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Austin Powers (Stern 2001) HR_ FS_VP9.2.1 [VP 9.x Cabinet FS]

Javier1515 BMPR Stern Powers Austin

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#41 javier1515

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Posted 05 March 2014 - 08:01 PM

Yeah, the problem was solved downloading.  :otvclap:

Thank you ..


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#42 DJRobX

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Posted 07 March 2014 - 03:33 PM

If you want your MiniMe spinner to spin, try replacing the MiniMe code (Search for Sw34_Spin) with the following:   

 

Sub Sw34_Spin()
    ' vpmTimer.PulseSw 34   ;  not needed anymore, animation will trigger the spinner, probably can remove this object from table
End Sub

Sub Sw34Anim_Hit()
    SpinDir = -10 * (ActiveBall.VelY / 2)
    SpinTimer.Enabled = 1
End Sub

Sub Spintimer_Timer()
    SpinPos = SpinPos + int(SpinDir)
    if SpinPos>360 Then
       SpinPos = SpinPos - 360
       vpmTimer.PulseSw 34
    elseif SpinPos < 0 Then
       SpinPos = SpinPos + 360
       vpmTimer.PulseSw 34
    end if
    SpinDir = SpinDir * .95
    if abs(SpinDir) <= 10 then ' Lost momentum, start return to upgright position   
        If SpinPos <= 180 Then
            SpinDir =  -((SpinPos * 19) / 180)-1
        else
             SpinDir = ((360-SpinPos) * 19 / 180)+1
        end if
        if SpinPos <=1 or SpinPos >= 359 then SpinPos = 0:Me.Enabled =0             
    end if
    MiniMiP.RotX = SpinPos
End Sub

 

This could probably be tweaked some for more realism, but it seems to work reasonably well.  



#43 javier1515

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Posted 07 March 2014 - 06:40 PM

If you want your MiniMe spinner to spin, try replacing the MiniMe code (Search for Sw34_Spin) with the following:   

Sub Sw34_Spin()
    ' vpmTimer.PulseSw 34   ;  not needed anymore, animation will trigger the spinner, probably can remove this object from table
End Sub

Sub Sw34Anim_Hit()
    SpinDir = -10 * (ActiveBall.VelY / 2)
    SpinTimer.Enabled = 1
End Sub

Sub Spintimer_Timer()
    SpinPos = SpinPos + int(SpinDir)
    if SpinPos>360 Then
       SpinPos = SpinPos - 360
       vpmTimer.PulseSw 34
    elseif SpinPos < 0 Then
       SpinPos = SpinPos + 360
       vpmTimer.PulseSw 34
    end if
    SpinDir = SpinDir * .95
    if abs(SpinDir) <= 10 then ' Lost momentum, start return to upgright position   
        If SpinPos <= 180 Then
            SpinDir =  -((SpinPos * 19) / 180)-1
        else
             SpinDir = ((360-SpinPos) * 19 / 180)+1
        end if
        if SpinPos <=1 or SpinPos >= 359 then SpinPos = 0:Me.Enabled =0             
    end if
    MiniMiP.RotX = SpinPos
End Sub

This could probably be tweaked some for more realism, but it seems to work reasonably well.  

 

 

Thank you. this very cool and fun .. I'll add in the next update. 

 

Regards, Javier ..


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#44 javier1515

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Posted 08 March 2014 - 12:39 AM

Update 1.3 

 

New animation spiner Minimi (Thanks DJRobX)  :love39:

and now when we hit the Dr Evil is shaken by the impact of the ball.

 

Cheers, Javier..


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#45 Tastaylor

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Posted 08 March 2014 - 02:08 AM

Just Tried to download v1.3. No Joy.

Sorry you don't have permission for that.



#46 Fulltilt

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Posted 08 March 2014 - 02:09 AM

Just got the same for me too :(


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#47 javier1515

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Posted 08 March 2014 - 02:19 AM

which occurs downloading this table   :unsure:  .. it's like to see in the update were uploaded for the first time.


Edited by javier1515, 08 March 2014 - 02:21 AM.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#48 LoadedWeapon

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Posted 08 March 2014 - 02:23 AM

it might just have to be ok'ed first cause hes just a member... keep this up javier1515 and you will be in the next VIP group... keep up the great work..  :otvclap:



#49 Fulltilt

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  • Favorite Pinball: AFM, T2 and World Cup Soccer I play alot of for REAL recreations but Scarface for an original creation is awesome! Recently I have been playing alot of Dozer316's tables. All table authors are awesome!!! Thank you all :)

Posted 08 March 2014 - 02:28 AM

+1 for Javier to join the next round of VIP's

 ..and thank you very much this table and updates :D


42" VirtuaPin Cab

| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |

| 42" Commercial Grade 1080p LCD Playfield Monitor | Corsair RM750 PSU | Flipper Fidelity 2.1 Sound System |

| AOC LED 27" Monitor(Backglass) | Samsung 128gig SSD - Win7 |


#50 vampirolatino2

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Posted 08 March 2014 - 02:49 AM

can't download, let me see if I can see it in the "other" website....

 

edit: only found v1.2


Edited by vampirolatino2, 08 March 2014 - 02:50 AM.


#51 vampirolatino2

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Posted 08 March 2014 - 03:12 AM

Made the changes myself to updare to v1.3 :) ... if this was the only change. Thanks Javier and DJRobX.

 

Just a few more fixes, like the Dr. Evil platform changing top when up and then down. Flippers top decals are dis-joined (lag behind) ... maybe these glitches are in my machine only? Who knows.



#52 gogo69

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Posted 15 March 2014 - 12:27 PM

does anyone know why this table does not work with the new dx9 betas ?

i get :  Fatal error : HRESULT 8876086c at ..\RenderDevice.cpp:478

works flawlessly with final dx7 vp


Edited by gogo69, 15 March 2014 - 12:30 PM.

my cab : click!


#53 Les73gTx

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Posted 16 March 2014 - 06:22 AM

Working great for me using the the DX9 test 11 ... and I have officially gone to that in my pincab as of last night .. running pinballx and no problems at all ... big group of people here today and it got played a bunch .... no issues

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#54 ringorian

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Posted 16 March 2014 - 09:44 AM

does anyone know why this table does not work with the new dx9 betas ?
i get : Fatal error : HRESULT 8876086c at ..\RenderDevice.cpp:478
works flawlessly with final dx7 vp

windowed fullscreen ?

#55 gogo69

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Posted 16 March 2014 - 11:13 AM

yes


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#56 The Loafer

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Posted 16 March 2014 - 07:42 PM

Can you double check? I had an issue such as this once and I think when I ran 9.2.x it reverted back to full screen the next time I loaded vp dx9 tech beta

#57 gogo69

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Posted 16 March 2014 - 08:08 PM

i guess this was the fault going to betas and back all the time

thank you it is working now !

:D groovy :D


Edited by gogo69, 16 March 2014 - 08:09 PM.

my cab : click!


#58 The Loafer

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Posted 16 March 2014 - 08:43 PM

YAY! :)



#59 elabree

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Posted 05 May 2019 - 12:56 PM

Hi Javier & others,
I do not have much experience yet. My home built cabinet is still in the test phase (not completely ready yet).

It's much harder than I thought to get everything working.

 

I only have a few tables. Austin Powers is very nice but when I shoot the ball in the time machine I will get stuck sometimes. Probably I need to press the fire button but I cannot find out what key to press.

There is no response on the magasafe buttons (mapped to L CTRL / R CTRL keys).

I am using a pinscape controller but also with a normal keyboard connected I can't find the right key to press.

Currently I cannot make much sense of the vpscripts and can't find where this is handled.

 

My other tables (big game, medieval madness, road kings, twilight zone, the avengers) work correctly. I am runnng your table with vp921 and have tried with vp995 but my issue remains the same.

 

Any advise / help regarding this issue, how to deal with the 'fire'button or debugging the scripts is appreciated.

 

Egon :-)



#60 javier1515

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Posted 05 May 2019 - 03:04 PM

Hi Javier & others,
I do not have much experience yet. My home built cabinet is still in the test phase (not completely ready yet).

It's much harder than I thought to get everything working.

 

I only have a few tables. Austin Powers is very nice but when I shoot the ball in the time machine I will get stuck sometimes. Probably I need to press the fire button but I cannot find out what key to press.

There is no response on the magasafe buttons (mapped to L CTRL / R CTRL keys).

I am using a pinscape controller but also with a normal keyboard connected I can't find the right key to press.

Currently I cannot make much sense of the vpscripts and can't find where this is handled.

 

My other tables (big game, medieval madness, road kings, twilight zone, the avengers) work correctly. I am runnng your table with vp921 and have tried with vp995 but my issue remains the same.

 

Any advise / help regarding this issue, how to deal with the 'fire'button or debugging the scripts is appreciated.

 

Egon :-)

 

 

this version is very old, the Fire buttons are the MagnaSave. try to download the VPX version of the following link.

 

Austin Powers (Stern 2001) VPX

 

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 





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