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JP's Spider-Man [Visual Pinball X]

Spider Man Spiderman Stern SAM

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#41 pablo99

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Posted 18 November 2020 - 06:48 PM

 

 

The ball gets stuck at the bottom of either ramp. Nudging doesn't shake it loose.

Weirdly it works fine on my (low-end) laptop, but it gets stuck on my (mid-range) cabinet. They both have the same versions of VPX (10.6) and vPinMAME (3.3 beta). I guess it must be a difference in a setting somewhere.

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I used to have two kickers there which use to send the ball down, but I removed them since their only purpose were to drop the ball and play the drop sound. I see I didn't removed the walls were those two kicker were before, but the walls are not collidable so they should not stop the ball from falling.

There is just enough scape for the ball to fall down from the ramp ends. So I don't know why it doesn't work on your setup, unless you have changed something in the table, like the Z scale, which use to have bad effects on some tables. 

 

 

I checked the Z scale and it was 1.000. I tried removing the 2 walls and it's working!

Thanks for your help JP, I love your tables.



#42 unsavory

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Posted 28 November 2020 - 05:40 PM

So, I removed the walls, but now it just drains both sides?



#43 jpsalas

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Posted 28 November 2020 - 05:54 PM

Removed the wrong walls. But anyway the walls are not collidable, so there is no need to remove anything.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#44 unsavory

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Posted 28 November 2020 - 06:13 PM

I'm having the exact same issue as the other poster where both sides the balls get stuck. What's the name of the wall I should remove? Wall027 is the one I tried. Thanks!!!

 

EDIT: Found the culprit "60H" and "60H2". Thanks! 


Edited by unsavory, 28 November 2020 - 06:30 PM.


#45 jpsalas

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Posted 28 November 2020 - 07:03 PM

Are you changing the ZScale?  Those walls are not collidable. and I have tested with VPX 10.7 and 10.6.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#46 pablo99

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Posted 30 November 2020 - 02:08 PM

 

 

 

The ball gets stuck at the bottom of either ramp. Nudging doesn't shake it loose.

Weirdly it works fine on my (low-end) laptop, but it gets stuck on my (mid-range) cabinet. They both have the same versions of VPX (10.6) and vPinMAME (3.3 beta). I guess it must be a difference in a setting somewhere.

 

 

I used to have two kickers there which use to send the ball down, but I removed them since their only purpose were to drop the ball and play the drop sound. I see I didn't removed the walls were those two kicker were before, but the walls are not collidable so they should not stop the ball from falling.

There is just enough scape for the ball to fall down from the ramp ends. So I don't know why it doesn't work on your setup, unless you have changed something in the table, like the Z scale, which use to have bad effects on some tables. 

 

 

I checked the Z scale and it was 1.000. I tried removing the 2 walls and it's working!

Thanks for your help JP, I love your tables.

 

OK, I think I've worked out what the problem with my setup was.

I had VPX 10.6 final installed but I also found a lot of vbs script files in my tables folder. I cleared all of these out but still had the same problem with the table.

Then I download VPX 10.6.1 which includes all the scripts and dll files and copied everything to my Visual Pinball folder and all is well! The table works fine, it was my setup that wasn't right.

The download can be found here: https://www.vpforums...&showfile=11572

Thanks again JP and sorry for any confusion I may have caused.



#47 haggi

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Posted 18 August 2021 - 05:31 PM

Today I finally managed to set up and play JP's Spider-Man 3.0 table on my desktop.

 

Typical jpsalas again.

A very nice, successful implementation. Very playable. Looks great. As always, the sound is great.

And then the backdrop, almost a bit dark and creepy. Just wonderful.

 

Thank you



#48 Rebelassault

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Posted 03 October 2021 - 12:56 PM

Great table,  thanks



#49 jpsalas

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Posted 13 October 2022 - 06:51 PM

UPDATE

 

4.0.0 Updated 13.10.2022
- Updated to my VPX7 physics
- cleaned up and deleted unused graphics & reduced the size of the table
- Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- Updated my mechanical set of sounds to a more "under the glass" sound.
- Changed the Environment image to enhance a little the object shadows.
- Some small script updates, like the Rolling sound and PlaySoundAt routines.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#50 tmpc

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Posted 13 October 2022 - 10:30 PM

Thank you for all the latest updates.



#51 bolt

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Posted 14 October 2022 - 08:12 AM

Thank you Jp for all the new updates.


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#52 jpsalas

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Posted 27 June 2023 - 05:25 PM

UPDATE

 

5.0.0 Updated 27.06.2023
- Update for VPX8. Many changes.
 
 
In this update for VPX8 I wanted to use the new ways to do things, so I did link the flashers to the lights, and I used the flipper animate, this way I could remove the fading lights which are not needed anymore to link flashers and lights (and to fade the flashers), and remove the timer animating the primitives on top of the flippers.
 
The changes took longer than expected, 3 or 4 days. I wanted to add a Stern playfield, but I kept my graphics, I'm used to them by now :)
 
Here it is a list of what I did to this Spiderman table: 
 
- separated the insert texts from the playfield image, put them on a flasher, height of 1
- updated LUT images, 10 shades and 10 warmer shades.
- Loaded new materials, F4, VPX7 Rev3 physics.
- checked the ramp materials, mostly the top ramps, and the long, medium and short rubbers.
- changed the playfield lights to classic (not halo), changed light properties (made them brighter if possible or needed)
- remade the dome flashers by using a halo light inside the dome to brighten it up and another big light outside (but some still use a flasher on top or back of the dome)
- linked flashers to lights, make flashers visible in properties (add extra lights if needed, like in diode and dome flashers)
- Removed Light Fade routine, used vpmMapLights instead, (need to add each light number to the light's timer) and vpmFlasher for the flashers
- changed flippers properties of the the flippers, by importing the playfield & flipper VPX7 Rev3 physics settings file.
- Updated flipper's code in the SolFlipper (removing the old eos, and adding the new variables LeftFlipperOn = 1, RightFlipperOn = 1)
- Updated flipper's EOS and tricks code (rev 3)
- added animated top flippers (removed from the old realtime timer, and since there is only the rolling sound left in the timer, I simply renamed it to RollingTimer)
- adjusted slingshots shape for better physics
- Updated LUT script (removed the gi intensity, as it is mostly not needed). Added a new display for the image selected (postit)
- reimported the Balanced environment image (newer version, a little brighter than the old one, but still keeping some shadows).
- changed the nudge strength to 6 (some tables have 8 or 9)
- checked visibility of all the objects, and adjusted if needed (mostly the tables with holes in the playfield mesh)
- lowered playfield reflections to a value of 20 or similar (it was 40 or 50 before)
- removed the fake ball shadow, just turn on ambient occlusion for better dynamic shadows
- added my new equirectangular ball, and set the ball reflection to 2.5 (I'm waiting for someone to find a nicer image :) )
- changed the GI lights on top of the plastics (due to changes in the VPX8 halo lights. Need to put the lights on a wall)
- Set the raytraced ball shadows to some of the gi lights
- Updated the mechanical sounds to my latest set.
 
I haven't done that in this table, but it will be done on other tables, at least the lights will look nicer than text boxes):
- remove backdrop texts & reels and replaced them with lights (desktop view)
 
And the table is not longer compatible with VPX7, because of the new way to do things, flashers and animations.
 
I'll be updating more of my tables, mostly the most modern ones first. Since I made 206 tables for VPX, at about 4 days work that's over 1000 days work to update all of them :) And I'm not going to do that :) But I'll update many of them.
 
Here is a list of bugs I have found in VPX8 beta 1278 while making this update. These bugs are from an author point of view, and I guess it is good to know while editing. 
They are mostly annoying, that's why I haven't submitted them to github, as those can be fixed later, best to get other graphical bugs fixed first (if any) :)
- the properties window of selected objects is not visible after testing the table. The properties window shows the table's properties. You need to de-select/select one of the objects to get the properties back.
- testing the FS view by holding the SHIFT key down when running the table does not work anymore.
- it crashes a lot more than VPX7, so remember to use CTRL S before pressing F5 to run the table :)
- depending on how you made the Gi lights they might need some work to get them working under VPX8. 
 
Enjoy! :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#53 teisen

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Posted 27 June 2023 - 06:10 PM

here for me the top part of the flipper is static... but i use the VPX 10.7.2 version could that be the problem?
 
I also found the ball to look strange... to my liking, so I switched to JP Ball Chrome and it looks fantastic!
 
thanks for the update
 
hugs

Edited by teisen, 27 June 2023 - 06:26 PM.

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#54 wiesshund

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Posted 27 June 2023 - 06:42 PM

 

here for me the top part of the flipper is static... but i use the VPX 10.7.2 version could that be the problem?
 
I also found the ball to look strange... to my liking, so I switched to JP Ball Chrome and it looks fantastic!
 
thanks for the update
 
hugs

 

 

Read JP's updates notes
10.8 ONLY


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#55 Slydog43

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Posted 27 June 2023 - 06:51 PM

Thanks for the update, not sure when it was added, but I just love how the flippers bounce a little after flipping, incredible detail.  You are the master JP



#56 jpsalas

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Posted 27 June 2023 - 07:04 PM

 

 

here for me the top part of the flipper is static... but i use the VPX 10.7.2 version could that be the problem?
 
I also found the ball to look strange... to my liking, so I switched to JP Ball Chrome and it looks fantastic!
 
thanks for the update
 
hugs

 

 

Read JP's updates notes
10.8 ONLY

 

 

Yes, this is for VPX8 only. If you run it in VPX7 the the flipper tops won't move, none of the flashers will work, and the equirectangular ball will not look fine at all. The lights won't work as planned either.

 

 

Thanks for the update, not sure when it was added, but I just love how the flippers bounce a little after flipping, incredible detail.  You are the master JP

 

Those flippers are part of the new physics JLouLouLou added to my physics. Those physics can be use for both VPX7 and VPX8. And now you can do more tricks with the flippers :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#57 Wylte

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Posted 27 June 2023 - 10:02 PM

UPDATE
- Set the raytraced ball shadows to some of the gi lights

🥳
Check out my projects Here!

#58 emuoyaji

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Posted 30 June 2023 - 12:25 PM

Thanks for the update.
I'm playing in desktop mode.
When I start it with 10.8, the back glass is displayed and disappears immediately. No problem with 10.7.
attack from mars has the same problem.
Are there any settings for 10.8?


#59 jpsalas

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Posted 30 June 2023 - 12:33 PM

 

Thanks for the update.
I'm playing in desktop mode.
When I start it with 10.8, the back glass is displayed and disappears immediately. No problem with 10.7.
attack from mars has the same problem.
Are there any settings for 10.8?

 

 

I don't know, since I do not use a backglass. Maybe someone else has any ideas?


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#60 Cliffy

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Posted 30 June 2023 - 04:11 PM

 

Thanks for the update.
I'm playing in desktop mode.
When I start it with 10.8, the back glass is displayed and disappears immediately. No problem with 10.7.
attack from mars has the same problem.
Are there any settings for 10.8?

 

what version of b2s server are you running? You should be able to alt tab the glass to the front, right click to open settings. Click the Bring Forms dropdown arrow and select form to top. save settings and close 







Also tagged with one or more of these keywords: Spider, Man, Spiderman, Stern, SAM