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DOFLinx not starting up in Pinball FX


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#41 smackalip

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Posted 20 March 2021 - 11:25 PM

I was going under the assumption that 7.02 would be fine . see below. Is there something I missing? Taken from Avatar table

Requirements:

 

- DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).

- DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.

- addressable leds are NOT required to play this table, but they are HIGHLY recommended.

- to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)



#42 DDH69

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Posted 21 March 2021 - 02:08 AM

V7.-2 should work, but as @Outhere says, best to upgrade.  There are certainly some FP fixes since v7.02.

 

Did you post the entire DOFLinx.LOG from your test run?

If so, do you have Future Pinball on the PROCESSES= line of you DOFlinx.INI file?  (perhaps post that too)


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#43 smackalip

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Posted 21 March 2021 - 12:43 PM

Thanks guys,I updated to 7.32 and created a new INI Everything working except thr RGB lights on FP. They work for FX3 and VP. Playing Avatar Ultimate DOLLinx. See my set ups and log below.

21-Mar-21 09:39:44.047 - Starting up - version 7.32
21-Mar-21 09:39:44.057 - For support come and visit the community here http://www.vpforums.org/index.php?showforum=104
21-Mar-21 09:39:44.057 - Pre-Reading DOFLinx.INI startup config file details
21-Mar-21 09:39:47.263 - DOFLinx device: 1 Initializing as LEDWiz #1 with ID=1
21-Mar-21 09:39:47.273 - DOFLinx device:1 LEDWiz setup with 32 outputs
21-Mar-21 09:39:47.273 - DOFLinx device: 2 Initializing as LEDWiz #2 with ID=0
21-Mar-21 09:39:47.273 - DOFLinx device:2 LEDWiz setup with 32 outputs
21-Mar-21 09:39:47.273 - Reading DOFLinx.INI startup config file details
21-Mar-21 09:39:47.273 - Reading DirectOutputConfig file named c:\DirectOutput\config\directoutputconfig.ini
21-Mar-21 10:16:23.838 - DOF Linx for Pinball Emulators - DOFLinx by DDH69
21-Mar-21 10:16:23.878 - Starting up - version 7.32
21-Mar-21 10:16:23.878 - For support come and visit the community here http://www.vpforums.org/index.php?showforum=104
21-Mar-21 10:16:23.878 - Pre-Reading DOFLinx.INI startup config file details
21-Mar-21 10:16:26.993 - DOFLinx device: 1 Initializing as LEDWiz #1 with ID=1
21-Mar-21 10:16:26.994 - DOFLinx device:1 LEDWiz setup with 32 outputs
21-Mar-21 10:16:26.994 - DOFLinx device: 2 Initializing as LEDWiz #2 with ID=0
21-Mar-21 10:16:26.995 - DOFLinx device:2 LEDWiz setup with 32 outputs
21-Mar-21 10:16:26.998 - Reading DOFLinx.INI startup config file details
21-Mar-21 10:16:26.999 - Reading DirectOutputConfig file named c:\DirectOutput\config\directoutputconfig.ini





######    DOFLINX - MAIN CONFIG INI FILE     ######
######         MINIMAL DESCRIPTIONS          ######
######         UPDATED BY TERRYRED           ######

# IMPORTANT! Please go through and edit EVERY section for your particular setup! If you don't you may get errors!

DEBUG=0

DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig.ini

PATH_B2S_SERVER=c:\Visual Pinball\Tables\

DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml

PATH_FX3=C:\DirectOutput\DOFLinx_FX3\

PATH_FX3_B2S=C:\DirectOutput\DOFLinx_FX3_B2S\

RGB_STYLE=RAINBOW

RGB_TRIGGER=FLIPPER

RGB_MIN_TIME=1000

RGB_OUTPUT=129

FP_ATTEMPT_LINK=1

FP_LINK_WAIT_TIME=95000

#LINK_LF=101,50,10000,255
#LINK_RF=102,50,10000,255
#LINK_LS=104,50,1000,255
#LINK_RS=105,50,1000,255
#LINK_ML=106,50,1000,255
#LINK_MC=107,50,1000,255
#LINK_MR=108,50,1000,255
#LINK_BL=109,50,1000,255
#LINK_BC=110,50,1000,255
#LINK_BR=111,50,1000,255

#LINK_SH=112,1000,5000,255
#LINK_GR=113,750,10000,255
#LINK_KN=114,120,500,255
LINK_BK=123,FLASH,200,255
LINK_BK=124,FLASH,200,255
LINK_SR=216,ON,0,255

#LINK_ST=117
#LINK_EB=118
#LINK_CN=119
#LINK_EX=120
#LINK_LB=121
#LINK_FR=122

LINK_FLOL=201
LINK_FLIL=204
LINK_FLCN=207
LINK_FLIR=210
LINK_FLOR=213

#BUTTONS_ON=120

L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1

#L_FLIPPER_OUTPUT=101
#R_FLIPPER_OUTPUT=102

#MAX_FLIPPER_ON=5000

#KEY_TO_OUTPUT=34,119

#KEY_TO_COLOUR=A2,109,Red,A3,109,Red

PROCESSES=Pinball FX3,Pinball FX2,Future Pinball,mamelayplus

#PROCESS_TO_ACTIVE_TIME=1

AUTO_MX=1

OUTPUT_GAME_NAME=0


######## DOFLINX SETTINGS SCREEN ########

SETTING_ACTIVATE=A0,A1,A2,A3
SETTING_UP=A0
SETTING_DOWN=A1
SETTING_CHANGE=31
SETTING_EXIT=32
SETTING_MESSAGE=L Flipper = Up, R Flipper = Down, Start = Change, EB = Exit
SETTING=UnderCab,115,Under cabinet lighting disabled,Off,Y,114,150
SETTING=Addressable,119,Addressable LEDs Enabled,On,Y,118,50
SETTING=NIGHT,,Night Mode,Off,Y


######## GAME COLOURS ########

GAME_COLOUR=AlienIsolationPinball,Medium_Blue,Lime,Dodger_Blue,Lime_Green
GAME_COLOUR=AlienvsPredatorPinball,Medium_Blue,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=AliensPinball,Medium_Blue,Dark_Golden_Rod,Dodger_Blue
GAME_COLOUR=AmericanDadPinball,Medium_Blue,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=ArcherPinball,Medium_Blue,Yellow,Dodger_Blue,Blue_Violet
GAME_COLOUR=Biolab,Dark_Red,Lime,Blue,Cyan,Blue_Violet,Yellow
GAME_COLOUR=Blade,Blue,Blue_Violet,Salmon
GAME_COLOUR=BobaFett,Lime,Golden_Rod,Blue_Violet
GAME_COLOUR=BobsBurgersPinball,Medium_Blue,Lime_Green,Dark_Red,Dodger_Blue,Yellow_Green
GAME_COLOUR=CaptainAmerica,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=CastleStorm,Blue,Gold,Lime,Dodger_Blue,Orange,Lime_Green
GAME_COLOUR=CivilWar,Blue,Dark_Red,Dodger_Blue,Light_Salmon
GAME_COLOUR=Deadpool,Dark_Red,Blue,Medium_slate_blue,Dodger_Blue
GAME_COLOUR=DoomPinball,Yellow,Silver,Gray,Dark_Orange,Dim_Gray,Orange_Red,Peru,Crimson
GAME_COLOUR=DoctorStrange,Dark_Red,Blue,Gold,Lime_Green,Dark_Violet,Orange,Dodger_Blue,Lime,Medium_Slate_Blue
GAME_COLOUR=EarthDefense,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=ElDorado,Orange,Lime_Green,Yellow,Coral,Lime,Yellow_Green,Cyan
GAME_COLOUR=EpicQuest,Lime_Green,Dodger_Blue,Yellow_Green,Cyan
GAME_COLOUR=Excalibur,Dark_Red,Blue,Lime,Dodger_Blue,Cyan
GAME_COLOUR=FalloutPinball,Crimson,White,Red,Brown,Light_Steel_Blue,Slate_Blue
GAME_COLOUR=FamilyGuyPinball,Dodger_Blue,Lime_Green,Salmon,Dark_Violet,Yellow_Green
GAME_COLOUR=FantasticFour,Blue,Yellow,Dodger_Blue,Orange_Red
GAME_COLOUR=FearItself,Dark_Red,Blue,Yellow,Lime,Dark_Violet,Orange
GAME_COLOUR=GhostRider,Dodger_Blue,White,Yellow,Light_Salmon,Orange_Red
GAME_COLOUR=GuardiansoftheGalaxy,Dodger_Blue,Orange,Medium_Purple
GAME_COLOUR=IRONMAN,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=Mars,Blue,Yellow,Deep_sky_blue,Gold
GAME_COLOUR=MarvelsAntMan,Medium_Blue,Dark_Red,Dodger_Blue
GAME_COLOUR=MarvelsAvengersAgeofUltron,Dark_Red,Dodger_Blue,Lime_Green,Light_Salmon,Cyan
GAME_COLOUR=MarvelsTheAvengers,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=MarvelsWomenofPowerAForce,Red,Lime,Gold,Slate_Blue,Tomato,Silver,Dark_Orchid,Spring_Green
GAME_COLOUR=MarvelsWomenofPowerChampions,Dodger_Blue,Yellow,Red,Gray,Golden_Rod,Crimson,Orange
GAME_COLOUR=MoonKnight,Dodger_Blue,Blue,Cyan,Royal_Blue
GAME_COLOUR=MsSplosionMan,Dodger_Blue,Pink,Medium_Blue,Purple,Royal_Blue
GAME_COLOUR=Paranormal,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=Pasha,Dark_Violet,Golden_Rod,Dodger_Blue
GAME_COLOUR=PlantsVSZombies,Lime_Green,Yellow_Green,Dodger_Blue
GAME_COLOUR=Portal,Dodger_Blue,Yellow_Green,Medium_Blue,Yellow
GAME_COLOUR=Rome,Dark_Red,Gold,Dodger_Blue,Light_Salmon,Yellow_Green,Orange
GAME_COLOUR=SecretsoftheDeep,Blue,Yellow,Dodger_Blue
GAME_COLOUR=Shaman,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=SorcerersLair,Blue,Blue_Violet,Dodger_Blue,Slate_Blue
GAME_COLOUR=SouthParkButtersVeryOwnPinballGame,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green
GAME_COLOUR=SouthParkSuperSweetPinball,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green,Yellow_Green
GAME_COLOUR=SpiderMan,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange
GAME_COLOUR=STARWARSDARTHVADER,Light_sky_blue,Dark_Red,Cyan
GAME_COLOUR=StarWarsEpisodeVTheEmpireStrikesBack,Medium_Blue,Yellow,Dark_Red,Dodger_Blue
GAME_COLOUR=StarWarsEpisodeVIReturnoftheJedi,Slate_Blue,Golden_Rod,Medium_Blue,Lime_Green,Dodger_Blue,Yellow
GAME_COLOUR=StarWarsPinballDroids,Medium_Blue,Yellow,Orange,Navy,Gold,Orange_Red
GAME_COLOUR=StarWarsPinballEpisodeIVANewHope,Cyan,Golden_Rod,Dodger_Blue,Yellow
GAME_COLOUR=StarWarsPinballHanSolo,Dodger_Blue,Royal_Blue,Antique_White
GAME_COLOUR=StarWarsPinballMastersoftheForce,Medium_Blue,Salmon,Dodger_Blue,Purple,Cyan,Dark_Red
GAME_COLOUR=StarWarsPinballMightoftheFirstOrder,Light_sky_blue,Dodger_Blue,Dark_Red,Cyan
GAME_COLOUR=StarWarsPinballStarWarsRebels,Medium_Blue,Yellow,Royal_Blue,Orange_Red,Purple,Lime_Green
GAME_COLOUR=StarWarsPinballTheForceAwakens,Dark_Red,Medium_Blue,Blue_Violet
GAME_COLOUR=StarWarsPinballRogueOne,Gray,Silver,Light_Sky_Blue,Teal,Beige,Bisque,Aqua_Marine,Slate_Gray,Dark_Orange
GAME_COLOUR=StarWarsStarfighterAssault,Medium_Blue,Dodger_Blue,Dark_Red
GAME_COLOUR=StarWarsTheCloneWars,Dark_Red,Pink,Medium_Blue,Medium_Turquoise,Lime,Lime_Green
GAME_COLOUR=SuperLeagueASRoma,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueZenStudiosFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueArsenalFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueLiverpoolFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueJuventus,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueACMilan,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueRealMadridCF,Lime_Green,Medium_Blue,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueFCBarcelona,Slate_Blue,Lime_Green,Yellow,Blue_Violet,Lime,Red
GAME_COLOUR=Tesla,Lime_Green,Yellow_Green,Dodger_Blue,Golden_Rod
GAME_COLOUR=TheElderScrollsVSkyrimPinball,Light_Slate_Gray,Gold,Golden_Rod,Dark_Sea_Green,Peru,Tan
GAME_COLOUR=TheInfinity Gauntlet,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=TheWalkingDead,Lime_Green,Royal_Blue,Yellow_Green
GAME_COLOUR=Thor,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=V12,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue
GAME_COLOUR=Venom,Dark_Red,Blue,Dark_Violet,Dodger_Blue
GAME_COLOUR=WildWestRampage,Yellow_Green,Dodger_Blue,Royal_Blue
GAME_COLOUR=Wolverine,Dark_Red,Medium_Blue,Yellow,Dark_Violet
GAME_COLOUR=WorldWarHulk,Lime_Green,Yellow_Green,Dodger_Blue,Lime,Yellow
GAME_COLOUR=XMen,Blue,Blue_Violet,Gold,Dodger_Blue,Slate_Blue,Orange
GAME_COLOUR=ET,Yellow,Amber,Sky_blue,Sienna,Aqua_marine,Slate_gray,Dark_olive_green
GAME_COLOUR=BacktotheFuture,Light_steel_blue,White,Crimson,Gray,Teal,Yellow,Dodger_blue
GAME_COLOUR=Jaws,Dark_turquoise,Gray,White,Salmon,Light_coral,Tan,Papaya_whip,Peru
GAME_COLOUR=SonofZeus,Dark_orange,Silver,Dark_salmon,Amber,Sienna,Light_steel_blue,Firebrick
GAME_COLOUR=AdventureLand,Red,Cyan,Yellow,White,Medium_orchid,Aqua,Dark_turquoise,Medium_purple
GAME_COLOUR=JurassicPark,Lawn_green,Amber,Yellow,Light_slate_gray,Cadet_blue,Black,Rosy_brown,Light_steel_blue,Medium_sea_green,Silver
GAME_COLOUR=JurassicWorld,Light_steel_blue,Silver,Tan,Forest_green,Gray,Cadet_blue,Yellow_green,Teal,Bisque
GAME_COLOUR=JurassicMayhem,Sandy_brown,Forest_green,Dark_green,Dark_olive_green,Dark_khaki,Peru,Tan,Navajo_white,Beige,Dark_golden_rod,Corn_silk
GAME_COLOUR=StarWarsLastJedi,Gold,Orange_Red,Aqua,Coral,Dark_Khaki,Light_Steel_Blue,Yellow_Green,Steel_Blue
GAME_COLOUR=StarWarsAhchToIsland,Peru,Tan,Light_Slate_Gray,Light_Golden_Rod,Turquoise,Deep_Sky_Blue,Spring_Green,Steel_Blue
GAME_COLOUR=WMSFishTales,Forest_green,Medium_spring_green,Pale_green,Aqua,Blue,Golden_Rod,Dark_turquoise,Gold,Deep_sky_blue,Sandy_brown,Green
GAME_COLOUR=WMSGetaway,Red,Steel_blue,Dim_gray,Navy,Dark_red,Teal
GAME_COLOUR=WMSJunkyard,Amber,Lawn_green,Burly_wood,Orange,Peru,Dark_turquoise
GAME_COLOUR=WMSMedievalMadness,Yellow,Amber,Rosy_brown,Firebrick,Forest_green,Gray,Dark_salmon,Dark_orange
GAME_COLOUR=WMSAFM,White,Red,Lime,Amber,Sea_green,Forest_green,Turquoise,Corn_silk
GAME_COLOUR=WMSBlackRose,Khaki,Sky_blue,Orange_red,Gold,Aqua_marine,Tomato,Yellow_green
GAME_COLOUR=WMSPartyZone,Lime,Blue_violet,Orange,Purple,Aqua,Red,Medium_blue,Amber,Yellow,Sandy_brown,Deep_pink
GAME_COLOUR=StarWarsSolo,Burly_Wood,Medium_Sea_Green,Light_Salmon,Silver,Golden_Rod,Dark_Turquoise
GAME_COLOUR=StarWarsCalrissianChronicles,Yellow,Silver,Light_Blue,Gold,White,Amber,Dark_Salmon,Navajo_White
GAME_COLOUR=StarWarsBattleOfMimban,Coral,Gray,Dark_Orange,Salmon,Slate_Gray,Light_Steel_Blue,Peru,Tan
GAME_COLOUR=BallySafeCracker,Orange,Gold,Yellow,Orange_Red,Turquoise,Antique_White,Dim_Gray,Golden_Rod,Crimson
GAME_COLOUR=BallyTheatreOfMagic,Gold,Medium_Slate_Blue,Tomato,Light_Yellow,Plum,Orchid,Golden_Rod,Crimson,Silver
GAME_COLOUR=BallyTheChampionPub,Forest_Green,Gold,Orange_Red,Dark_Blue,Green,Red,Light_Green
GAME_COLOUR=WMSHurricane,Gray,Lawn_Green,Slate_Gray,Dark_Orange,Dark_Blue,Medium_Blue,Cyan,Orange_Red,Papaya_Whip
GAME_COLOUR=WMSRedAndTedRoadShow,Yellow,Orange,Orange_Red,Forest_Green,Yellow_Green,Blue,Navy,Magenta,White
GAME_COLOUR=WMSWhiteWater,Peru,Blue,Royal_Blue,Light_Steel_Blue,Sienna,Aqua,Turquoise,Yellow,Beige
GAME_COLOUR=WMSMonsterBash,Lime,Amber,Dark_Turquoise,Sky_Blue,Lawn_Green,Orchid,Deep_Pink,Thistle,Light_Sky_Blue
GAME_COLOUR=BallyCreatureBlackLagoon,Light_Pink,Green_Yellow,Medium_Sea_Green,Silver,St

 


Edited by smackalip, 21 March 2021 - 02:25 PM.


#44 Outhere

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Posted 21 March 2021 - 03:45 PM

For a better Log have this set 2  --  DEBUG=2



#45 smackalip

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Posted 21 March 2021 - 04:37 PM

Here you go. Anything sticks out?

21-Mar-21 12:30:47.411 - Starting up - version 7.32
21-Mar-21 12:30:47.411 - For support come and visit the community here http://www.vpforums.org/index.php?showforum=104
21-Mar-21 12:30:47.411 - Pre-Reading DOFLinx.INI startup config file details
21-Mar-21 12:30:47.461 - DEBUG enabled with showing of window False
21-Mar-21 12:30:50.415 - Joystick # 1 detected : 32 buttons   DPAD Z-Axis
21-Mar-21 12:30:50.425 - Joystick # 2 detected : 10 buttons   DPAD Z-Axis
21-Mar-21 12:30:50.595 - DOFLinx device: 1 Initializing as LEDWiz #1 with ID=1
21-Mar-21 12:30:50.595 - DOFLinx device:1 LEDWiz setup with 32 outputs
21-Mar-21 12:30:50.595 - DOFLinx device: 2 Initializing as LEDWiz #2 with ID=0
21-Mar-21 12:30:50.595 - DOFLinx device:2 LEDWiz setup with 32 outputs
21-Mar-21 12:30:50.595 - Reading DOFLinx.INI startup config file details
21-Mar-21 12:30:50.595 - Turning DEBUG off
21-Mar-21 12:30:50.595 - DEBUG enabled with showing of window False
21-Mar-21 12:30:50.595 - Reading DirectOutputConfig file named c:\DirectOutput\config\directoutputconfig.ini
21-Mar-21 12:30:50.831 - Set Debug Privilege = Running as administrator so no action taken
21-Mar-21 12:30:52.382 - Stopping ROM
21-Mar-21 12:30:52.414 - DOFLinx device: 1 Initializing as LEDWiz #1 with ID=1
21-Mar-21 12:30:52.414 - DOFLinx device:1 LEDWiz setup with 32 outputs
21-Mar-21 12:30:52.414 - DOFLinx device: 2 Initializing as LEDWiz #2 with ID=0
21-Mar-21 12:30:52.414 - DOFLinx device:2 LEDWiz setup with 32 outputs
21-Mar-21 12:33:17.226 - Found valid process name of 'Future Pinball'
21-Mar-21 12:33:17.227 - Setting Future Pinball process ID to :3288
21-Mar-21 12:33:19.228 - Activated by process name : 'Future Pinball'
21-Mar-21 12:33:19.231 - Named process detected and startup commenced
21-Mar-21 12:33:19.231 - 64 bit OS detected
21-Mar-21 12:33:19.256 - FP full name=C:\Future Pinball\Future Pinball.exe Size=28547584 bytes, Dated 12/31/2010 12:23:32 PM
21-Mar-21 12:33:20.728 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:23.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:26.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:29.001 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:32.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:35.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:39.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:43.001 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:47.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:51.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:55.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:33:59.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:34:03.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:34:07.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:34:11.000 - Starting scan of FP process for DOFLinx code
21-Mar-21 12:34:14.757 - FP table running DOFLinx code found and link established
21-Mar-21 12:34:14.759 - Using full colour palette
21-Mar-21 12:34:14.759 - 122 colours added to the palette
21-Mar-21 12:34:15.079 - Link is turning on device #21 for 2000 milliseconds
21-Mar-21 12:34:15.081 - Link is turning on device #22 for 2000 milliseconds
21-Mar-21 12:34:15.082 - Link is turning on device #22 for 2000 milliseconds
21-Mar-21 12:34:15.087 - Loading DOF 'Pinball' with ROM='FP_MOTU'
21-Mar-21 12:34:17.086 - Link is turning off device #22
21-Mar-21 12:34:17.087 - Link is turning off device #22
21-Mar-21 12:34:17.088 - Link is turning off device #21
21-Mar-21 12:34:26.554 - Activating process disappeared so stopping things
21-Mar-21 12:34:26.559 - Stopping ROM
21-Mar-21 12:34:26.569 - DOFLinx device: 1 Initializing as LEDWiz #1 with ID=1
21-Mar-21 12:34:26.571 - DOFLinx device:1 LEDWiz setup with 32 outputs
21-Mar-21 12:34:26.571 - DOFLinx device: 2 Initializing as LEDWiz #2 with ID=0
21-Mar-21 12:34:26.572 - DOFLinx device:2 LEDWiz setup with 32 outputs

 



#46 DDH69

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Posted 21 March 2021 - 09:39 PM

Are we talking undercab RGB here?  If so are they RGB or addressable LEDs?


DOFLinx
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#47 smackalip

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Posted 21 March 2021 - 10:47 PM

They are RGB undercab lights. Thanks again for the support. I was able to get them to work creating a new INI. and updated 7.32. Great job on those FP tables. They play fantastic. Very grateful for all the hard work put in to those tables.



#48 smackalip

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Posted 31 August 2021 - 04:35 PM

Hey guys, Just updated my system and using win 10 and latest DOFLinx. I am having trouble again getting things working with pinball FX3. Everything on VP is working. I was looking for the DOFLinx.log in the folder with the SAMPLE INI's, etc to check on errors, but can't find it anywhere. I am missing something? I have kept the same set up and final working INI listed on a previous post without the PATH: INI line above the debug.  Your help is appreciated as always.



#49 DDH69

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Posted 04 September 2021 - 12:04 PM

Hey guys, Just updated my system and using win 10 and latest DOFLinx. I am having trouble again getting things working with pinball FX3. Everything on VP is working. I was looking for the DOFLinx.log in the folder with the SAMPLE INI's, etc to check on errors, but can't find it anywhere. I am missing something? I have kept the same set up and final working INI listed on a previous post without the PATH: INI line above the debug.  Your help is appreciated as always.

 

DOFLinx.LOG by default will be in the same folder as DOFLinx.EXE.  Post it when you find it, it must be there somewhere.  You can always search for the file in Windows Explorer if you get stuck.


DOFLinx
Contributions for equipment to help with ongoing DOFLinx development can be made here

#50 smackalip

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Posted 07 September 2021 - 07:23 PM

Will do. I will post with any issues.



#51 smackalip

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Posted 08 September 2021 - 01:23 PM

I am not sure what I am missing. Here is my INI setup. Two issues I am having. 1- I can not get the direct output window to open up with debug=1, so I can see tany errors (when I click the DOFLinx.exe, does not open either). 2- Everything with VPX is working, but I can't get FX3 to work.Any suggestions? 



######    DOFLINX - MAIN CONFIG INI FILE     ######
######         UPDATED BY TERRYRED           ######

# IMPORTANT! Please go through and edit EVERY section for your particular setup! If you don't you may get errors!

# This is a config file for DOFLinx with most of the available settings as a sample.
# DOFLinx works with LEDWiz, PacLed64, Pinscape, Ultimate I/O Sainsmart (FTDI devices), PinControl, and Teensy (or similar).
# Lines that start with a hash (#) or are blank are not processed.

# Device outputs are entered in the format of device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes.

# The keyboard hex code for the "Key to Output / Colour",etc type functions can be found here:
#https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
#

###### DEBUG MODE ######

# 0 = OFF (normal operation), 1 = ON. When ON a window will appear and a log file will be created in the EXE directory.

DEBUG=1

########## DIRECTORY PATHS ##########

# IMPORTANT!!! Keep this as the first pararameter (other than DEBUG if you need it) to process in your INI file.  The order past ths point is not relevant!

# Point to your directoutputconfig.ini file.  Your file may have a number, ie directoutputconfig20.ini
# You can point to any of your directoutputconfig.ini files, but only one.

DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig.ini

# This is the folder where B2SServer.exe can be found on your system

PATH_B2S_SERVER=c:\Visual Pinball\Tables\

# This is the path to where your B2SServer GlobalConfig is located. Needed for addressable led effects.

DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml

# The location of the .FX3 game specific files included with the DOFLinx release package
# Ensure your path has a \ on the end of it

PATH_FX3=C:\DirectOutput\DOFLinx_FX3\

# The path to where you keep all of the .directb2s files that you've downloaded for use with FX3
# Ensure your path has a \ on the end of it

PATH_FX3_B2S=C:\DirectOutput\DOFLinx_FX3_B2S\


######### RGB UNDERCAB LIGHTING #########

# RGB Undercabinet Colour Change. RAINBOW = cycle through the colours. RANDOM = use random colour order

RGB_STYLE=RAINBOW
# What changes the RGB undercabinet colour. TIME = set time period. FLIPPER = flipper press after the RGB_TRIGGER minimum time (to stop rapid colour changes)

RGB_TRIGGER=FLIPPER

# The minimum time for change between flipper flips, 1000mS or 1 second

RGB_MIN_TIME=1000

# The Device and "RED" port for RGB undercabinet lighting

RGB_OUTPUT=211,214,217,220


######## FUTURE PINBALL LINK ########

# Turn on the attempt to make a full connection to Future Pinball when it is detected as running

FP_ATTEMPT_LINK=1

# When Future Pinball is detected and a Link is being established, this is the maximum amount of time the FP LINK will be attempted. After this time has passed, DOFLinx will activate it's Default mode.

FP_LINK_WAIT_TIME=95000


######## DEVICES and PORTS for FUTURE PINBALL and FX3 ########

# LINK_XX=D##,Default Time,Max Time,Intensity Level

# Intensity Level should normally be left at 255 (max). Only PWM outputs used with something like a Shaker Motor can be less than 255.

# Device and Ports for the 10 solenoid setup for Flippers, Slingshots, Middle 3 solenoids, Back 3 Solenoids.

#LINK_LF=101,50,10000,255
#LINK_RF=102,50,10000,255
#LINK_LS=104,50,1000,255
#LINK_RS=105,50,1000,255
#LINK_ML=106,50,1000,255
#LINK_MC=107,50,1000,255
#LINK_MR=108,50,1000,255
#LINK_BL=109,50,1000,255
#LINK_BC=110,50,1000,255
#LINK_BR=111,50,1000,255

# Device and Ports for the shaker, gear motor, knocker, beacon and strobe

LINK_SH=301,1000,5000,255
#LINK_GR=113,750,10000,255
#LINK_KN=114,120,500,255
LINK_BK=223,FLASH,200,255
LINK_BK=224,FLASH,200,255
LINK_SR=116,ON,0,255

# Device and Ports for the lights inside the various buttons including Start, Extra Ball, Coin, Exit, Launch Ball and Fire

#LINK_ST=117
#LINK_EB=118
#LINK_CN=119
#LINK_EX=120
#LINK_LB=121
#LINK_FR=122

# Device and "RED" ports for the 5 RGB flashers.

LINK_FLOL=101
LINK_FLIL=104
LINK_FLCN=107
LINK_FLIR=110
LINK_FLOR=113


######## DOFLINX DEFAULT and FALLBACK FUNCTIONS ########

# These are the default and "fallback" type of functions that are used when DOFLinx is made active, but no link to Future Pinball or FX3 is established. 

# Turn on Button lights when DOFLinx is activated (such as EXIT button)

#BUTTONS_ON=120

# Set the key code for the keys being used as Left and Right flippers
# Used for the default fall back if a full link cannot be established with FX3 or Future Pinball
# Left Shift = A0, Right Shift = A1

#L_FLIPPER_KEY=A0
#R_FLIPPER_KEY=A1

# The device and port for the left and right flippers.

#L_FLIPPER_OUTPUT=101
#R_FLIPPER_OUTPUT=102

# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds

#MAX_FLIPPER_ON=5000


######## KEY TO OUTPUT / COLOUR, etc examples ########

# Make the "4" key (key code 34) to pulse controller/output 119

#KEY_TO_OUTPUT=34,119

# Set the left and right control keys to turn on a specific colour (red) for RGB.
# Example, when nudge keys are used it all goes red.

#KEY_TO_COLOUR=A2,109,Red,A3,109,Red


######## MISC SETTINGS ########

# The list of processes that can activate DOFLinx, such as Pinball FX3, Future Pinball, etc. 

PROCESSES=Pinball FX3

# An over-ride to the default setting if this is just being used with Pinball FX3, not FX2, FP or other systems that may require the default delay

#PROCESS_TO_ACTIVE_TIME=1

# AUTO_MX (enabled=1) Allows for FX3 and Future Pinball tables that have DOFLinx support (for 5 RGB Flashers, Beacon, and Strobe) to automatically create basic Addressable Led effects.

AUTO_MX=1

# Set to 1 to output the game name to the log regardless of the DEBUG flag setting.  Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX3 window game name for setting game specific colours, matching B2S names, etc

OUTPUT_GAME_NAME=0


######## DOFLINX SETTINGS SCREEN ########

# Configure the DOFLinx generated settings screen to activate when 4 keys are pressed, left shift, right shift, left ctl and right ctl (both flippers and magna saves)
# Set the Left flipper for UP, right flipper for DOWN, Start button for CHANGE and Extra Ball for EXIT

SETTING_ACTIVATE=A0,A1,A2,A3
SETTING_UP=A0
SETTING_DOWN=A1
SETTING_CHANGE=31
SETTING_EXIT=32
SETTING_MESSAGE=L Flipper = Up, R Flipper = Down, Start = Change, EB = Exit
SETTING=UnderCab,115,Under cabinet lighting disabled,Off,Y,114,150
SETTING=Addressable,119,Addressable LEDs Enabled,On,Y,118,50
SETTING=NIGHT,,Night Mode,Off,Y


######## FX2 GAME COLOURS ########

GAME_COLOUR=MsSplosionMan,Dodger_Blue,Pink,Medium_Blue,Purple,Royal_Blue
GAME_COLOUR=PlantsVSZombies,Lime_Green,Yellow_Green,Dodger_Blue
GAME_COLOUR=SouthParkButtersVeryOwnPinballGame,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green
GAME_COLOUR=SouthParkSuperSweetPinball,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green,Yellow_Green
GAME_COLOUR=SuperLeagueASRoma,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueZenStudiosFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueArsenalFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueLiverpoolFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueJuventus,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueACMilan,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueRealMadridCF,Lime_Green,Medium_Blue,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueFCBarcelona,Slate_Blue,Lime_Green,Yellow,Blue_Violet,Lime,Red

 



#52 Outhere

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Posted 08 September 2021 - 02:12 PM

I am not sure what I am missing. Here is my INI setup. Two issues I am having. 1- I can not get the direct output window to open up with debug=1, so I can see tany errors (when I click the DOFLinx.exe, does not open either). 2- Everything with VPX is working, but I can't get FX3 to work.Any suggestions? 



######    DOFLINX - MAIN CONFIG INI FILE     ######
######         UPDATED BY TERRYRED           ######

# IMPORTANT! Please go through and edit EVERY section for your particular setup! If you don't you may get errors!

# This is a config file for DOFLinx with most of the available settings as a sample.
# DOFLinx works with LEDWiz, PacLed64, Pinscape, Ultimate I/O Sainsmart (FTDI devices), PinControl, and Teensy (or similar).
# Lines that start with a hash (#) or are blank are not processed.

# Device outputs are entered in the format of device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes.

# The keyboard hex code for the "Key to Output / Colour",etc type functions can be found here:
#https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
#

###### DEBUG MODE ######

# 0 = OFF (normal operation), 1 = ON. When ON a window will appear and a log file will be created in the EXE directory.

DEBUG=1

########## DIRECTORY PATHS ##########

# IMPORTANT!!! Keep this as the first pararameter (other than DEBUG if you need it) to process in your INI file.  The order past ths point is not relevant!

# Point to your directoutputconfig.ini file.  Your file may have a number, ie directoutputconfig20.ini
# You can point to any of your directoutputconfig.ini files, but only one.

DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig.ini

# This is the folder where B2SServer.exe can be found on your system

PATH_B2S_SERVER=c:\Visual Pinball\Tables\

# This is the path to where your B2SServer GlobalConfig is located. Needed for addressable led effects.

DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml

# The location of the .FX3 game specific files included with the DOFLinx release package
# Ensure your path has a \ on the end of it

PATH_FX3=C:\DirectOutput\DOFLinx_FX3\

# The path to where you keep all of the .directb2s files that you've downloaded for use with FX3
# Ensure your path has a \ on the end of it

PATH_FX3_B2S=C:\DirectOutput\DOFLinx_FX3_B2S\


######### RGB UNDERCAB LIGHTING #########

# RGB Undercabinet Colour Change. RAINBOW = cycle through the colours. RANDOM = use random colour order

RGB_STYLE=RAINBOW
# What changes the RGB undercabinet colour. TIME = set time period. FLIPPER = flipper press after the RGB_TRIGGER minimum time (to stop rapid colour changes)

RGB_TRIGGER=FLIPPER

# The minimum time for change between flipper flips, 1000mS or 1 second

RGB_MIN_TIME=1000

# The Device and "RED" port for RGB undercabinet lighting

RGB_OUTPUT=211,214,217,220


######## FUTURE PINBALL LINK ########

# Turn on the attempt to make a full connection to Future Pinball when it is detected as running

FP_ATTEMPT_LINK=1

# When Future Pinball is detected and a Link is being established, this is the maximum amount of time the FP LINK will be attempted. After this time has passed, DOFLinx will activate it's Default mode.

FP_LINK_WAIT_TIME=95000


######## DEVICES and PORTS for FUTURE PINBALL and FX3 ########

# LINK_XX=D##,Default Time,Max Time,Intensity Level

# Intensity Level should normally be left at 255 (max). Only PWM outputs used with something like a Shaker Motor can be less than 255.

# Device and Ports for the 10 solenoid setup for Flippers, Slingshots, Middle 3 solenoids, Back 3 Solenoids.

#LINK_LF=101,50,10000,255
#LINK_RF=102,50,10000,255
#LINK_LS=104,50,1000,255
#LINK_RS=105,50,1000,255
#LINK_ML=106,50,1000,255
#LINK_MC=107,50,1000,255
#LINK_MR=108,50,1000,255
#LINK_BL=109,50,1000,255
#LINK_BC=110,50,1000,255
#LINK_BR=111,50,1000,255

# Device and Ports for the shaker, gear motor, knocker, beacon and strobe

LINK_SH=301,1000,5000,255
#LINK_GR=113,750,10000,255
#LINK_KN=114,120,500,255
LINK_BK=223,FLASH,200,255
LINK_BK=224,FLASH,200,255
LINK_SR=116,ON,0,255

# Device and Ports for the lights inside the various buttons including Start, Extra Ball, Coin, Exit, Launch Ball and Fire

#LINK_ST=117
#LINK_EB=118
#LINK_CN=119
#LINK_EX=120
#LINK_LB=121
#LINK_FR=122

# Device and "RED" ports for the 5 RGB flashers.

LINK_FLOL=101
LINK_FLIL=104
LINK_FLCN=107
LINK_FLIR=110
LINK_FLOR=113


######## DOFLINX DEFAULT and FALLBACK FUNCTIONS ########

# These are the default and "fallback" type of functions that are used when DOFLinx is made active, but no link to Future Pinball or FX3 is established. 

# Turn on Button lights when DOFLinx is activated (such as EXIT button)

#BUTTONS_ON=120

# Set the key code for the keys being used as Left and Right flippers
# Used for the default fall back if a full link cannot be established with FX3 or Future Pinball
# Left Shift = A0, Right Shift = A1

#L_FLIPPER_KEY=A0
#R_FLIPPER_KEY=A1

# The device and port for the left and right flippers.

#L_FLIPPER_OUTPUT=101
#R_FLIPPER_OUTPUT=102

# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds

#MAX_FLIPPER_ON=5000


######## KEY TO OUTPUT / COLOUR, etc examples ########

# Make the "4" key (key code 34) to pulse controller/output 119

#KEY_TO_OUTPUT=34,119

# Set the left and right control keys to turn on a specific colour (red) for RGB.
# Example, when nudge keys are used it all goes red.

#KEY_TO_COLOUR=A2,109,Red,A3,109,Red


######## MISC SETTINGS ########

# The list of processes that can activate DOFLinx, such as Pinball FX3, Future Pinball, etc. 

PROCESSES=Pinball FX3

# An over-ride to the default setting if this is just being used with Pinball FX3, not FX2, FP or other systems that may require the default delay

#PROCESS_TO_ACTIVE_TIME=1

# AUTO_MX (enabled=1) Allows for FX3 and Future Pinball tables that have DOFLinx support (for 5 RGB Flashers, Beacon, and Strobe) to automatically create basic Addressable Led effects.

AUTO_MX=1

# Set to 1 to output the game name to the log regardless of the DEBUG flag setting.  Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX3 window game name for setting game specific colours, matching B2S names, etc

OUTPUT_GAME_NAME=0


######## DOFLINX SETTINGS SCREEN ########

# Configure the DOFLinx generated settings screen to activate when 4 keys are pressed, left shift, right shift, left ctl and right ctl (both flippers and magna saves)
# Set the Left flipper for UP, right flipper for DOWN, Start button for CHANGE and Extra Ball for EXIT

SETTING_ACTIVATE=A0,A1,A2,A3
SETTING_UP=A0
SETTING_DOWN=A1
SETTING_CHANGE=31
SETTING_EXIT=32
SETTING_MESSAGE=L Flipper = Up, R Flipper = Down, Start = Change, EB = Exit
SETTING=UnderCab,115,Under cabinet lighting disabled,Off,Y,114,150
SETTING=Addressable,119,Addressable LEDs Enabled,On,Y,118,50
SETTING=NIGHT,,Night Mode,Off,Y


######## FX2 GAME COLOURS ########

GAME_COLOUR=MsSplosionMan,Dodger_Blue,Pink,Medium_Blue,Purple,Royal_Blue
GAME_COLOUR=PlantsVSZombies,Lime_Green,Yellow_Green,Dodger_Blue
GAME_COLOUR=SouthParkButtersVeryOwnPinballGame,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green
GAME_COLOUR=SouthParkSuperSweetPinball,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green,Yellow_Green
GAME_COLOUR=SuperLeagueASRoma,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueZenStudiosFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueArsenalFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueLiverpoolFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueJuventus,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueACMilan,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueRealMadridCF,Lime_Green,Medium_Blue,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueFCBarcelona,Slate_Blue,Lime_Green,Yellow,Blue_Violet,Lime,Red

You may have to go in the registry and put the location back to 0 and 0



#53 smackalip

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Posted 08 September 2021 - 02:24 PM

Sorry Outhere, I am not very comp. literate. can you be a bit more specific?



#54 smackalip

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Posted 08 September 2021 - 03:53 PM

UPDATE:  I had to update to the latest DIrect Output. The exe. is opening and  working now. I finally figured out that FX3 was not working because I had not updated the microsoft redistributable C++ on my new build. Going back to an old DDH69 post regarding Pinball FX3 updates made me realize what I was missing. As  always, I am so appreciative of everyone  behind the scenes doing such an incredible job of keeping our hobby alive.


Edited by smackalip, 09 September 2021 - 12:49 AM.


#55 smackalip

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Posted 11 September 2021 - 10:19 PM

I thought I had a working. it is giving me the same issues as shown above on the log with fx3. any ideas for the problem could be?

#56 smackalip

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Posted 11 September 2021 - 11:47 PM

11-Sep-21 19:45:18.310 - Starting up - version 7.33
11-Sep-21 19:45:18.310 - For support come and visit the community here http://www.vpforums.org/index.php?showforum=104
11-Sep-21 19:45:18.312 - Pre-Reading DOFLinx.INI startup config file details
11-Sep-21 19:45:18.372 - DEBUG enabled with showing of window True
11-Sep-21 19:45:19.802 - Joystick # 1 detected : 0 buttons  
11-Sep-21 19:45:19.805 - DOFLinx device: 1 Initializing as LEDWiz #1 with ID=2
11-Sep-21 19:45:19.806 - DOFLinx device:1 LEDWiz setup with 32 outputs
11-Sep-21 19:45:19.806 - DOFLinx device: 2 Initializing as LEDWiz #3 with ID=0
11-Sep-21 19:45:19.807 - DOFLinx device:2 LEDWiz setup with 32 outputs
11-Sep-21 19:45:19.808 - DOFLinx device: 3 Initializing as LEDWiz #4 with ID=1
11-Sep-21 19:45:19.809 - DOFLinx device:3 LEDWiz setup with 32 outputs
11-Sep-21 19:45:19.811 - Reading DOFLinx.INI startup config file details
11-Sep-21 19:45:19.812 - Turning DEBUG off
11-Sep-21 19:45:19.823 - DEBUG enabled with showing of window True
11-Sep-21 19:45:19.824 - Reading DirectOutputConfig file named c:\DirectOutput\config\directoutputconfig.ini
11-Sep-21 19:45:20.042 - Set Debug Privilege = Set OK
11-Sep-21 19:45:21.055 - Found valid process name of 'Pinball FX3'
11-Sep-21 19:45:21.056 - Setting FX3 process ID to :5884
11-Sep-21 19:45:23.058 - Activated by process name : 'Pinball FX3'
11-Sep-21 19:45:23.060 - Named process detected and startup commenced
11-Sep-21 19:45:23.561 - Failed to attach to process handle = 0
11-Sep-21 19:45:23.576 - Failed to attach to FX3 process
11-Sep-21 19:45:23.578 - Using full colour palette
11-Sep-21 19:45:23.579 - 122 colours added to the palette
11-Sep-21 19:45:23.584 - Stopping ROM
11-Sep-21 19:45:23.736 - DOFLinx device: 1 Initializing as LEDWiz #1 with ID=2
11-Sep-21 19:45:23.737 - DOFLinx device:1 LEDWiz setup with 32 outputs
11-Sep-21 19:45:23.738 - DOFLinx device: 2 Initializing as LEDWiz #3 with ID=0
11-Sep-21 19:45:23.739 - DOFLinx device:2 LEDWiz setup with 32 outputs
11-Sep-21 19:45:23.740 - DOFLinx device: 3 Initializing as LEDWiz #4 with ID=1
11-Sep-21 19:45:23.741 - DOFLinx device:3 LEDWiz setup with 32 outputs

 


Sorry! habove is the log and the FX3 issue