Alright with some time for the excitement to die down a bit, I have to address the elephant in the room..
Once in a while someone comes around show casing unity or ue4 and everyone gets all excited but then it fizzles out. We all remember how promising the 'unity3d' pinball project looked until the devs abandoned it because I guess they found it to be too much work vs too little reward.
Although unity3d was abandoned it did reach playable status, though it still needed a lot of polishing it looked promising. One of the major problems it faced was no one could figure out how to build a table for it 'out of the box' besides the devs and maybe two other people.
You propose this will have an editor that will be user friendly to vpx users - This has to be a top priority.
The other issue other emulations have had is physics, you propose that it will use vpx physics - This also needs to be a top priority.
If you can accomplish these two things I believe the rest will fall into place. Honestly wishing you the best in this endeavor and I truly hope it all works out but for now I'll refrain from setting my hopes too high.



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