Tartzani, should I just wait till you fix it, or just use the older version of flex.
use this
Releases · vbousquet/flexdmd (github.com)
which i would not call an "older" version
it is the present release version
Posted 25 August 2021 - 10:45 AM
Tartzani, should I just wait till you fix it, or just use the older version of flex.
use this
Releases · vbousquet/flexdmd (github.com)
which i would not call an "older" version
it is the present release version
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Spend it on Hookers and Blow
Posted 25 August 2021 - 11:08 AM
Tartzani, should I just wait till you fix it, or just use the older version of flex.
I threw a bug report for you in flexDMD github
It isnt an issue with the table coding.
Vbousquet seems to be recently active in there, so hopefully he will see it soon
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Posted 25 August 2021 - 03:14 PM
I get the same error:
Runtime error-------------Line: 13808Object required: 'scene.GetLabel(...)'And I have FlexDMD 1.9.1.0 and freezy 1.8.0. It works fine on all the other tables. Either there is some image missing or as wiesshund said, you need an older FlexDMD.
I have the latest build from
Actions · vbousquet/flexdmd (github.com)
And it reports as
Where are you sourcing flexDMD 1.9.1 from?
I guess I wrote that wrong
. I use the latest 1.8.1 from the Github, I just downloaded it again to be sure
I I still get the same error:
Posted 25 August 2021 - 07:32 PM
I can wait until the problem is fixedI'll try the table with my home computer when I come home Saturday.
I fixed it partially
The offending section passes, it errors at another section which most likely needs a similar fix
i added actor NewLabel, i am thinking that is required to create the object?
I did this for credit xscore and ball (They ARE CASE SENSITIVE)
I am not sure why it would need to be implicit in newer but not in older snap shots?
For i = 1 to 4
scene.AddActor FlexDMD.NewLabel("Score_" & i, FontScoreInactive, " ")
Next
scene.AddActor FlexDMD.NewFrame("VSeparator")
scene.GetFrame("VSeparator").Thickness = 1
scene.GetFrame("VSeparator").SetBounds 40, 0, 1, 32
scene.AddActor FlexDMD.NewGroup("Content")
scene.AddActor FlexDMD.NewLabel("Credit", font, "")
scene.AddActor FlexDMD.NewLabel("xscore", font, "")
scene.AddActor FlexDMD.NewLabel("Ball", font, "")
scene.GetGroup("Content").Clip = True
scene.GetGroup("Content").SetBounds 41, 0, 128-41, 32
scene.GetGroup("Content").AddActor FlexDMD.NewLabel("Ball", FontScoreCredits, " ")
scene.GetGroup("Content").AddActor FlexDMD.NewLabel("Credit", FontScoreCredits, " ")
scene.GetGroup("Content").AddActor FlexDMD.NewLabel("xscore", FontScoreActive, " ")
scene.GetLabel("Credit").SetAlignedPosition 52, 27, FlexDMD_Align_TopRight
scene.GetLabel("xscore").SetAlignedPosition 32, 27 , FlexDMD_Align_TopRight
scene.GetLabel("Ball").SetAlignedPosition 0, 27, FlexDMD_Align_TopLeft
It proceeds now to line 14049
scene.Getvideo("intro").SetBounds 0, 0, 128, 32
scene.Getvideo("intro").visible = True
I am guessing an add actor for the video is required also?
Worth a look see a guess?
Not sure why, perhaps vbousquet is trying to tighten up the API? and requiring more implicit declarations?
So maybe something like
scene.AddActor FlexDMD.NewVideol("name", etc, "")
Edited by wiesshund, 25 August 2021 - 07:34 PM.
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Posted 25 August 2021 - 07:59 PM
Weird I played it for about an hr no issues..but looking at the flex log I get this.. A lot of Warning actor not found 'Velcap" over and over scrolls down a lot. and insert and credits error
Edited by LoadedWeapon, 25 August 2021 - 08:00 PM.
Posted 26 August 2021 - 08:55 AM
I can wait until the problem is fixedI'll try the table with my home computer when I come home Saturday.
I fixed it partially
The offending section passes, it errors at another section which most likely needs a similar fix
i added actor NewLabel, i am thinking that is required to create the object?
I did this for credit xscore and ball (They ARE CASE SENSITIVE)
I am not sure why it would need to be implicit in newer but not in older snap shots?
For i = 1 to 4 scene.AddActor FlexDMD.NewLabel("Score_" & i, FontScoreInactive, " ") Next scene.AddActor FlexDMD.NewFrame("VSeparator") scene.GetFrame("VSeparator").Thickness = 1 scene.GetFrame("VSeparator").SetBounds 40, 0, 1, 32 scene.AddActor FlexDMD.NewGroup("Content") scene.AddActor FlexDMD.NewLabel("Credit", font, "") scene.AddActor FlexDMD.NewLabel("xscore", font, "") scene.AddActor FlexDMD.NewLabel("Ball", font, "") scene.GetGroup("Content").Clip = True scene.GetGroup("Content").SetBounds 41, 0, 128-41, 32 scene.GetGroup("Content").AddActor FlexDMD.NewLabel("Ball", FontScoreCredits, " ") scene.GetGroup("Content").AddActor FlexDMD.NewLabel("Credit", FontScoreCredits, " ") scene.GetGroup("Content").AddActor FlexDMD.NewLabel("xscore", FontScoreActive, " ") scene.GetLabel("Credit").SetAlignedPosition 52, 27, FlexDMD_Align_TopRight scene.GetLabel("xscore").SetAlignedPosition 32, 27 , FlexDMD_Align_TopRight scene.GetLabel("Ball").SetAlignedPosition 0, 27, FlexDMD_Align_TopLeftIt proceeds now to line 14049
scene.Getvideo("intro").SetBounds 0, 0, 128, 32 scene.Getvideo("intro").visible = TrueI am guessing an add actor for the video is required also?
Worth a look see a guess?
Not sure why, perhaps vbousquet is trying to tighten up the API? and requiring more implicit declarations?
So maybe something like
scene.AddActor FlexDMD.NewVideol("name", etc, "")
so all flex commands is case sensitive ? this i can fix ![]()
Posted 26 August 2021 - 09:11 AM
Excellent !
Sure it's been hard to make this beauty !
The atmosphere reminds me of the VPX table "3 Angels" and the FP table "DarkQuest"
I did this backdrop for desktop users like me

A snapshot with the table

I also replaced images on Flasher006 & Flasher007
UTLeftBG1

UTRightBG1

I also widenned Flasher006 & Flasher007 for them to cover all the width of the screen

Posted 26 August 2021 - 09:37 AM
Oh, it's just my "alternate" vision ![]()
Thanks again to all the team ![]()
Edited by batch, 26 August 2021 - 09:37 AM.
Posted 26 August 2021 - 10:17 AM
changed all i could find with lowercase ![]()
saw another mistake i have made aswell
the "groups" are not created that's why you get lots of warning in the log
DMD works without extra groups created.
I now see how it should have been done ![]()
need someone that has the latest flex to test ? ill give a private link if someone has not reverted back too 1.8.0.0 and get errors
Posted 26 August 2021 - 06:36 PM
changed all i could find with lowercase
saw another mistake i have made aswell
the "groups" are not created that's why you get lots of warning in the log
DMD works without extra groups created.
I now see how it should have been done
need someone that has the latest flex to test ? ill give a private link if someone has not reverted back too 1.8.0.0 and get errors
post a text file with the replacement script, i will try it for you.
Thats all that needs tested, no need really for you to have to put up a full test download
I can flip between revisions as needed, so no big deal for me
Edited by wiesshund, 26 August 2021 - 06:37 PM.
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Posted 26 August 2021 - 06:56 PM
so all flex commands is case sensitive ? this i can fix
Not commands so much
flexdmd.getlabel and FlexDMD.GetLable are seen as the same i think
but DATA or Value is case sensitive
if i define a label as ("SamHain"
and the later say GetLabel "samhain"
GetLabel will have a failure because SamHain and samhain are not the same guy, and the object samhain does not even exist, he was never defined
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Posted 27 August 2021 - 01:23 AM
there is something fishy there, why this hapend now after working for so long
ill fix it asap
Did you have anything up yet that youd like tested in regards to the flexDMD part?
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Spend it on Hookers and Blow
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