You're right, both cellar entries trigger the super cellar score and just the "yellow" entry should do this (thanks Aaron and Petri!).
I'm working on a 1.0.1 version and will fix this. I've tried to tweak the cellar entries to make it a bit more difficult to get in (thanks Rob!), moved the left gate a bit up to avoid the stuck ball there (thanks Torsten!) and added the fan and storm sounds as an option (thanks Gustav! - cool stuff, I had no idea of these sounds). Does any more need some improvement?
I actually noticed that the skillshot droptargets seem to be in the reverse order, 300k, 200k and 100k from top to bottom. The sign says the reverse!
Also there seems to be some problems with the lights for drop targets and the tornado. The drop target light never lights up and the tornado seems to not light up Quick Multiball.
Rom used: whirl_l3.
Hi Pip, you're right with the sign but the drop targets are coded correctly according to the manual. Maybe the manual is wrong.
For the drop target light: There is no light at the drop targets, it's just a flasher. And this flasher is working, check out when you hit the skill shot.
And for the tornado: Sorry, which tornado and QuickMultiball light you're talking about? Thanks for more info.
EDIT: I have checked the older Whirlwind build and they coded the targets vice versa. Looks like the manual is wrong indeed. I'll change the coding here.
Edited by Herweh, 21 January 2014 - 09:22 AM.












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