Jump to content



Photo
* * * * * 1 votes

vp10 ideas


  • Please log in to reply
228 replies to this topic

#41 Swisslizard

Swisslizard

    DOF inventor & coder

  • VIP
  • 152 posts

  • Flag: Switzerland

  • Favorite Pinball: The Machine

Posted 21 March 2014 - 08:07 AM

I dont know it this is technically deasible at all, but real multi monitor support would be phantastic. This not only allow to have a animated backglass directly in the table file, but also for a better way to emulate tables like Banzai Run

Programming is a race between software engineers striving to build  idiot-proof programs, and the universe trying to produce bigger idiots. So far, the universe is winning.


#42 arngrim

arngrim

    DJ Force Feedback

  • VIP
  • 2,188 posts
  • Location:Charleroi, Belgium

  • Flag: Belgium

  • Favorite Pinball: Monster bash



Posted 21 March 2014 - 08:36 AM

we need an option to be able to switch from DOF ini files from feedback to nofeedback files, when files are generated from the config tool, we have these files, and the nofeedback files is the same one than the normal one but without the noisy toys, contactors, gears, knocker etc.

 

But i have no clue where it can fit better, in DOF itself, at vp with a special command line to call the nofeedback file, or from the frontend?



#43 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 21 March 2014 - 03:40 PM

Wire ramps with 3 sections that are selectable per control point like the fp wire ramps.

With maybe the option for a ring at the control points

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#44 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 25 March 2014 - 09:58 PM

A compatibility mode would be nice. I do not know how VP10 will look like and how good compatibility for VP9 tables will be. But some kind of an option to ensure that no other separate older version is needed would just be nice.



#45 DJRobX

DJRobX

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 941 posts
  • Location:Valencia, CA

  • Flag: United States of America

  • Favorite Pinball: F14 Tomcat

Posted 25 March 2014 - 10:40 PM

A compatibility mode would be nice. I do not know how VP10 will look like and how good compatibility for VP9 tables will be. But some kind of an option to ensure that no other separate older version is needed would just be nice.

 

As much as I like this idea, I think doing so would hold back VP too much.   Development of the new VP will be much faster, and the end result leaner and cleaner, if the developers don't have to tip-toe through a mine field of compatibility hacks.   It's just not hard to set up modern front-ends to treat VP9 files differently than a new engine (just as we do with Future Pinball / Visual Pinball / Unit3D pinball / etc today).

 

That said, I do think VP10 should use a different file extension (VPX) so there's never any confusion as to which player to use (as we have today with VP8 and VP9).



#46 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 26 March 2014 - 12:45 AM

That's a really good idea, to use a different file extension.

I for one don't want to be limited by compatibility.

I'm also looking forward to remaking tables with a new toolset.
I think this will revitalize the community and hopefully usher in a new generation of authors and revitalize existing authors.
Speaking for myself I have to say that just the Introduction of the new features in vp9 has motivated me to become more active in table building again.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#47 melon

melon

    Enthusiast

  • VIP
  • 326 posts
  • Location:Spain

  • Flag: Spain

  • Favorite Pinball: Addams Family



Posted 26 March 2014 - 10:46 AM

Another suggestion. For primitives and ramps, add a slider for the transparency. Yes, now we can open the file in Gimp/photoshop and change the transparency, abd then import again the image in VP, but it would be interesting.

And the posibility to add rings at the wire ramps would be sooo great.

Note that all my suggestions are focused on building a table. All the things I'm talking about can be achieved with what we have now, but it needs to be easier.

 

 

Speaking for myself I have to say that just the Introduction of the new features in vp9 has motivated me to become more active in table building again.

 

Same here. Without all the new features (primitives, alpha flashers & GI ...) I think I wouldn't have been back building tables... Thank you very much guys!


cycloneMini2.png TafMini2.png FishTalesMini2.png spaceShuttleMini2.png bk2kmini.png GetawayMini.png


#48 Slydog43

Slydog43

    Pinball Wizard

  • Platinum Supporter
  • 3,008 posts
  • Location:Hackettstown, NJ

  • Flag: United States of America

  • Favorite Pinball: Addams Family, All Williams 90's Games

Posted 26 March 2014 - 01:42 PM

wow those last 2 comments from Melon and Unclewilly should really make you VP devs proud and shows how important the stuff that you guy do is.  I can't think of a greater compliment than these improvements have made table authors excited again.  Keep up the awesome work, thanks



#49 Practicedummy

Practicedummy

    Multi-Level Madman

  • Platinum Supporter
  • 2,684 posts
  • Location:Indiana

  • Flag: United States of America

  • Favorite Pinball: I like multi-level pinball the most


  • Trophies:

Posted 26 March 2014 - 03:24 PM

If we get more objects built in to VP and improvements on current ones, this will open the doors for new authors to create tables. I miss the time back years ago when VP had all kinds of original tables (good and bad) made by seemingly countless authors and VP look like a huge community. Nowadays, creating an original took more work and was intimidating to wannabe authors than they could wrap their heads around, which most tables we see released today are recreations and very few originals.


Edited by Practicedummy, 26 March 2014 - 11:13 PM.

I could have been smart, but I never learned anything by being smart!

 

 


#50 DJRobX

DJRobX

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 941 posts
  • Location:Valencia, CA

  • Flag: United States of America

  • Favorite Pinball: F14 Tomcat

Posted 26 March 2014 - 03:26 PM

Another suggestion. For primitives and ramps, add a slider for the transparency.

...

Note that all my suggestions are focused on building a table. All the things I'm talking about can be achieved with what we have now, but it needs to be easier.

 

 

Keep suggestions like this coming.   There are probably a lot of things we can do to VP to make table authoring more efficient. 



#51 Otherguy

Otherguy

    Neophyte

  • Members
  • Pip
  • 6 posts

  • Flag: United States of America

  • Favorite Pinball: southpark

Posted 31 March 2014 - 03:45 PM

I am new to Visual Pinball and love it.  I set up my computer up with several tables  and I'm getting ready to build a "Mini Pin" case shortly.  

 

From my brief experience so far, I would like to throw out my 2 cents:

 

1.  Possibly a way to have the Roms for the boards built in.  There are so many ROMS and I just DL all of them for the name of the board because I never know which one is needed. A simpler way to do this would be nice.

 

2. After getting used to it, setting up the tables gets alot easier however it still is time consuming.  An easier and faster way to set-up, load the boards, and link them to Hyperpin would be nice.

 

Just my ideas.  Thanks for all the work everyone puts into the boards and the system itself.  Since a real machine is a little too big and they are expensive, VP is an awesome solution. 

 

`Otherguy



#52 AaronShupp

AaronShupp

    Human Paraquat

  • Members
  • PipPipPip
  • 178 posts
  • Location:Philadelphia, PA

  • Flag: United States of America

  • Favorite Pinball: Bride of PinBot

Posted 31 March 2014 - 05:07 PM

I couldn't agree more with UW and DJRobX's sentiment. It often seems like the devs are forced to spend huge amounts of time to ensure that 5+ year old, janky files still work for the 10 people still using them instead of pressing forward.

 

If you love the old table files, that's cool! You just have to keep using the old software. Even the likes of Microsoft and Apple eventually have to cut the cord on old formats because it's not technically feasible to support everything every single bit of legacy.


Edited by AaronShupp, 31 March 2014 - 05:07 PM.


#53 marco helmink

marco helmink

    Enthusiast

  • Members
  • PipPipPip
  • 182 posts

  • Flag: Netherlands

  • Favorite Pinball: Attack from mars , Apollo 13

Posted 31 March 2014 - 05:43 PM

Multicolor dmd support??



#54 Slydog43

Slydog43

    Pinball Wizard

  • Platinum Supporter
  • 3,008 posts
  • Location:Hackettstown, NJ

  • Flag: United States of America

  • Favorite Pinball: Addams Family, All Williams 90's Games

Posted 31 March 2014 - 06:27 PM

I was thinking that I spend alot of time collecting the flyer, instruction cards, videos, etc for each table it might be nice to have these included.

 

Not sure about that idea, but it really could use built in instruction card(s).  Having 1 vector based instruction card wouldn't take much space and benefit all.  Its so nice playing a game and getting a readable instruction card pop up on the backglass is incredible.



#55 zany

zany

    3D Beer Drinker

  • VIP
  • 1,644 posts

  • Flag: Sweden

  • Favorite Pinball: Medieval Madness



Posted 31 March 2014 - 07:00 PM

MulticolorDMD would be a PinMame suggestion, not VP10.


Edited by zany, 31 March 2014 - 07:02 PM.


#56 faralos

faralos

    VPF Veteran

  • Members
  • PipPipPipPipPipPip
  • 7,838 posts
  • Location:Eastern Pa,USA

  • Flag: United States of America

  • Favorite Pinball: Flash (Williams) 1979, Flash2 Updated




  • Trophies:

Posted 31 March 2014 - 08:27 PM

stretchable rubbers like the ones used in FP for custom shaped posts and plastics

a moveable spotlight that can be repositioned or turned off (into another color perhaps?)while playing

the ability to import full motion video clips into the pins... again like FP has

and maybe just maybe a NON buggy version of vp 9.2?  with everything working as it is supposed to


"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#57 arngrim

arngrim

    DJ Force Feedback

  • VIP
  • 2,188 posts
  • Location:Charleroi, Belgium

  • Flag: Belgium

  • Favorite Pinball: Monster bash



Posted 01 April 2014 - 05:42 AM

Separate sound system for the mechanical sounds, so we can deactivate them more easily

#58 BananaBoat

BananaBoat

    Enthusiast

  • Members
  • PipPipPip
  • 228 posts

  • Flag: Australia

  • Favorite Pinball: Tron LE

Posted 01 April 2014 - 09:21 AM

An in game, on screen menu to allow you to make adjustments in real time, such as table size, depth etc...

That would be very useful for configuring tables to individual tastes.



#59 kiwi

kiwi

    Pinball Fan

  • VIP
  • 2,672 posts

  • Flag: Italy

  • Favorite Pinball: Star Trek 25th Anniversary



Posted 01 April 2014 - 03:27 PM

It would be nice to have the objects in the editor of different colors depending on the type.
Example : walls brown, ramps blue, primitive purple, flippers ....
................

With different coloring, the objects are easier to identify.

 

Max



#60 freezy

freezy

    Member title

  • Members
  • PipPipPipPip
  • 685 posts

  • Flag: ---------

  • Favorite Pinball: T2, TOM, AFM

Posted 02 April 2014 - 06:35 AM

One thing that would be really really useful: Define global options in VP that can be read in a table script. And make it possible to override them with command line parameters when launching VP. This would mean:

  • No more editing of table scripts for changing the ROM
  • Ability to run different ROMs for the same table directly from your favorite frontend
  • No more editing of table scripts for trivial settings such as controller or rotation params
  • No more need for table authors to code up fancy menu dialogs

Imagine a new user who wants to setup his 100 favorite tables. While downloading all the different types of media (table, b2s, media pack, videos, roms) is already taking ages, he then has to go through all tables again, open them up in VP and adapt them to his setup. Being able to configure this on a global level would be a huge time saver.