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Williams System 11 VPX WIPs


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#41 flupper1

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Posted 09 December 2016 - 08:58 PM

Started working on the wireramps for High Speed:

render01_t.jpg



#42 flupper1

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Posted 09 December 2016 - 09:30 PM

Second one:

render02_t.jpg



#43 Drybonz

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Posted 09 December 2016 - 09:31 PM

Those look awesome, flupper.

#44 flupper1

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Posted 09 December 2016 - 09:49 PM

testing in VPX:

screenshot014_t.jpg



#45 wrd1972

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Posted 09 December 2016 - 09:53 PM

Awesome work flupper. I absolutely cant wait till this table is done. I just got done playing several games of HS on VP9.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

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#46 flupper1

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Posted 09 December 2016 - 10:32 PM

No 3:

render03_t.jpg



#47 vampirolatino2

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Posted 09 December 2016 - 10:38 PM

Nice work!



#48 flupper1

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Posted 09 December 2016 - 10:47 PM

And testing again:

screenshot021_t.jpg

 

last one for today, more tomorrow



#49 chokeee

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Posted 09 December 2016 - 10:56 PM

W O W !

#50 TNT2

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Posted 09 December 2016 - 11:26 PM

Wow. Looks awesome.



#51 Ark Malmeida

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Posted 09 December 2016 - 11:27 PM

Looks great.  Nice work!



#52 Ben Logan

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Posted 09 December 2016 - 11:36 PM

Hot stuff! :D



#53 senseless

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Posted 10 December 2016 - 06:22 PM

Super duper man! This is gonna be sweet :).



#54 flupper1

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Posted 10 December 2016 - 08:08 PM

Last wireramp done and put a new material on the black ramp, which was already in the WIP (not made by me, looks fine as it is!):

render04_t.jpg

 

screenshot030_t.jpg



#55 Ben Logan

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Posted 10 December 2016 - 08:10 PM

Wow, flupper! So glad you guys choose this one over the Getaway. I like them both, but I love the purity of High Speed. And the drums only soundtrack is cool!

Wireramps looks awesome. Did you work with lighting inserts too? Looks like a bit of your magic on those.

#56 flupper1

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Posted 10 December 2016 - 08:58 PM

@Ben: no, I did not touch the inserts.

Then my last trick for this table I guess: playfield shadows. Not wanting to start a discussion about the reality of them, I personally like the depth feeling it gives the table when I stand before my cab. I will leave it up to 32assassin to include it in the table, if he wants to. I will upload my WIP to him now...

screenshot04_t.jpg



#57 Ben Logan

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Posted 10 December 2016 - 09:56 PM

I'm a fellow fan of playfield shadows. I've been on a Pinuck kick lately. He's a master with that stuff.

#58 TNT2

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Posted 22 December 2016 - 09:34 AM

I am enjoying Taxi more than I thought I would. Maybe it's because I am coming from the Pinball Arcade version where often tables tend to play alike?

 

High Speed has been completely awesome.  :otvclap:



#59 vogliadicane

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Posted 22 December 2016 - 12:50 PM

playfield shadows. Not wanting to start a discussion about the reality of them, I personally like the depth feeling it gives the table when I stand before my cab.

 

 

and THAT is exactly, what makes this table look soooo good!


Edited by vogliadicane, 22 December 2016 - 12:51 PM.


#60 chokeee

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Posted 31 January 2017 - 10:28 AM

 

I posted a WIP list on another thread since I don't want to high-jack the thread I will make a new post

 

Knocking out those System 11  VPX tables

Bad Cats
Banzai Run --> Not Possible to build in FS ?
Big Guns
Black Knight 2000
Bugs Bunny's Birthday Ball
Cyclone
Diner --> WIP
Dr Dude
Earthshaker
Elvira ATPM
F-14 Tomcat
Fire!   the VP 9 is good enough
Game Show
Grand Lizard
High Speed --> WIP
Jokerz!
Millionaire  --> MEH
Mousin' Around!
Pin*Bot
Police Force
Pool Sharks  --> MEH
Radical!
Riverboat Gambler
Road Kings
Rollergames --> WIP
Space Station
Swords of Fury
Taxi
Transporter
Whirlwind

 

 

 

 

since some people want to see WIP pics here they are
 
 
Cyclone; I shaped the ramps based on the VP9 table,  as it turns out they are not accurate to the actual table.
Table is 100% done but it will be uploaded when it gets new Cyclone and Comet Ramps.
 

 

What about cyclone? Is there s a chance to upload it in the near future?  :)


Edited by chokeee, 31 January 2017 - 10:30 AM.