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Back to the Future Night Mod [VP 9.x Cabinet FS MOD]


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#41 LoadedWeapon

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Posted 05 October 2014 - 03:50 PM

thats the left side... i changed it in my update just in case so maybe its ok..


Edited by LoadedWeapon, 05 October 2014 - 03:51 PM.


#42 bolt

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Posted 10 October 2014 - 07:42 PM

The right red flasher (z116) doesn't work, if I had shot on the D O C targets.

In JP's version the red light works.


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#43 LoadedWeapon

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Posted 10 October 2014 - 09:55 PM

Hmm thx I will look at it..

#44 LoadedWeapon

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Posted 11 October 2014 - 04:59 AM

Ok I fixed the issue with the right flasher.. It wasn't even scripted in :)

Thanks Bolt...



#45 bolt

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Posted 11 October 2014 - 11:04 AM

Thank you for the quick update LW. Your table is fantastic.


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#46 slashbot

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Posted 11 October 2014 - 09:21 PM

Does anyone have a working plunger code for this table ? I mean for a Plunger Kit.
Still need to learn how to add a (working) plunger myself.


Dont know if u mean this code?

If Plunger.MotionDevice > 0 Then
Plunger.TimerEnabled = 1
Plunger.MechPlunger = 1
End If



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#47 chinzman93

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Posted 12 October 2014 - 02:44 AM

This thing is wicked! I love it. Thanks for this. I am still trying to catch up on your releases from over the summer. It may take alot of beer to get it all done quickly...Thanks!   :otvclap: