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Haunted House (Gottlieb 1982) [Visual Pinball X]

Gottlieb street fighter 2

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#41 Mitchell

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Posted 28 November 2020 - 11:05 PM

https://drive.google...iew?usp=sharing Fixed #2.

 

Correct way on the flippers. Basement and upstairs works at the same time. Play field works alone. Upstairs works alone. Fixed #2 and final.

I would’ve done this quicker earlier but I needed to rest.

 

This is the way the flippers works. I watched two videos and both got the same flippers working order.

 

The upstairs flippers won't work. I don't know why it not working for me. Anyway I set it up better. Flippers in the right order now.

 

NO I'm not using this. Cheating. lol

 

'''Flipper Key Mod
'1 = Standard flipper buttons (normal mail and lower and manga for upper)
'2 = LazyMan flippers (only normal button for all flippers)

FlipperKeyMod = 2

 

By the way. I didn't fix the ball from getting stuck in the basement. I couldn't see very well. So much stuff.

 

'Fixed here.========================================================================= I didn't remove anything from his script. I just marked these out and then copy and paste. Added my fixed in on the copy.

 

 

''''''''''''''''''''''''''''''''
''  Flippers
''''''''''''''''''''''''''''''''

'Sub SolLFlipper(Enabled)
'    If Enabled Then
'        If Controller.Lamp(17) Then
'            PlaySoundAt SoundFX("FlipperUpLeft",DOFFlippers),FlipperLL
'            FlipperLL.RotateToEnd
'        Else
'        PlaySoundAt SoundFX("FlipperUpLeft",DOFFlippers),LeftFlipper
'            LeftFlipper.RotateToEnd
'            LeftFlipper2.RotateToEnd
'            If FlipperKeyMod = 2 then
'                FlipperUL.RotateToEnd:PlaySoundAt SoundFX("FlipperUpLeft",DOFFlippers),FlipperUL
'            End If
'        End If
'    Else
'        PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),LeftFlipper
'        LeftFlipper.RotateToStart
'        LeftFlipper2.RotateToStart
'        PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),FlipperLL
'        FlipperLL.RotateToStart
'            If FlipperKeyMod = 2 then
'                FlipperUL.RotateToStart:PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),FlipperUL
'            End If
'    End If
'End Sub

'Sub SolRFlipper(Enabled)
'    If Enabled Then
'        If Controller.Lamp(17) Then
'            PlaySoundAt SoundFX("FlipperUpRight",DOFFlippers),FlipperLR
'            FlipperLR.RotateToEnd
'        Else
'            PlaySoundAt SoundFX("FlipperUpRight",DOFFlippers),RightFlipper
'            RightFlipper.RotateToEnd
'            RightFlipper2.RotateToEnd
'            If FlipperKeyMod = 2 then
'                FlipperUR.RotateToEnd:PlaySoundAt SoundFX("FlipperUpRight",DOFFlippers),FlipperUR
'            End If
'        End If
'    Else
'        PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),RightFlipper
'        RightFlipper.RotateToStart
'        RightFlipper2.RotateToStart
'        PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),FlipperLR
'        FlipperLR.RotateToStart
'            If FlipperKeyMod = 2 then
'                FlipperUR.RotateToStart:PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),FlipperUR
'            End If
'    End If
'End Sub

Sub SolLFlipper(Enabled)
    If Enabled Then
    If Controller.Lamp(17) Then
    PlaySoundAt SoundFX("FlipperUpLeft",DOFFlippers),FlipperLL
    FlipperLL.RotateToEnd
    FlipperUL.RotateToEnd:PlaySoundAt SoundFX("FlipperUpLeft",DOFFlippers),FlipperUL
    Else
    If UpperPlayfieldLight.State = 0 Then
    PlaySoundAt SoundFX("FlipperUpLeft",DOFFlippers),LeftFlipper
    LeftFlipper.RotateToEnd
    LeftFlipper2.RotateToEnd
    End If
    If UpperPlayfieldLight.State = 1 Then
    FlipperUL.RotateToEnd:PlaySoundAt SoundFX("FlipperUpLeft",DOFFlippers),FlipperUL
    End If
    End If
    Else
    PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),LeftFlipper
    LeftFlipper.RotateToStart
    LeftFlipper2.RotateToStart
    PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),FlipperLL
    FlipperLL.RotateToStart
    FlipperUL.RotateToStart:PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),FlipperUL
    End If
End Sub

Sub SolRFlipper(Enabled)
    If Enabled Then
    If Controller.Lamp(17) Then
    PlaySoundAt SoundFX("FlipperUpRight",DOFFlippers),FlipperLR
    FlipperLR.RotateToEnd
    FlipperUR.RotateToEnd:PlaySoundAt SoundFX("FlipperUpRight",DOFFlippers),FlipperUR
    Else
    If UpperPlayfieldLight.State = 0 Then
    PlaySoundAt SoundFX("FlipperUpRight",DOFFlippers),RightFlipper
    RightFlipper.RotateToEnd
    RightFlipper2.RotateToEnd
    End If
    If UpperPlayfieldLight.State = 1 then
    FlipperUR.RotateToEnd:PlaySoundAt SoundFX("FlipperUpRight",DOFFlippers),FlipperUR
    End If
    End If
    Else
    PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),RightFlipper
    RightFlipper.RotateToStart
    RightFlipper2.RotateToStart
    PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),FlipperLR
    FlipperLR.RotateToStart
    FlipperUR.RotateToStart:PlaySoundAt SoundFX("Flipper_Down",DOFFlippers),FlipperUR
    End If
End Sub

Sub UpperPlayfieldTrigger_Hit()
    UpperPlayfieldLight.State = 1
End Sub

Sub UpperPlayfieldTrigger_UnHit()
    UpperPlayfieldLight.State = 0
End Sub


Edited by Mitchell, 28 November 2020 - 11:19 PM.

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#42 htamas

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Posted 28 November 2020 - 11:44 PM

Actually, the flippers on real table work the way it is with that setting at '1'. Meaning, you need to use the MagnaSave buttons for the upper level.

Obviously, if you don't have those buttons on your cabinet, then you need to use setting '2'.

The way I see it, there is nothing to "fix" here...



#43 wiesshund

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Posted 28 November 2020 - 11:51 PM

I am confused, as i have not modded this table aside from the POV
and my flippers are working as shown in the video

left and right shift control the main flippers
and left and right control (magnasave) controls the attic and basement

And i am pretty sure when the ball goes in the basement, the attic flippers disable
and when ball leaves basement, the attic flippers enable and the basement flippers disable

 

I would have to cheat to test it much cause i really stink on this table and never reach the attic or basement much


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#44 Mitchell

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Posted 28 November 2020 - 11:58 PM

Nobody explain to me what the buttons I need to push. Keep talking about that MagnaSave isn't telling me anything. There no read me or anything about it. I tried almost all my keyboard buttons. You the first person bring up only works on the cabinets.

 

Beside the flippers behavior is wrong. I corrected those in the right order. Which what the flippers shown from the video.

 

Yes I did fixed it because I'm using a PC not a cabinet. Setting on 2 isn't gonna make the flippers behavior perfect working order. lol

 

Here where the ball getting stuck at.

 

The point is I don't know if the Scripts files issue or what. I'm using the VPX6setup.

 

I do know that a flipper and the wall look mess up.

Attached Files


Edited by Mitchell, 29 November 2020 - 12:20 AM.

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#45 Mitchell

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Posted 29 November 2020 - 12:12 AM

I am confused, as i have not modded this table aside from the POV
and my flippers are working as shown in the video

left and right shift control the main flippers
and left and right control (magnasave) controls the attic and basement

And i am pretty sure when the ball goes in the basement, the attic flippers disable
and when ball leaves basement, the attic flippers enable and the basement flippers disable

 

I would have to cheat to test it much cause i really stink on this table and never reach the attic or basement much

Yes those are the only ones works. Upstairs flippers won't work.

 

But the play field flippers shouldn't be enable when the ball in the attic at all.

 

That is why I redone it.

 

Anyway I done talking about it. I got those to works the way should be. I'm happy now.


Edited by Mitchell, 29 November 2020 - 12:18 AM.

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#46 Mitchell

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Posted 29 November 2020 - 12:38 AM

WTH I should've look at this.

 

Left Ctrl and Right Ctrl.

 

Make more sense why the flippers works on the video. 4 flipper buttons. Not confused now.

Attached Files


Edited by Mitchell, 29 November 2020 - 12:43 AM.

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#47 wiesshund

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Posted 29 November 2020 - 01:43 AM

 

 

 

But the play field flippers shouldn't be enable when the ball in the attic at all.

 

From what i can see, and i could very well be wrong
The Attic and main playfield are live at the same time
I do not see a disable switch in the attic, which makes sense as the ball can trade those 2 locations very quickly
I do not actually see anything that would tell the table that the ball went upstairs, until the ball hit something.

Basement is a different story, it has switches where the ball enters and exits

Mind you the copy of the schematic i am looking at is crap, looks like someone tried to eat it before scanning it


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#48 htamas

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Posted 29 November 2020 - 03:37 AM

sWTH I should've look at this.

 

Left Ctrl and Right Ctrl.

 

Make more sense why the flippers works on the video. 4 flipper buttons. Not confused now.

 

So the bottom line is: there is nothing to fix. Everything works the way it should.



#49 Mitchell

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Posted 29 November 2020 - 04:18 AM

I know now. You could've just said use the left ctrl and right ctrl. Which nobody point out to me. lol

 

Drove me nuts for days trying to find out what is wrong. lol


Edited by Mitchell, 29 November 2020 - 04:19 AM.

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#50 wiesshund

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Posted 29 November 2020 - 07:06 AM

I know now. You could've just said use the left ctrl and right ctrl. Which nobody point out to me. lol

 

Drove me nuts for days trying to find out what is wrong. lol

look at it this way
You just learned how to design flippers?


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Spend it on Hookers and Blow


#51 Mitchell

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Posted 29 November 2020 - 10:35 PM

Upstairs flippers buttons under the shift buttons the whole time. lol


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#52 wiesshund

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Posted 29 November 2020 - 10:49 PM

Upstairs flippers buttons under the shift buttons the whole time. lol

 

You're right, that makes no sense
How can the attic be below the downstairs?

 

must change that to capslock and enter! it's the only way


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#53 batimanvesgo

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Posted 30 November 2020 - 03:46 AM

Hello everyone, has anyone heard of LTD's Haunted Hotel table? will it be the same table as this?



#54 Mitchell

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Posted 30 November 2020 - 04:31 AM

This one? First time seeing this version.

 

https://www.ipdb.org...ine.cgi?id=5704

 

Just a modded version of the Haunted House. Backglass over painted. New bumpers and roms replaced. Also the cabinet repainted.

 

I would like to see this modded version on VPM/VPX.


Edited by Mitchell, 30 November 2020 - 04:45 AM.

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#55 batimanvesgo

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Posted 30 November 2020 - 04:41 AM

This one? First time seeing this version.

 

https://www.ipdb.org...ine.cgi?id=5704

 

Just modded version of the Haunted House. Backglass over painted. New bumpers and roms replaced.

yes, that table ... If anyone can modify it to look like Haunted Hotel let me know, hehehe!



#56 Mitchell

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Posted 30 November 2020 - 04:48 AM

They need the roms and new parts scans from this first before doing anything. How many did they made of this table?


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#57 batimanvesgo

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Posted 30 November 2020 - 04:51 AM

They need the roms and new parts scans from this first before doing anything. How many did they made of this table?

I found the rom on VPuniverse, now the other parts I don't know where I find it ... I heard that this table is a little rare, now I don't know if this is true



#58 wiesshund

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Posted 30 November 2020 - 05:55 AM

I tried for giggles to plug that in to haunted house
As expected solenoids and switches are all wired wrong, as i do not think it is a gottlieb controller?

board looks much different, maybe something taito or did LTD make their own?

 

But, it looks to have same hardware orientation, minus a few things, the hardware itself is not gottlieb, it is LTD from the pictures i can find
but that does not really matter for here.
It seems to lack the secret trapdoor target?

and  slightly different graphics
can anyone drum up a service manual or schematic for it?

 

I strikes me odd that it plays a short clip from the storm troopers march?
Other than that, it seems a bit boring audio wise, compared to gottlieb's table
But seems like a somewhat easy project.
Rewiring, maybe removing an unused piece or two and then redoing the artwork a little

Backglass.jpgimage-5.jpg
 

 

CHeck out this backglass though


They need the roms and new parts scans from this first before doing anything. How many did they made of this table?

I have the ROM
I got it ages ago by mistake for haunted house


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#59 Mitchell

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Posted 30 November 2020 - 06:54 AM

I saw the backglass on the link earlier today. Where the lights are and where the words are at. I guess the lights are the same on the Haunted Hotel backglass. It weird to get the lights to works in different paths,

Attached Files


Edited by Mitchell, 30 November 2020 - 07:01 AM.

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#60 STAT

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Posted 30 November 2020 - 09:02 AM

Guys, the Hauted HOTEL- Table is working with the HH Rom ?







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