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Black Knight (Williams 1980) [Visual Pinball X]

Black Knight Williams 1980

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#41 STAT

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Posted 04 June 2016 - 01:17 PM

Timed Multiball : http://www.ipdb.org/...cno=5881&zoom=1
Isnt only for a 2 Player ...

#42 allknowing2012

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Posted 04 June 2016 - 02:16 PM

Hi JP, I got back from vacation today and finally got a chance to play your new release and compare it to my BK machine. It is spot on in many ways. I mean that the ball interacts with the flippers the same as my table. In a subjective way, your table gives off the same personality as the real thing. I also get similar scores as my real BK machine; that says a lot about how realistic you have made the game play, because some of the VMs I play, I get unrealstically high scores where you know it just ain't right.

The only thing I observe is that the ball rolls significantly faster on your playfield than my machine. I guess I could study how to adjust playfield friction and keep quiet, but I thought you might find the feedback helpfull from someone who has the actual machine.

Lastly, I adjusted the brightness slider all the way down to the left to the lowest setting. I love it when the playfield is dark and only illuminated by the game's lighting.

Anyway, it is a sweet table and I thank you. What a nice surprise. Thanks!

Might that just be slope? How high your leg risers are etc - anyway to compare angle of playfield? Whats VP normally around 6deg.


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#43 STAT

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Posted 04 June 2016 - 05:05 PM

Have anyone a Clue, why is the Ramp not round ?

Attached File  bk_1.jpg   194.79KB   17 downloads

#44 kiwi

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Posted 04 June 2016 - 06:04 PM

Have anyone a Clue, why is the Ramp not round ?

attachicon.gifbk_1.jpg

The "Elements Detail Level" bar in the table pane.

 

 

Edit: ......


Edited by kiwi, 04 June 2016 - 06:20 PM.


#45 jpsalas

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Posted 31 December 2017 - 02:38 AM

UPDATE 1.2.1

- added a backdrop for the desktop view
- fixed multiball sound script error


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#46 kristian

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Posted 31 December 2017 - 02:58 AM

Haha amazing. Now it looks perfect. 

 

The upper playfield feels better also. Will play this one a LOT. Thanks man.



#47 STAT

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Posted 31 December 2017 - 08:54 AM

One of the Best Table got a Fix ... Happy New Year JP ... whatever you plan in 2018, Tables, and others ... wish you the Best :)



#48 Rajo Joey

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Posted 31 December 2017 - 03:17 PM

Is it possible to change to 5 balls?


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#49 Mark70

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Posted 31 December 2017 - 03:32 PM

Thanks for the update, the table plays great.

Just a note: the mechanical plunger is not enabled. I wasn't sure if this is on purpose or not.



#50 kruge99

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Posted 31 December 2017 - 08:51 PM

One of my all-time favorite tables just keeps getting better!  Happy New Year everyone!!

 

Thanks for your tireless efforts JP!!

 

 

Best Regards,

Kruge99


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#51 kristian

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Posted 01 January 2018 - 04:35 AM

This is not a big deal but if you still update the table in the future... when the ball was shot to the bonus multiplier horseshoe from the wrong way it often drained it. It was a "dangerous shot" on the real table. You implemented that on your VP9 table back in the day. It's not present on this version. No big deal and definitely not worth another update but probably an easy fix with some small wall adjustment.

 

I drawed this drunk but you get the idea. :D 

 

w82xMxm.jpg



#52 robertms

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Posted 03 January 2018 - 04:16 AM

Thanks for the latest update JP, this really is a phenomenal recreation. Combined with "UseSolenoids=2" fast flips this table plays better than ever. Finally beat that elusive 2.5M, and had a blast doing it! Highly recommended!


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#53 kds70

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Posted 03 January 2018 - 02:22 PM

Thanks for the latest update JP, this really is a phenomenal recreation. Combined with "UseSolenoids=2" fast flips this table plays better than ever. Finally beat that elusive 2.5M, and had a blast doing it! Highly recommended!

 

Happy new year :tup:

 

Someone could explain to me whats the difference between Const UseSolenoids = 1 and Const UseSolenoids = 2 ?

 

Thanks ...


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#54 Slydog43

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Posted 03 January 2018 - 04:25 PM

Its a new thing from 10.4 Final which uses FastFlips which I think bypasses normal VPinMAME solenoid calls.  This should reduce input lag which should make for a better pinball simulation.  Just started playing with this myself.  Seems too good to be true when it works,but I think this is a major game changer.



#55 kds70

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Posted 04 January 2018 - 12:14 AM

Thanks Slydog... i know fastflips already; but didn´t know they are activated by "UseSolenoids = 2" ...

 

All i know that tables could be modified with the fast flips script; thats what i habe done to some tables.


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse


#56 jpsalas

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Posted 04 January 2018 - 04:03 AM

This is not a big deal but if you still update the table in the future... when the ball was shot to the bonus multiplier horseshoe from the wrong way it often drained it. It was a "dangerous shot" on the real table. You implemented that on your VP9 table back in the day. It's not present on this version. No big deal and definitely not worth another update but probably an easy fix with some small wall adjustment.

 

I drawed this drunk but you get the idea. :D

 

w82xMxm.jpg

 

And I spend a lot of time adjusting that ball guide so it doesn't drain, hahaha. I thought it was wrong that the ball drained so easily :) I can fix that.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#57 kristian

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Posted 04 January 2018 - 04:16 AM

It doesn't always drain. But when it comes with a higher speed it's a dangerous shot.

 

That horseshoe should be a bit tighter that way (wrong way) too... now it's a bit too wide and easy to get into I think. I try to find some video reference material. It's been a while since I played the real one. About 5-6 years.

 

Also both left target rows (upper and lower) should be a bit easier to hit. Now they're quite challenging and you can't really aim them with your right flipper(s). No idea what could help it though. Hmm...

 

And I was wrong... those upper playfield rubbers are quite damn elastic. But they're pretty much correct on your version.

 

Other than the horseshoe loop and left upper targets it plays really, really nicely.  Game speed is pretty much authentic... ball lock is easy (as it should be) and the upper left flipper shot to the ball lock is spot on. 

 

Here's one video.

 

In about 3:00 you see how the ball comes "wrong way" from the horseshoe loop. It doesn't drain this time but it comes straight to center.

 

 

PS: Shouldn't there be a "RING" when you put the coin on? I think yes. You could also add that great upper playfield gate sound (when ball comes from plunger) from your VP9 version.


Edited by kristian, 04 January 2018 - 04:31 AM.


#58 TNT2

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Posted 10 January 2018 - 01:36 AM

Thanks for the update JP. Especially for us desktop users!  :otvclap:



#59 Thalamus

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Posted 20 January 2018 - 07:27 PM

Thanks for the update JP !


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#60 kruge99

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Posted 20 January 2018 - 09:17 PM

Hi JP,

 

I have a full set of Black Knight plastics from Classic Playfields and I'm pretty sure I have the missing plastic from the screenshot below:

 

bk-missing-plastic_t.png

 

I can scan it at work on Monday if you want it for both Black Knight and Cavaliero Negro if you wish.

 

 

Best Regards,

Kruge99.


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