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Getaway: High Speed II [WIP]


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#41 xenonph

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Posted 02 September 2017 - 10:06 PM

Looks absolutely great Ganja!!

Keep up the great work!!

Carry on.


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#42 ganjafarmer

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Posted 03 September 2017 - 10:05 PM

I've made my first pinball part in Blender from scratch :spiteful:

 

Supercharger ramp bracket/holder

rampholder1.jpg

 

Slowly Blender becomes fun instead of struggle and fear, maybe few weeks and i'll make ramps :lol:

 

Now progress really slowed down, i finished what i could, at this moment if i want to make progress i have to learn something new, it's good but takes time.


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#43 robertms

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Posted 03 September 2017 - 10:14 PM

Slowly Blender becomes fun instead of struggle and fear

 

Easy skanking ganja mon!


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#44 ganjafarmer

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Posted 04 September 2017 - 08:40 AM

I've decided to make my first real primitive, i don't like FP Supercharger so i'm making new one :D

 

sc_prim.jpg

 

This is with VPX 'Metal' material and i think it's already looking better then FP mesh.

 

Maybe i'll be able to simulate reflection of the DMD on the top of Supercharger.


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#45 chokeee

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Posted 04 September 2017 - 02:28 PM

Looks great. How many polygons it has? Im asking because couple days ago I was reading some topics where "our" 3D masters was writing about polygons, normal maps and performance.


Edited by chokeee, 04 September 2017 - 02:28 PM.


#46 STAT

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Posted 04 September 2017 - 02:36 PM

Really cool Man :tup:



#47 evan

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Posted 04 September 2017 - 04:44 PM

Need any help with 3D modeling let me know.

 

Looks great. How many polygons it has? Im asking because couple days ago I was reading some topics where "our" 3D masters was writing about polygons, normal maps and performance.

Too many polygons for a video game is always bad. Why you might need to decimate, not use multi sub division, more complex models retopology or just keep the poly count low and clean. Normal map(bump texture u could say) is created after u bake the high poly model to the low model after retopology. Great for 3D sculpting.

Always remove doubles in Blender as well. Sometimes you overlap verts or whatever it might be and there will be two verts at the same spot. Best to keep clean and remove doubles. Wont hurt the model. 



#48 ganjafarmer

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Posted 05 September 2017 - 05:00 PM

Looks better i guess, day/night preview. Domes pop out from nowhere so i need to add bevel around them and reshape top cover.

 

scf267.jpg

 

scf269.jpg


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#49 Thalamus

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Posted 05 September 2017 - 05:07 PM

Damn. We've gained a new author beast. Very nice Ganjafarmer !!


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#50 hanzoverfist

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Posted 05 September 2017 - 05:28 PM

MMmmmmmm Shiny!!!!


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#51 vogliadicane

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Posted 05 September 2017 - 05:50 PM

looks wooow!



#52 ganjafarmer

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Posted 06 September 2017 - 03:01 AM

Thanks, meanwhile i've learned how to make wires from scratch using vpx blueprint for aspect ratio and pictures as reference.

 

wireleft_prev0001.jpg

 

Few more days on youtube watchin' Blender tutorials and i'll make Supercharger ramps. I hope so.

 

Stay tuned.


Edited by ganjafarmer, 06 September 2017 - 03:04 AM.

One day i'll build Vitalik statue out of used AMD gpu's.


#53 flupper1

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Posted 06 September 2017 - 06:13 AM

I made a lot of wireramps by just exporting the already physically working vpx wireramps to blender. In Blender I add the rings, bend special angles, etc. That way the physics ramp is identical in ball roll to the primitive. And the modelling is fast. In the BK2000 wireramp primitive you can find rings with soldered edges, which can be duplicated easily, only requisite is that you use the same wireramp dimensions (space between wires and wire thickness). Supercharger is looking great btw!

#54 ganjafarmer

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Posted 15 September 2017 - 08:25 PM

Last days i'm lazy, nothing new :D

 

Platics still unfinished, supercharger ramps and many little stuff still to do.

 

Night mode looks funny:

gtw_081_prev.jpg


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#55 batch

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Posted 15 September 2017 - 08:56 PM

What !

 

Authors have a life ! :D

 

Seriously, your table is looking better and better :tup:


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#56 hanzoverfist

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Posted 16 September 2017 - 12:51 AM

Oh yeah baby. let's take a drive.


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#57 Mark70

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Posted 16 September 2017 - 09:50 AM

It looks great



#58 STAT

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Posted 16 September 2017 - 10:10 AM

Lights are amazing ... :tup:



#59 sifusun

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Posted 16 September 2017 - 12:11 PM

GREAT!!!!!!!!!!!!!!!!!!!!!!! :)



#60 TNT2

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Posted 16 September 2017 - 03:38 PM

I am super impressed with how F-14 turned out. Very excited for this one.