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VP10 Table Testing (Part 2)

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#41 BorgDog

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Posted 19 December 2015 - 11:24 PM

 

Here is an update to my Golden Arrow tables.  Resized to proper proportions, updated lighting, graphics, and objects to new vp10 items.  Made 2 versions as before, an original single player, and a 2 player version (although did them the other way around).  Both run and work fine in latest vp10 version but have not fully tested and may have some errors and bugs (for you guys to find;).  both need the new controller.vbs in your scripts folder (included for those that don't have yet). edit: removed controller.vbs since fuzzel posted updated vp10 with it.

 

Single Player  https://dl.dropboxus...tlieb 1977).zip

2-player Mod https://dl.dropboxus...tlieb 1977).zip

I try golden arrow and everything is ok...except for that I can't rotate the table for cabinet use...

Any ideas guys?

 

This are my configuration.

 

 

My cabinet is setup with the playfield in portrait orientation so most of my tables have those settings.  you will need to go to the backdrop page and adjust there, change the FS settings to be closer to what hauntfreaks posted in the one above you, the 270 in XY rotation is the main one and adjust the others to fit.



#42 hauntfreaks

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Posted 19 December 2015 - 11:42 PM

 

Here is an update to my Golden Arrow tables.  Resized to proper proportions, updated lighting, graphics, and objects to new vp10 items.  Made 2 versions as before, an original single player, and a 2 player version (although did them the other way around).  Both run and work fine in latest vp10 version but have not fully tested and may have some errors and bugs (for you guys to find;).  both need the new controller.vbs in your scripts folder (included for those that don't have yet). edit: removed controller.vbs since fuzzel posted updated vp10 with it.

 

Single Player  https://dl.dropboxus...tlieb 1977).zip

2-player Mod https://dl.dropboxus...tlieb 1977).zip

I try golden arrow and everything is ok...except for that I can't rotate the table for cabinet use...

Any ideas guys?

 

This are my configuration.

 

EDIT: what the dog said...  ;)


 you need to set it in the back drop.... some guys spin there FS in there video setting in the PC itself

 

here are my settings 

23855648125_35436f8f2d_c.jpg


Edited by hauntfreaks, 19 December 2015 - 11:44 PM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#43 clydedrexler

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Posted 19 December 2015 - 11:50 PM

Fixed! thanks a lot for your help BorgDog and hauntfreaks

Great help!

 

Regards

ClydeDrexler



#44 32assassin

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Posted 20 December 2015 - 12:29 AM

updated

T2 --> lower flashers work now

Eight ball champ -->  new GI

Rocky --> updated lower kicker

 

New

Centaur bally

Attached File  centaur.PNG   711.2KB   26 downloads

Pinball Pool Gotlieb

Attached File  Capture.PNG   851.85KB   18 downloads

 

 

 

I don't want to step on any ones toes

but i download this table

http://www.vpforums....&showfile=11355

it seemed like it was a VP8 import to VP10 and it got an image and a few primitive  upgrades.

I stripped the table  to its basic components and rebuilt it using a VPX template.

it now has the correct dimensions now and I completely rebuilt the code.

 

 

get them all from my mega folder

 


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#45 nodz509

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Posted 20 December 2015 - 03:16 AM

thanks vampire this is a pretty daunting task if you ask me!



#46 jpsalas

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Posted 20 December 2015 - 04:13 AM

As you may know I only work with desktop mode tables, so my FS settings may be a little off :) Thanks hauntfreaks for your FS settings for TOTAN. Looking closer to TOTAN in FS I see that I cut the genie's hand a little too much, and the material for the lamp doesn't work so good for the FS version because of the lightning. So for the FS version you need to change a few things: the flashers for the Genie eyes (they are in layer 8, almost alone), and change the material for the lamp to Plastic, then the lamp will look more like the real lamp, but you'll miss some light on it. I'll see if I fix those 2 things in the next revision :)

 

So for now, TOTAN in FS, using hauntfreaks setings: change the height of the eyes flashers to 269 and 269,5 (on layer 8) and change the material lamp to Plastic and it will look like this: (press the 2 key to see the flashers on, debug key :) ):

 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

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#47 robertms

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Posted 20 December 2015 - 04:48 AM

updated

T2 --> lower flashers work now

Eight ball champ -->  new GI

Rocky --> updated lower kicker

 

New

Centaur bally

attachicon.gifcentaur.PNG

Pinball Pool Gotlieb

attachicon.gifCapture.PNG

 

 

 

I don't want to step on any ones toes

but i download this table

http://www.vpforums....&showfile=11355

it seemed like it was a VP8 import to VP10 and it got an image and a few primitive  upgrades.

I stripped the table  to its basic components and rebuilt it using a VPX template.

it now has the correct dimensions now and I completely rebuilt the code.

 

 

get them all from my mega folder

 

32assassin, very impressive work on The Six Million Dollar Man. One thing I noticed on your version is the droptarget sounds are not working and DOF is not responding either so you must have changed something in the code on those. Awesome table though, really like what you've done with it!


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#48 vampirolatino2

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Posted 20 December 2015 - 05:59 AM

thanks vampire this is a pretty daunting task if you ask me!

 

indeed!!! :( ... and the sad part is that one troll voted 1 star. Why don't he do this "job" then?

 

list updated!!


Edited by vampirolatino2, 20 December 2015 - 06:50 AM.


#49 atarian

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Posted 20 December 2015 - 08:38 AM

I just tried out some of your tables 32assassin, and as well as them looking great you have some very nicely tuned physics - some of the best I have experienced in VP10. So far I tried T2 which plays great, EBC again with great physics and it looks really nice with the lighting turned down, Cleo, Countdown and Hulk.

One observation is after turning the lights down on some tables (Countdown, Cleo, Hulk) this doesn't impact the brightness of the Apron. Is there a way to link the lighting of this with the environment lighting or does it need to be done to the image itself by exporting it and adjusting it in Photoshop?

Thanks again for your tables.

Edited by atarian, 20 December 2015 - 08:59 AM.


#50 hauntfreaks

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Posted 20 December 2015 - 10:12 AM

it was great to see Assassin did Centaur .... plays terrific , I did find an issue, when the flippers are both up at the same time... the opening isn't big enough for the ball to pass thu.... I know I could go in there as  move the flippers or change up the dimensions.... didnt want to do this because i didnt know what the right setting would be...

 

23495919889_0191127802_z.jpg


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#51 StevOz

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Posted 20 December 2015 - 10:23 AM

AH hahaha...that is insanely ridiculous and obvious, really flashing lights and 3D rendering is just window dressing when will you all learn to get the basics in place and build from there. Honestly I can't do or be bothered re educating myself in the way of the graphics, though I can and may sort these obvious physics mistakes within the ample VP physic adjustments available within VP, no need ever for on the fly scripting control there of, except in certain unique pinball objects such as a vari-target.


Edited by StevOz, 20 December 2015 - 10:31 AM.

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#52 ClarkKent

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Posted 20 December 2015 - 11:00 AM

As you may know I only work with desktop mode tables, so my FS settings may be a little off :) Thanks hauntfreaks for your FS settings for TOTAN. Looking closer to TOTAN in FS I see that I cut the genie's hand a little too much, and the material for the lamp doesn't work so good for the FS version because of the lightning. So for the FS version you need to change a few things: the flashers for the Genie eyes (they are in layer 8, almost alone), and change the material for the lamp to Plastic, then the lamp will look more like the real lamp, but you'll miss some light on it. I'll see if I fix those 2 things in the next revision :)

 

So for now, TOTAN in FS, using hauntfreaks setings: change the height of the eyes flashers to 269 and 269,5 (on layer 8) and change the material lamp to Plastic and it will look like this: (press the 2 key to see the flashers on, debug key :) ):

 

attachicon.gifclipboard.jpg

I think the VanishMagnet should be .GrabCenter = 1 by default. If you watch videos of TOTAN the magnet grabs the ball very strong...



#53 javier1515

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Posted 20 December 2015 - 11:56 AM

This table started with PM5 and use the graphics version of FP for my lack of time to convertion VPX is incomplete but fully playable. who want to finish what we need to feel free to do so.
 
 
Thanks to Fransisco666 by the graphics.
 
 
 
 
 
Cheers, Javier..

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#54 bolt

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Posted 20 December 2015 - 02:58 PM

@32assassin: Thank you for the update and Centaur.

 

@Javier. Thank you and fren for the Heavy Metal M. table.


Edited by bolt, 20 December 2015 - 02:58 PM.

Posted Image

#55 hauntfreaks

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Posted 20 December 2015 - 04:15 PM

I just tried out some of your tables 32assassin, and as well as them looking great you have some very nicely tuned physics - some of the best I have experienced in VP10. So far I tried T2 which plays great, EBC again with great physics and it looks really nice with the lighting turned down, Cleo, Countdown and Hulk.

One observation is after turning the lights down on some tables (Countdown, Cleo, Hulk) this doesn't impact the brightness of the Apron. Is there a way to link the lighting of this with the environment lighting or does it need to be done to the image itself by exporting it and adjusting it in Photoshop?

Thanks again for your tables.

 

on aprons that are to bright for how i run my tables.... i darken them in PS and then re-light them... this makes them the correct brightness for my setup and also gives the apron a little less flatness as well...

I darken the ap


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#56 allknowing2012

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Posted 20 December 2015 - 04:59 PM

updated

T2 --> lower flashers work now

Eight ball champ -->  new GI

Rocky --> updated lower kicker

 

New

Centaur bally

attachicon.gifcentaur.PNG

Pinball Pool Gotlieb

attachicon.gifCapture.PNG

 

 

 

I don't want to step on any ones toes

but i download this table

http://www.vpforums....&showfile=11355

it seemed like it was a VP8 import to VP10 and it got an image and a few primitive  upgrades.

I stripped the table  to its basic components and rebuilt it using a VPX template.

it now has the correct dimensions now and I completely rebuilt the code.

 

 

get them all from my mega folder

 

SMDM was mine .. it wasnt a vp8 import but from scratch.. Any improvements is fine by me :)


* I don't know everything - I just have no life *
testimageNL

 

 

 

#57 ClarkKent

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Posted 20 December 2015 - 05:03 PM

Both tables in my sig work with latest beta
 
 
Kingpin (icpjuggla, dark, vampirolatino, Talantyrr, myself) works with latest beta (slight update for those who already have it, some adjusted lighting)
 
OS06NTp.jpg?1
 
Sopranos (randr and myself models, bodydump pf image, jpsalas script theft) works with latest beta
 
OHPqVtA.jpg


In my oppinion Kingpin is too dark now. The last version was illuminated nicer.

#58 Guus

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Posted 20 December 2015 - 05:13 PM

 

Both tables in my sig work with latest beta
 
 
Kingpin (icpjuggla, dark, vampirolatino, Talantyrr, myself) works with latest beta (slight update for those who already have it, some adjusted lighting)
 
OS06NTp.jpg?1
 
Sopranos (randr and myself models, bodydump pf image, jpsalas script theft) works with latest beta
 
OHPqVtA.jpg


In my oppinion Kingpin is too dark now. The last version was illuminated nicer.

 

 

I agree, especially at the flippers it's too dark. The lighting is not in balance anymore. Some spots are overbrighted and some spots are way too dark. We still play the old version.



#59 zocky

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Posted 20 December 2015 - 05:27 PM

My Problem is on the Sopranos Table, The speaking fish on the left kick the Ball from Playfield wenn i not use the Flippers to block him.

 

Sorry for my English ( I am from Germany)

 

:)



#60 atarian

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Posted 20 December 2015 - 07:03 PM

I just tried out some of your tables 32assassin, and as well as them looking great you have some very nicely tuned physics - some of the best I have experienced in VP10. So far I tried T2 which plays great, EBC again with great physics and it looks really nice with the lighting turned down, Cleo, Countdown and Hulk.
One observation is after turning the lights down on some tables (Countdown, Cleo, Hulk) this doesn't impact the brightness of the Apron. Is there a way to link the lighting of this with the environment lighting or does it need to be done to the image itself by exporting it and adjusting it in Photoshop?
Thanks again for your tables.

 
on aprons that are to bright for how i run my tables.... i darken them in PS and then re-light them... this makes them the correct brightness for my setup and also gives the apron a little less flatness as well...
I darken the ap

Thanks for the info. I will give that a go.