Yeah, the problem was solved downloading. ![]()
Thank you ..
Posted 05 March 2014 - 08:01 PM
Yeah, the problem was solved downloading. ![]()
Thank you ..
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Posted 07 March 2014 - 03:33 PM
If you want your MiniMe spinner to spin, try replacing the MiniMe code (Search for Sw34_Spin) with the following:
Sub Sw34_Spin() ' vpmTimer.PulseSw 34 ; not needed anymore, animation will trigger the spinner, probably can remove this object from table End Sub Sub Sw34Anim_Hit() SpinDir = -10 * (ActiveBall.VelY / 2) SpinTimer.Enabled = 1 End Sub Sub Spintimer_Timer() SpinPos = SpinPos + int(SpinDir) if SpinPos>360 Then SpinPos = SpinPos - 360 vpmTimer.PulseSw 34 elseif SpinPos < 0 Then SpinPos = SpinPos + 360 vpmTimer.PulseSw 34 end if SpinDir = SpinDir * .95 if abs(SpinDir) <= 10 then ' Lost momentum, start return to upgright position If SpinPos <= 180 Then SpinDir = -((SpinPos * 19) / 180)-1 else SpinDir = ((360-SpinPos) * 19 / 180)+1 end if if SpinPos <=1 or SpinPos >= 359 then SpinPos = 0:Me.Enabled =0 end if MiniMiP.RotX = SpinPos End Sub
This could probably be tweaked some for more realism, but it seems to work reasonably well.
Posted 07 March 2014 - 06:40 PM
If you want your MiniMe spinner to spin, try replacing the MiniMe code (Search for Sw34_Spin) with the following:
Sub Sw34_Spin() ' vpmTimer.PulseSw 34 ; not needed anymore, animation will trigger the spinner, probably can remove this object from table End Sub Sub Sw34Anim_Hit() SpinDir = -10 * (ActiveBall.VelY / 2) SpinTimer.Enabled = 1 End Sub Sub Spintimer_Timer() SpinPos = SpinPos + int(SpinDir) if SpinPos>360 Then SpinPos = SpinPos - 360 vpmTimer.PulseSw 34 elseif SpinPos < 0 Then SpinPos = SpinPos + 360 vpmTimer.PulseSw 34 end if SpinDir = SpinDir * .95 if abs(SpinDir) <= 10 then ' Lost momentum, start return to upgright position If SpinPos <= 180 Then SpinDir = -((SpinPos * 19) / 180)-1 else SpinDir = ((360-SpinPos) * 19 / 180)+1 end if if SpinPos <=1 or SpinPos >= 359 then SpinPos = 0:Me.Enabled =0 end if MiniMiP.RotX = SpinPos End SubThis could probably be tweaked some for more realism, but it seems to work reasonably well.
Thank you. this very cool and fun .. I'll add in the next update.
Regards, Javier ..
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Posted 08 March 2014 - 12:39 AM
Update 1.3
New animation spiner Minimi (Thanks DJRobX) ![]()
and now when we hit the Dr Evil is shaken by the impact of the ball.
Cheers, Javier..
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Posted 08 March 2014 - 02:09 AM
Just got the same for me too ![]()
42" VirtuaPin Cab
| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |
| 42" Commercial Grade 1080p LCD Playfield Monitor | Corsair RM750 PSU | Flipper Fidelity 2.1 Sound System |
| AOC LED 27" Monitor(Backglass) | Samsung 128gig SSD - Win7 |
Posted 08 March 2014 - 02:19 AM
which occurs downloading this table
.. it's like to see in the update were uploaded for the first time.
Edited by javier1515, 08 March 2014 - 02:21 AM.
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Posted 08 March 2014 - 02:28 AM
+1 for Javier to join the next round of VIP's
..and thank you very much this table and updates ![]()
42" VirtuaPin Cab
| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |
| 42" Commercial Grade 1080p LCD Playfield Monitor | Corsair RM750 PSU | Flipper Fidelity 2.1 Sound System |
| AOC LED 27" Monitor(Backglass) | Samsung 128gig SSD - Win7 |
Posted 08 March 2014 - 03:12 AM
Made the changes myself to updare to v1.3
... if this was the only change. Thanks Javier and DJRobX.
Just a few more fixes, like the Dr. Evil platform changing top when up and then down. Flippers top decals are dis-joined (lag behind) ... maybe these glitches are in my machine only? Who knows.
Posted 16 March 2014 - 06:22 AM
Posted 05 May 2019 - 12:56 PM
Hi Javier & others,
I do not have much experience yet. My home built cabinet is still in the test phase (not completely ready yet).
It's much harder than I thought to get everything working.
I only have a few tables. Austin Powers is very nice but when I shoot the ball in the time machine I will get stuck sometimes. Probably I need to press the fire button but I cannot find out what key to press.
There is no response on the magasafe buttons (mapped to L CTRL / R CTRL keys).
I am using a pinscape controller but also with a normal keyboard connected I can't find the right key to press.
Currently I cannot make much sense of the vpscripts and can't find where this is handled.
My other tables (big game, medieval madness, road kings, twilight zone, the avengers) work correctly. I am runnng your table with vp921 and have tried with vp995 but my issue remains the same.
Any advise / help regarding this issue, how to deal with the 'fire'button or debugging the scripts is appreciated.
Egon :-)
Posted 05 May 2019 - 03:04 PM
Hi Javier & others,
I do not have much experience yet. My home built cabinet is still in the test phase (not completely ready yet).It's much harder than I thought to get everything working.
I only have a few tables. Austin Powers is very nice but when I shoot the ball in the time machine I will get stuck sometimes. Probably I need to press the fire button but I cannot find out what key to press.
There is no response on the magasafe buttons (mapped to L CTRL / R CTRL keys).
I am using a pinscape controller but also with a normal keyboard connected I can't find the right key to press.
Currently I cannot make much sense of the vpscripts and can't find where this is handled.
My other tables (big game, medieval madness, road kings, twilight zone, the avengers) work correctly. I am runnng your table with vp921 and have tried with vp995 but my issue remains the same.
Any advise / help regarding this issue, how to deal with the 'fire'button or debugging the scripts is appreciated.
Egon :-)
this version is very old, the Fire buttons are the MagnaSave. try to download the VPX version of the following link.
Austin Powers (Stern 2001) VPX
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
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