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Batman Forever FS (VPin 9.2.1) [VP 9.x Cabinet FS]

Batman Forever Sega FS

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#41 russdx

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Posted 28 May 2014 - 07:14 AM

The 192x64 firmware is for people with a 192x64 DMD.

 

This game and I think just 4 others use the larger display. It can not physically fit onto a 128x32 DMD so it is shrunk down. There is nothing else I can do hehe. For these 5 Tables putting the DMD onto lcd back glass is recommended!



#42 mukuste

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Posted 28 May 2014 - 10:43 AM


thanks freneti!

 

but it's me or some "things" didn't scale well ... I mean, the ramp lights need adjustments and some other things. the flippers need more power now too ... I really need to start learning how to use the editor to adjust these things myself and don't bother anyone lol ... ugh ... soon I hope! :D

 

Are there actually changes in the table physics just from changing the view? That definitely shouldn't happen...



#43 LoadedWeapon

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Posted 28 May 2014 - 12:19 PM

thanks freneti!
 
but it's me or some "things" didn't scale well ... I mean, the ramp lights need adjustments and some other things. the flippers need more power now too ... I really need to start learning how to use the editor to adjust these things myself and don't bother anyone lol ... ugh ... soon I hope! :D

 
Are there actually changes in the table physics just from changing the view? That definitely shouldn't happen...
no just a few lights needed to be moved...

#44 gogo69

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Posted 28 May 2014 - 07:10 PM

maybe a stupid question but : how do i disable the real dmd for this table but show an animated dmd on 2nd screen ?


Edited by gogo69, 28 May 2014 - 07:11 PM.

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#45 LoadedWeapon

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Posted 28 May 2014 - 07:55 PM

maybe a stupid question but : how do i disable the real dmd for this table but show an animated dmd on 2nd screen ?

not really sure what you mean? why would you disable the dmd? just move it to the second screen...



#46 The Loafer

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Posted 28 May 2014 - 11:53 PM

He means a real dmd.

With the game running, Press f1 to enter the vpinmame menu and deselect "pindmd" which effectively shuts it off

#47 gogo69

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Posted 30 May 2014 - 08:32 AM

thank you works perfect now..

sometimes i think the emulation of this sega rom is very slow ... is this possible ? for example when entering initials at highscore it is dead slow accepting controlls...

i know this has nothing to do with michaels table but seems to be a issue with vpinmame.. right ?

 

btw : i love this table , it is fun to play and is a very good recreation !!!!

thanks again michael


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#48 mfuegemann

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Posted 30 May 2014 - 09:23 AM

Hi all,

 

just an update: I have received lots of improvements via PN. I will evaluate them over the next days and release an updated version as soon as possible.

 

Regards

Michael



#49 htamas

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Posted 30 May 2014 - 05:20 PM

Thanks for the table and your continued work on it.

Just don't change the layback settings too much :)



#50 freneticamnesic

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Posted 30 May 2014 - 06:45 PM

Thanks for the table and your continued work on it.

Just don't change the layback settings too much :)

:aikido:  :nunchacku:  :boxing:

 

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#51 htamas

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Posted 30 May 2014 - 09:08 PM

I said "too much". Didn't say "any".

The screen shot you posted is definitely too much in my book :P

:moon:



#52 freneticamnesic

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Posted 30 May 2014 - 10:34 PM

I said "too much". Didn't say "any".

The screen shot you posted is definitely too much in my book :P

:moon:

 

What's your personal preference or what do you think most people would prefer on Batman Forever? If you were creating this table or changing the settings to your liking, what would you choose? I've seen 80 as a fairly standard layback number, with 60 being on the low end (less common, too) for VP recreations, so that's why I said it.



#53 htamas

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Posted 30 May 2014 - 11:05 PM

I think there is no arbitrary layback and other settings that could be applied as a guideline. On some tables, even 90 layback (with matching FOV, inclination etc.) works fine, on others 80 or even lower is too much. It is influenced by how the particular table is built.

My point is always that I don't like to see much of the backside of the flippers, because that's not realistic and reminds me of the old FS settings that seemed to be applied to all tables, like 45 inclination and so on.

But as it was pointed out earlier, this is mostly personal preference and also depends on what your real life view of a table is. Since I'm 6' 6" (197 cm) tall, my point of view is more from above compared to someone who is a lot shorter.


Edited by htamas, 31 May 2014 - 01:08 AM.


#54 Maxixxl

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Posted 08 June 2014 - 08:20 AM

It's a nice table, thanks! But... something wrong with flow and trajectory. I tried to aim with flippers, but couldn't take the extra Ball on the upper right side of the field.



#55 DJ Wheels

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Posted 11 August 2014 - 08:42 PM

I keep getting this error on vp9.2.1 and vp990 - 

 

Line 211 object doesn't support this property or method: 'obj.alpha


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#56 DJ Wheels

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Posted 12 August 2014 - 06:20 PM

http://www.youtube.c...h?v=7DB_aRG4DbQ

I keep getting this error on vp9.2.1 and vp990 - 

 

Line 211 object doesn't support this property or method: 'obj.alpha

 


Quit talking and start chalking!

#57 The Loafer

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Posted 12 August 2014 - 06:45 PM

This happens on only this table?

#58 DJ Wheels

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Posted 12 August 2014 - 07:55 PM

yes

This happens on only this table?


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#59 The Loafer

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Posted 12 August 2014 - 09:29 PM

Then I have noooo idea, sorry :(

#60 DJ Wheels

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Posted 13 August 2014 - 03:14 AM

I re-dowloaded this one also and now it works. Go figure.


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Also tagged with one or more of these keywords: Batman Forever, Sega, FS