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UT99ctfGE[Visual Pinball X Original]

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#41 wiesshund

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Posted 25 August 2021 - 10:45 AM

Tartzani, should I just wait till you fix it, or just use the older version of flex.

use this

Releases · vbousquet/flexdmd (github.com)

 

which i would not call an "older" version
it is the present release version


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#42 wiesshund

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Posted 25 August 2021 - 11:08 AM

Tartzani, should I just wait till you fix it, or just use the older version of flex.

 

I threw a bug report for you in flexDMD github
It isnt an issue with the table coding.

 

Vbousquet seems to be recently active in there, so hopefully he will see it soon


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#43 tartzani

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Posted 25 August 2021 - 11:18 AM

Tartzani, should I just wait till you fix it, or just use the older version of flex.

i cant fix it



#44 Redwings13

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Posted 25 August 2021 - 11:26 AM

I miss read your message about getting it fixed, sorry.



#45 BrandonLaw

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Posted 25 August 2021 - 12:27 PM

Did I say 'older?'  That may have been on me.  Apologies. 

 

Betas are betas for a reason.  Stick with current and can't go wrong....I went wrong.   


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#46 jpsalas

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Posted 25 August 2021 - 03:14 PM

 

 

I get the same error:

 

 
Runtime error
-------------
Line: 13808
Object required: 'scene.GetLabel(...)'
 
And I have FlexDMD 1.9.1.0 and freezy 1.8.0. It works fine on all the other tables. Either there is some image missing or as wiesshund said, you need an older FlexDMD.

 

I have the latest build from

Actions · vbousquet/flexdmd (github.com)

 

And it reports as
iUXYGiY.png

 

Where are you sourcing flexDMD 1.9.1 from?

 

 

I guess I wrote that wrong :). I use the latest 1.8.1 from the Github, I just downloaded it again to be sure :) I I still get the same error:

 

Runtime error
-------------
Line: 13808
Object required: 'scene.GetLabel(...)'
 
I can wait until the problem is fixed :) I'll try the table with my home computer when I come home Saturday.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#47 Redwings13

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Posted 25 August 2021 - 03:36 PM

I downloaded the one wiesshund suggested and it looks the same version as my my current version 

still no flexdmd display.

Attached Files



#48 Redwings13

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Posted 25 August 2021 - 07:18 PM

Problem solved. Update DmdDevice.dll file.

thanks Wiesshund, BrandonLaw, Tartzani and Outhere


Edited by Redwings13, 25 August 2021 - 07:36 PM.


#49 wiesshund

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Posted 25 August 2021 - 07:32 PM

 

 

 

 

I can wait until the problem is fixed :) I'll try the table with my home computer when I come home Saturday.

 

 

I fixed it partially

The offending section passes, it errors at another section which most likely needs a similar fix

i added actor NewLabel, i am thinking that is required to create the object?

I did this for credit xscore and ball (They ARE CASE SENSITIVE)

 

I am not sure why it would need to be implicit in newer but not in older snap shots?

	For i = 1 to 4
		scene.AddActor FlexDMD.NewLabel("Score_" & i, FontScoreInactive, " ")
	Next

	scene.AddActor FlexDMD.NewFrame("VSeparator")
	scene.GetFrame("VSeparator").Thickness = 1
	scene.GetFrame("VSeparator").SetBounds 40, 0, 1, 32

	scene.AddActor FlexDMD.NewGroup("Content")
	scene.AddActor FlexDMD.NewLabel("Credit", font, "")
	scene.AddActor FlexDMD.NewLabel("xscore", font, "")
	scene.AddActor FlexDMD.NewLabel("Ball", font, "")
	scene.GetGroup("Content").Clip = True
	scene.GetGroup("Content").SetBounds 41, 0, 128-41, 32
	scene.GetGroup("Content").AddActor FlexDMD.NewLabel("Ball", FontScoreCredits, " ")
	scene.GetGroup("Content").AddActor FlexDMD.NewLabel("Credit", FontScoreCredits, " ")
	scene.GetGroup("Content").AddActor FlexDMD.NewLabel("xscore", FontScoreActive, " ")
	scene.GetLabel("Credit").SetAlignedPosition 52, 27, FlexDMD_Align_TopRight
	scene.GetLabel("xscore").SetAlignedPosition 32, 27 , FlexDMD_Align_TopRight
	scene.GetLabel("Ball").SetAlignedPosition 0, 27, FlexDMD_Align_TopLeft

It proceeds now to line 14049

	scene.Getvideo("intro").SetBounds 0, 0, 128, 32
	scene.Getvideo("intro").visible = True

I am guessing an add actor for the video is required also?

Worth a look see a guess?

Not sure why, perhaps vbousquet is trying to tighten up the API? and requiring more implicit declarations?


So maybe something like

 

scene.AddActor FlexDMD.NewVideol("name", etc, "")


Edited by wiesshund, 25 August 2021 - 07:34 PM.

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#50 LoadedWeapon

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Posted 25 August 2021 - 07:59 PM

Weird I played it for about an hr no issues..but looking at the flex log I get this.. A lot of Warning actor not found 'Velcap" over and over scrolls down a lot. and insert and credits error

[1] 2021/08/24 18:25:57.380  INFO | FlexDMD version 1.8.0.0 
 [1] 2021/08/24 18:25:57.409  INFO | Game name set to ut99ctf 
 [1] 2021/08/24 18:25:57.409  INFO | Table File defined to UT99ctfGE.vpx 
 [1] 2021/08/24 18:25:57.417  INFO | Show DMD 
 [1] 2021/08/24 18:25:57.417  INFO | Loaded dmddevice.dll from C:\Visual Pinball\VPinMAME\dmddevice.dll to create a virtual DMD 
 [1] 2021/08/24 18:25:58.839 ERROR | Failed to load dmdscreen.dll in C:\Visual Pinball\VPinMAME\dmdscreen.dll 
 [1] 2021/08/24 18:25:58.839  INFO | Starting render thread for game 'ut99ctf' using render mode DMD_GRAY_4 
[18] 2021/08/24 18:25:58.839  INFO | RenderThread start 
 [1] 2021/08/24 18:25:58.839  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.teeny_tiny_pixls-5.fnt, tint=Color [White], border tint=Color [Black], border size=0] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.teeny_tiny_pixls-5.fnt, tint=Color [A=255, R=64, G=64, B=64], border tint=Color [Black], border size=0] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.teeny_tiny_pixls-5.fnt, tint=Color [DarkGreen], border tint=Color [Black], border size=0] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.teeny_tiny_pixls-5.fnt, tint=Color [A=255, R=140, G=123, B=0], border tint=Color [Black], border size=0] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.teeny_tiny_pixls-5.fnt, tint=Color [A=255, R=16, G=118, B=27], border tint=Color [Black], border size=0] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.bm_army-12.fnt, tint=Color [A=255, R=255, G=155, B=0], border tint=Color [White], border size=0] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.bm_army-12.fnt, tint=Color [A=255, R=77, G=255, B=50], border tint=Color [White], border size=0] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.bm_army-12.fnt, tint=Color [White], border tint=Color [Black], border size=0] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.bm_army-12.fnt, tint=Color [Yellow], border tint=Color [Black], border size=1] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.bm_army-12.fnt, tint=Color [Red], border tint=Color [Black], border size=1] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.bm_army-12.fnt, tint=Color [Lime], border tint=Color [Black], border size=1] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.bm_army-12.fnt, tint=Color [A=255, R=0, G=99, B=99], border tint=Color [Black], border size=1] 
 [1] 2021/08/24 18:25:58.855  INFO | New font added to asset manager: FontDef [path=FlexDMD.Resources.udmd-f7by13.fnt, tint=Color [A=255, R=255, G=155, B=0], border tint=Color [Black], border size=1] 
 [1] 2021/08/24 18:25:58.855  INFO | New bitmap added to asset manager: C:\Visual Pinball\Tables\UT99DMD\coret.gif 
 [1] 2021/08/24 18:25:58.928  INFO | New bitmap added to asset manager: C:\Visual Pinball\Tables\UT99DMD\november.gif 
 [1] 2021/08/24 18:25:58.985  INFO | New bitmap added to asset manager: C:\Visual Pinball\Tables\UT99DMD\dreary.gif 
 [1] 2021/08/24 18:25:59.030  INFO | New bitmap added to asset manager: C:\Visual Pinball\Tables\UT99DMD\face.gif 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'updown' 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'updown' 
 [1] 2021/08/24 18:25:59.091  INFO | New bitmap added to asset manager: C:\Visual Pinball\Tables\UT99DMD\pwnageJPdark.png 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'Velcap' 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'Velcap' 
 [1] 2021/08/24 18:25:59.091  INFO | New bitmap added to asset manager: C:\Visual Pinball\Tables\UT99DMD\pwnageJP.png 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'Velcap' 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'Velcap' 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'Velcap' 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'Velcap' 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'Velcap' 
 [1] 2021/08/24 18:25:59.091  INFO | Warning actor not found 'Velcap' 

Edited by LoadedWeapon, 25 August 2021 - 08:00 PM.


#51 Wizball

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Posted 25 August 2021 - 10:32 PM

High scores aren't working for me.



#52 tartzani

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Posted 26 August 2021 - 08:22 AM

High scores aren't working for me.

there is something fishy there, why this hapend now after working for so long :P ill fix it asap



#53 tartzani

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Posted 26 August 2021 - 08:55 AM

 

 

 

 

 

I can wait until the problem is fixed :) I'll try the table with my home computer when I come home Saturday.

 

 

I fixed it partially

The offending section passes, it errors at another section which most likely needs a similar fix

i added actor NewLabel, i am thinking that is required to create the object?

I did this for credit xscore and ball (They ARE CASE SENSITIVE)

 

I am not sure why it would need to be implicit in newer but not in older snap shots?

	For i = 1 to 4
		scene.AddActor FlexDMD.NewLabel("Score_" & i, FontScoreInactive, " ")
	Next

	scene.AddActor FlexDMD.NewFrame("VSeparator")
	scene.GetFrame("VSeparator").Thickness = 1
	scene.GetFrame("VSeparator").SetBounds 40, 0, 1, 32

	scene.AddActor FlexDMD.NewGroup("Content")
	scene.AddActor FlexDMD.NewLabel("Credit", font, "")
	scene.AddActor FlexDMD.NewLabel("xscore", font, "")
	scene.AddActor FlexDMD.NewLabel("Ball", font, "")
	scene.GetGroup("Content").Clip = True
	scene.GetGroup("Content").SetBounds 41, 0, 128-41, 32
	scene.GetGroup("Content").AddActor FlexDMD.NewLabel("Ball", FontScoreCredits, " ")
	scene.GetGroup("Content").AddActor FlexDMD.NewLabel("Credit", FontScoreCredits, " ")
	scene.GetGroup("Content").AddActor FlexDMD.NewLabel("xscore", FontScoreActive, " ")
	scene.GetLabel("Credit").SetAlignedPosition 52, 27, FlexDMD_Align_TopRight
	scene.GetLabel("xscore").SetAlignedPosition 32, 27 , FlexDMD_Align_TopRight
	scene.GetLabel("Ball").SetAlignedPosition 0, 27, FlexDMD_Align_TopLeft

It proceeds now to line 14049

	scene.Getvideo("intro").SetBounds 0, 0, 128, 32
	scene.Getvideo("intro").visible = True

I am guessing an add actor for the video is required also?

Worth a look see a guess?

Not sure why, perhaps vbousquet is trying to tighten up the API? and requiring more implicit declarations?


So maybe something like

 

scene.AddActor FlexDMD.NewVideol("name", etc, "")

 

so all flex commands is case sensitive ? this i can fix :)



#54 batch

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Posted 26 August 2021 - 09:11 AM

Excellent !

 

Sure it's been hard to make this beauty !

 

The atmosphere reminds me of the VPX table "3 Angels" and the FP table "DarkQuest"

 

I did this backdrop for desktop users like me

 

utws.jpg

 

A snapshot with the table

 

utvpx.jpg

 

I also replaced images on Flasher006 & Flasher007

 

UTLeftBG1                     

 

utleftbg1.jpg

 

UTRightBG1

 

utrightbg1.jpg

 

I also widenned Flasher006 & Flasher007 for them to cover all the width of the screen

 

flashers1.jpg


signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    


#55 tartzani

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Posted 26 August 2021 - 09:31 AM

now why take away those nice and moving face towers :P



#56 batch

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Posted 26 August 2021 - 09:37 AM

Oh, it's just my "alternate" vision :)

 

Thanks again to all the team :otvclap:


Edited by batch, 26 August 2021 - 09:37 AM.

signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

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#57 tartzani

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Posted 26 August 2021 - 10:17 AM

changed all i could find with lowercase :)

saw another mistake i have made aswell
the "groups" are not created that's why you get lots of warning in the log

DMD works without extra groups created.

I now see how it should have been done :)




need someone that has the latest flex to test ? ill give a private link if someone has not reverted back too 1.8.0.0 and get errors
 



#58 wiesshund

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Posted 26 August 2021 - 06:36 PM

changed all i could find with lowercase :)

saw another mistake i have made aswell
the "groups" are not created that's why you get lots of warning in the log

DMD works without extra groups created.

I now see how it should have been done :)




need someone that has the latest flex to test ? ill give a private link if someone has not reverted back too 1.8.0.0 and get errors
 

post a text file with the replacement script, i will try it for you.

Thats all that needs tested, no need really for you to have to put up a full test download

 

I can flip between revisions as needed, so no big deal for me


Edited by wiesshund, 26 August 2021 - 06:37 PM.

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#59 wiesshund

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Posted 26 August 2021 - 06:56 PM

 

so all flex commands is case sensitive ? this i can fix :)

 

 

 

Not commands so much
flexdmd.getlabel and FlexDMD.GetLable are seen as the same i think

 

but DATA or Value is case sensitive

 

if i define a label as ("SamHain"

 

and the later say GetLabel "samhain"

GetLabel will have a failure because SamHain and samhain are not the same guy, and the object samhain does not even exist, he was never defined


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#60 wiesshund

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Posted 27 August 2021 - 01:23 AM

there is something fishy there, why this hapend now after working for so long :P ill fix it asap

 

 

 

 

Did you have anything up yet that youd like tested in regards to the flexDMD part?


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