer on robots up, new environment image, lamp blooms, ball shadow update
' 1.11 Gedankekojote97 - baked playfield
' 1.12 Wylte - Lighting tweaks, droptarget shadows
' 1.13 Wylte - Bumper and slingshots disabled with GI on game end or tilt
' 1.14 Wylte - Plunger trigger tweak, TargetBouncer removed from bottom sling posts, droptarget shadows improved, target animations fixed, experiment with alternate material on switch secondary collidable
' 1.15 Wylte - Lumi DT backdrop, target DL way up, lane feed to bumpers corrected, GI mod option, rollover stars given lights to simulate buttons (no model yet)
' 1.16 Lumi - Backdrop light tuning
' 1.2 Wylte - Droptarget DL code, user options set, fixed plastic cutting through riser ramp, sounds cleaned up, images cleaned up, Apron/tunnel/ramp light up (thanks HauntFreaks), release