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Whirlwind - VP9.2+ - FS [VP 9.x Cabinet FS]

Whirlwind Williams 1990 ICPjuggla Cosmic80 Herweh

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#41 Herweh

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Posted 21 January 2014 - 09:18 AM


You're right, both cellar entries trigger the super cellar score and just the "yellow" entry should do this (thanks Aaron and Petri!).

I'm working on a 1.0.1 version and will fix this. I've tried to tweak the cellar entries to make it a bit more difficult to get in (thanks Rob!), moved the left gate a bit up to avoid the stuck ball there (thanks Torsten!) and added the fan and storm sounds as an option (thanks Gustav! - cool stuff, I had no idea of these sounds). Does any more need some improvement?

 

I actually noticed that the skillshot droptargets seem to be in the reverse order, 300k, 200k and 100k from top to bottom. The sign says the reverse!

Also there seems to be some problems with the lights for drop targets and the tornado. The drop target light never lights up and the tornado seems to not light up Quick Multiball.

Rom used: whirl_l3.

 

 

Hi Pip, you're right with the sign but the drop targets are coded correctly according to the manual. Maybe the manual is wrong.

For the drop target light: There is no light at the drop targets, it's just a flasher. And this flasher is working, check out when you hit the skill shot.

And for the tornado: Sorry, which tornado and QuickMultiball light you're talking about? Thanks for more info.

 

EDIT: I have checked the older Whirlwind build and they coded the targets vice versa. Looks like the manual is wrong indeed. I'll change the coding here.


Edited by Herweh, 21 January 2014 - 09:22 AM.

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#42 vamp

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Posted 21 January 2014 - 09:42 AM

can you tell me how to configure the fan with this table.. Would love to attach one to my cab.

 

Cheers!



#43 arngrim

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Posted 21 January 2014 - 10:33 AM

Do you have a ledwiz?

#44 vamp

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Posted 21 January 2014 - 11:26 AM

yes i have a ledwiz..



#45 arngrim

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Posted 21 January 2014 - 12:14 PM

The fan output is available on the configtool, so you can configure it as you configure the others, assuming you have dof and an account there

#46 vamp

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Posted 21 January 2014 - 12:38 PM

ok thanks, i have a account now and will try.

 

Cheers!



#47 Pipshag

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Posted 21 January 2014 - 07:26 PM

You're right, both cellar entries trigger the super cellar score and just the "yellow" entry should do this (thanks Aaron and Petri!).
I'm working on a 1.0.1 version and will fix this. I've tried to tweak the cellar entries to make it a bit more difficult to get in (thanks Rob!), moved the left gate a bit up to avoid the stuck ball there (thanks Torsten!) and added the fan and storm sounds as an option (thanks Gustav! - cool stuff, I had no idea of these sounds). Does any more need some improvement?

 
I actually noticed that the skillshot droptargets seem to be in the reverse order, 300k, 200k and 100k from top to bottom. The sign says the reverse!
Also there seems to be some problems with the lights for drop targets and the tornado. The drop target light never lights up and the tornado seems to not light up Quick Multiball.
Rom used: whirl_l3.
 
Hi Pip, you're right with the sign but the drop targets are coded correctly according to the manual. Maybe the manual is wrong.
For the drop target light: There is no light at the drop targets, it's just a flasher. And this flasher is working, check out when you hit the skill shot.
And for the tornado: Sorry, which tornado and QuickMultiball light you're talking about? Thanks for more info.
 
EDIT: I have checked the older Whirlwind build and they coded the targets vice versa. Looks like the manual is wrong indeed. I'll change the coding here.
Ah so the 100K Bonus per sweep is not supposed to be konstant on? Sorry for my mistake, took it for a event activated feature.
The tornador is the top drop target, up by the ramp. It shows 50+75k constantly, 100k when active and Rhen extra ball. I've gotten Quick Multiball here without it being illuminated.

Great table, going to install fan soon. A tip for everyone - $5 USB fan both looks good, is easy to connect (+5v) and sounds just about to not be overpowering. Example:
http://m.netonnet.se...on-mif11(168404)-0.jpg

Edited by Pipshag, 21 January 2014 - 07:28 PM.

My Pinball Cabinet - Bally Continental


#48 arngrim

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Posted 21 January 2014 - 08:40 PM

I tried fans, pc fans before my blower and there is a big difference between the two types of products.
To have a good effect, you need a very fast product, if it needs more than 1 second to be at full power then you loose some effects.
Because in the configtool, we use the blower for more than whirlwind or fwister, also in afm, mm, high speed 2, indianapolis 500, sttng, nascar and maybe others that i forget, for these tables, the effect could finish even before a regular fan can be at full power

#49 Slydog43

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Posted 21 January 2014 - 09:39 PM

any links to the blower?  I want one.



#50 arngrim

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Posted 21 January 2014 - 09:59 PM

http://www.attwoodma...e/turbo-4000-ii

 

http://www.amazon.co...r/dp/B004P15FN2

 

http://www.walmart.c...-White/14150766

 

only available in white



#51 Carny_Priest

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Posted 22 January 2014 - 12:31 AM

How noisy is the Attwood blower?

 

I have a Pinball 2000 style cabinet. I could use a bilge blower as topper, but I already have plans for a topper. Another possibility is to place it in a cutout in the middle below the backglass screen. That's the panel that holds the left and right speakers.

 

055.jpg

 

Unfortunately the housing on the Attwood is about 5" deep. It doesn't look like there would be room without running up against or blocking the LCD DMD screen. I'm considering one of these 120mm server fans here:

 

http://www.frozencpu...tml?id=Zf3yA5Ks

 

They are supposed to be real screamers though. Like a hair dryer. Might be too noisy, but if it is as effect used sparingly I might go for it. I don't know how quickly they get up to full speed. I'm not aware that PC fans are particularly slow.



#52 ta2686

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Posted 22 January 2014 - 01:09 AM

having a very hard time adjusting the number of balls/game on this table.  I have actually changed it to 9 without knowing what I was doing.  Can't seem to locate the instructions on how to do this.  Is this really a system 11b game?

 

great table by the way, thanks

Although Whirlwind is a System 11B table, you need to use the procedure for a System 11C table to adjust the number of balls.  For some reason Williams made this table different than the other 11B tables to make adjustments and since this was the last 11B table they made they changed the options to match their upcoming 11C tables..

 

Follow this procedure to adjust the number of balls per game for this table:

 

http://www.vpforums....ials&article=83


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#53 arngrim

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Posted 22 January 2014 - 06:19 AM

If you want power, you will have noise, and the opposite. To achieve that instant speed, it goes up to something like 4 amp at the start and to stabilize around 2.5 amp (it is explained at the first link i posted), but remember i never use it at full power in vp.
There is a smaller model, the attwood 3000, 3", consume less etc, as an alternative

#54 Herweh

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Posted 24 January 2014 - 04:16 PM

Table is updated to 1.0.1. We fixed a few issues and added two optional sound files for the fan. The two sound files go into the 'Visual Pinball\Music' folder and can be activated at the script options. Please check the change log at the table's download area.

 

Yes, ladies and gents, the table is a bit harder now as it's harder to get into the cellar entries. For the two 'cellar entries test guys :-)', Lobotomy and Pipshag, and me it's a lot more fun and a lot more realism. The table is a challenge but that's the way it should be.


herwehb2s-avatar-jr-100.pngbreakshot-sig-small3.pngatlantis-sig-small.pngmousinaround-sig6.pngsc-badge1.pnglw-sig.pngembryon-logo0.pngladyluck.pngapollo13_badge3.pngwhirlwind_badge.png


#55 Sheltemke

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Posted 24 January 2014 - 04:23 PM

Thank you so much for the update for this fantastic table Herweh! :)



#56 Aaron James

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Posted 24 January 2014 - 07:07 PM

Thanks for the update. 

Im very excited to try it out :-)

i appreciate your hard work.  


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#57 Ben Logan

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Posted 30 June 2015 - 02:38 AM

This table is an absolute winner. And man - it's tough! I've yet to achieve a multiball after over an hour of play. But such a nicely designed game and beautifully rendered VP version, I'm hooked! Used to play this one at 7 Eleven as a kid. Thanks!

#58 SPARKY70

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Posted 27 April 2016 - 12:38 AM

hi, table looks beautiful.

i just started playing this, but the ball seems to be too quick for me. is there a way i can slow it down?. i did it on another table in the past, but cant find the post with the instructions. any help is appreciated/thanks///sparky


Edited by SPARKY70, 27 April 2016 - 12:39 AM.






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